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Space Channel 5: Part 2

From PCGamingWiki, the wiki about fixing PC games

This page is for non-Steam versions. For Steam version, see Space Channel 5: Part 2 (Steam).

Space Channel 5: Part 2
Space Channel 5: Part 2 cover
Developers
United Game Artists
Sega
Windows Sega of China
Publishers
Sega
Release dates
Windows March 5, 2011
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Turn-based
Perspectives Cinematic camera
Controls Direct control
Genres Music/rhythm
Art styles Stylized
Themes Sci-fi, Space
Series Space Channel 5, Dreamcast Collection
Space Channel 5: Part 2 on HowLongToBeat
Space Channel 5: Part 2 on IGDB
Space Channel 5: Part 2 guide on StrategyWiki
Space Channel 5: Part 2 on MobyGames
Space Channel 5: Part 2 on Wikipedia
Space Channel 5
Space Channel 5: Part 2 2011
Space Channel 5: Part 2 (Steam) 2014
Space Channel 5 VR: Kinda Funky News Flash 2020

Key points PC port which includes both the English and Japanese language versions of Space Channel 5 part 2. Has all the features of the console versions.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Part of Dreamcast Collection. StarForce DRM.[1]
Windows
Games for Windows Marketplace (unavailable)
Icon overlay.png
Part of Dreamcast Collection[2]
Windows
This game is no longer sold digitally due to the current Steam version.

Game data

Configuration file location

System Location
Windows %USERPROFILE%\Documents\SEGA\Space Channel 5 Part 2\config.ini

Save game data location

System Location
Windows %USERPROFILE%\Documents\SEGA\Space Channel 5 Part 2\SC5PART2_DAT

Video

Configuration tool. Be aware of loud background music.
Configuration tool. Be aware of loud background music.
In-game settings.
In-game settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See Anti-aliasing (AA).
Vertical sync (Vsync)
Always enabled. Game uses half vsync: 60Hz = 30fps, 75Hz = 38fps etc.
60 FPS
Requires 120Hz display
120+ FPS
Game speed is bound to frame rate but allows going over 60 FPS.
Cap the frame rate to 60 FPS.
High dynamic range display (HDR)

Widescreen resolution

Game only features few resolutions, 1280x720 being only widescreen option with fullscreen. (No longer true with new patch)
Following fix also seems to work with couple 16:10 resolutions.
Use Racer_S Universal Resolution Changer v2[3]
  1. Download Universal Resolution Changer.
  2. Unzip content to <path-to-game>
  3. Open resolution.ini with text editor and change values to desired ones.

Anti-aliasing (AA)

Nvidia Inspector[3]
  1. Download Nvidia Profile Inspector.
  2. After creating profile from Nvidia Control Panel, open Inspector and find games profile.
  3. Change Antialiasing Compatibility to 0x084032C3
  4. Change desired AA method and save changes

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Game shows keyboard keys even if controller is used.
Full controller support
Configuration menu not useable with controller. Game itself is fully controller controllable.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Via key rebinding. However games cues doesn't change.
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Stereo only.
Subtitles
Limited to on-screen lyrics during vocal songs. Toggleable from in-game settings.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
One player controls movement while the second controls "Chu" and "Hey" commands, basically splitting regular game controls between players.
LAN play
Online play

Issues fixed

Configuration doesn't detect controllers and won't save settings

Change registery value[4]
  1. Open preferred text editor.
  2. Copy and paste following.
    For 32-bit OS:
    Windows Registry Editor Version 5.00
    
    [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\SEGA]
    
    [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\SEGA\Space Channel 5 Part 2]
    "Space Channel 5 Part 2"="1"
    For 64-bit OS:
    Windows Registry Editor Version 5.00
    
    [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\Uninstall\SEGA]
    
    [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\Uninstall\SEGA\Space Channel 5 Part 2]
    "Space Channel 5 Part 2"="1"
  3. Save the file as SC5.reg
  4. Open the file and confirm you want to continue
Alternatively you may manually change those values to registry

Other information

API

Executable 32-bit 64-bit Notes
Windows

==System requirements==

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 3.0 GHz Intel Pentium 4
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.8 GB
Video card (GPU) Nvidia GeForce 7300 series
ATI Radeon X1600
256 MB of VRAM
DirectX 9.0c compatible


References