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Difference between revisions of "Silent Hill 3"

From PCGamingWiki, the wiki about fixing PC games
(added new fix - sh3proxy)
Line 18: Line 18:
 
'''Key points'''
 
'''Key points'''
 
{{++}} The PC version adds improved flashlight lighting and the ability to save at any time during the game.
 
{{++}} The PC version adds improved flashlight lighting and the ability to save at any time during the game.
 +
{{++}} The PC version only takes advantage of video texturing.
 
{{ii}} It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast. Brightness Level 6 and 7 overexposure the white level, while 4 and below are unnecessarily dim.
 
{{ii}} It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast. Brightness Level 6 and 7 overexposure the white level, while 4 and below are unnecessarily dim.
 
{{--}} Heather has a pixelated real-time shadow. No option to increase shadow resolution, but it can be disabled in-game.
 
{{--}} Heather has a pixelated real-time shadow. No option to increase shadow resolution, but it can be disabled in-game.
Line 31: Line 32:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | disc check | | | Windows }}
+
{{Availability/row| Amazon.co.uk | B0000C1CJN | DRM-free | | | Windows }}
 +
{{Availability/row| Amazon.com | B0000EZGDM | DRM-free | | | Windows }}
 +
{{Availability/row| Retail | | DRM-free | | | Windows }}
 
}}
 
}}
  
Line 88: Line 91:
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = Whilst forcing through your GPU driver is possible, although not as effective due to the low draw distance and dark areas, will cause major lag issues.
|antialiasing              = unknown
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = Forcing through GPU driver will cause visual deficiencies. It is recommended to '''not''' use your GPU driver.
 
|vsync                      = hackable
 
|vsync                      = hackable
 
|vsync notes                = Must be forced through your graphics card or by using [http://community.pcgamingwiki.com/files/file/84-d3doverrider/ D3DOverrider].
 
|vsync notes                = Must be forced through your graphics card or by using [http://community.pcgamingwiki.com/files/file/84-d3doverrider/ D3DOverrider].
Line 98: Line 101:
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
Line 182: Line 185:
 
|invert controller y-axis  = false
 
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|button prompts            = generic
 
|button prompts            = generic
Line 190: Line 193:
 
|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    = For XInput controllers see [[Glossary:Controller#Force feedback driver for XInput|Force feedback driver for XInput]].
 
|haptic feedback notes    = For XInput controllers see [[Glossary:Controller#Force feedback driver for XInput|Force feedback driver for XInput]].
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
 
}}
 
}}
Line 198: Line 201:
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = BGM and SE
 
|separate volume notes    = BGM and SE
|surround sound          = unknown
+
|surround sound          = true
|surround sound notes    =  
+
|surround sound notes    = Up to 5.1. output.
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              =  
+
|eax support              = false
 
|eax support notes        =  
 
|eax support notes        =  
 
}}
 
}}

Revision as of 00:40, 11 July 2016

Silent Hill 3
Silent Hill 3 cover
Developers
Team Silent
Publishers
Konami
Release dates
Windows October 31, 2003
Silent Hill 3 on Wikipedia
Silent Hill
Silent Hill 2: Director's Cut 2002
Silent Hill 3 2003
Silent Hill 4: The Room 2004
Silent Hill: Homecoming 2008
Silent Hill 2 2024

Key points

The PC version adds improved flashlight lighting and the ability to save at any time during the game.
The PC version only takes advantage of video texturing.
It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast. Brightness Level 6 and 7 overexposure the white level, while 4 and below are unnecessarily dim.
Heather has a pixelated real-time shadow. No option to increase shadow resolution, but it can be disabled in-game.
Bad depth-of-field; use Nemesis Widescreen Fix to tweak or disable.
FPS may fluctuate between 30 FPS and 60 FPS. There are no known solutions to this.
Only supports DirectInput for controllers and default bindings are awkward. Controls should be adjusted.
14 of Heather's outfits in the PlayStation 2 version are removed.

General information

Silent Hill Wiki - A wiki for the series
Silent Hill Memories - Informative site

Availability

Source DRM Notes Keys OS
Amazon.co.uk
DRM-free
Windows
Amazon.com
DRM-free
Windows
Retail
DRM-free
Windows
The North American physical release had 5 CDs, while the European PC physical release features just one DVD. The European version requires a disc check each time you want to play.

Essential improvements

Unlock Silent Hill 2 references

Instructions
Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Silent Hill 3 with corrected FoV
Silent Hill 3 with corrected FoV

Template:Video settings

Widescreen resolution

Instructions
Instructions
Instructions

Field of view (FOV)

Instructions
Instructions
Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish
Korean
Simplified Chinese
Japanese

Issues unresolved

Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases. Still, it is not a perfect port by any means.

  • Low resolution Depth of Field effect. Use Nemesis Widescreen Fix to tweak.
  • If using anti aliasing (MSAA, at least), Depth of Field effect becomes corrupted (halos around objects).
  • Rendering resolution (usually found under Inventory > Options > Configuration) is actually internal framebuffer resolution. Use it to match your display resolution.
  • By default, the game creates savegames in its own folder. This can cause issues for users with non-elevated privileges. The workaround is to change the default save location by modifying the registry.

Issues fixed

Windows 10 fullscreen with borders

Instructions
Instructions

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, 2000, ME, XP
Processor (CPU) Pentium III or Athlon 1GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 4.7 GB
Video card (GPU) GeForce3 Ti
Radeon 8500
Sound (audio device) DirectX compatible sound card

References