Difference between revisions of "Silent Hill 3"
From PCGamingWiki, the wiki about fixing PC games
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'''Key points''' | '''Key points''' | ||
{{++}} The PC version adds improved flashlight lighting and the ability to save at any time during the game. | {{++}} The PC version adds improved flashlight lighting and the ability to save at any time during the game. | ||
+ | {{++}} The PC version only takes advantage of video texturing. | ||
{{ii}} It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast. Brightness Level 6 and 7 overexposure the white level, while 4 and below are unnecessarily dim. | {{ii}} It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast. Brightness Level 6 and 7 overexposure the white level, while 4 and below are unnecessarily dim. | ||
{{--}} Heather has a pixelated real-time shadow. No option to increase shadow resolution, but it can be disabled in-game. | {{--}} Heather has a pixelated real-time shadow. No option to increase shadow resolution, but it can be disabled in-game. | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Amazon.co.uk | B0000C1CJN | DRM-free | | | Windows }} |
+ | {{Availability/row| Amazon.com | B0000EZGDM | DRM-free | | | Windows }} | ||
+ | {{Availability/row| Retail | | DRM-free | | | Windows }} | ||
}} | }} | ||
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|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Whilst forcing through your GPU driver is possible, although not as effective due to the low draw distance and dark areas, will cause major lag issues. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Forcing through GPU driver will cause visual deficiencies. It is recommended to '''not''' use your GPU driver. |
|vsync = hackable | |vsync = hackable | ||
|vsync notes = Must be forced through your graphics card or by using [http://community.pcgamingwiki.com/files/file/84-d3doverrider/ D3DOverrider]. | |vsync notes = Must be forced through your graphics card or by using [http://community.pcgamingwiki.com/files/file/84-d3doverrider/ D3DOverrider]. | ||
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|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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|invert controller y-axis = false | |invert controller y-axis = false | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|button prompts = generic | |button prompts = generic | ||
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|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = For XInput controllers see [[Glossary:Controller#Force feedback driver for XInput|Force feedback driver for XInput]]. | |haptic feedback notes = For XInput controllers see [[Glossary:Controller#Force feedback driver for XInput|Force feedback driver for XInput]]. | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
}} | }} | ||
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|separate volume = true | |separate volume = true | ||
|separate volume notes = BGM and SE | |separate volume notes = BGM and SE | ||
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Up to 5.1. output. |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = false |
|eax support notes = | |eax support notes = | ||
}} | }} |
Revision as of 00:40, 11 July 2016
Developers | |
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Team Silent | |
Publishers | |
Konami | |
Release dates | |
Windows | October 31, 2003 |
Silent Hill | |
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Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill 2 | 2024 |
Key points
- The PC version adds improved flashlight lighting and the ability to save at any time during the game.
- The PC version only takes advantage of video texturing.
- It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast. Brightness Level 6 and 7 overexposure the white level, while 4 and below are unnecessarily dim.
- Heather has a pixelated real-time shadow. No option to increase shadow resolution, but it can be disabled in-game.
- Bad depth-of-field; use Nemesis Widescreen Fix to tweak or disable.
- FPS may fluctuate between 30 FPS and 60 FPS. There are no known solutions to this.
- Only supports DirectInput for controllers and default bindings are awkward. Controls should be adjusted.
- 14 of Heather's outfits in the PlayStation 2 version are removed.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.co.uk | ||||
Amazon.com | ||||
Retail |
- The North American physical release had 5 CDs, while the European PC physical release features just one DVD. The European version requires a disc check each time you want to play.
Essential improvements
Unlock Silent Hill 2 references
Instructions |
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Instructions |
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Game data
Configuration file(s) location
Template:Game data/row
System | Location |
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Save game data location
Template:Game data/row
System | Location |
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Video settings
Widescreen resolution
Instructions |
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Instructions |
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Instructions |
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Field of view (FOV)
Instructions |
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Instructions |
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Instructions |
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Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Korean | ||||
Simplified Chinese | ||||
Japanese |
Issues unresolved
Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases. Still, it is not a perfect port by any means.
- Low resolution Depth of Field effect. Use Nemesis Widescreen Fix to tweak.
- If using anti aliasing (MSAA, at least), Depth of Field effect becomes corrupted (halos around objects).
- Rendering resolution (usually found under Inventory > Options > Configuration) is actually internal framebuffer resolution. Use it to match your display resolution.
- By default, the game creates savegames in its own folder. This can cause issues for users with non-elevated privileges. The workaround is to change the default save location by modifying the registry.
Issues fixed
Windows 10 fullscreen with borders
Instructions |
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Instructions |
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System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Pentium III or Athlon 1GHz | Pentium 4 or Athlon 1.4GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4.7 GB | 6 GB |
Video card (GPU) | GeForce3 Ti Radeon 8500 | GeForce4 Ti GeForce FX |
Sound (audio device) | DirectX compatible sound card |