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Difference between revisions of "Shrek 2: The Game"

From PCGamingWiki, the wiki about fixing PC games
 
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{{disambig|the original PC game developed by [[Company:KnowWonder|KnowWonder]]|the PC port of the console game developed by [[Company:Luxoflux|Luxoflux]]|[[Shrek 2: Team Action]]}}
 
{{disambig|the original PC game developed by [[Company:KnowWonder|KnowWonder]]|the PC port of the console game developed by [[Company:Luxoflux|Luxoflux]]|[[Shrek 2: Team Action]]}}
 
{{Infobox game
 
{{Infobox game
|cover        = Shrek 2 cover.jpg
+
|cover        = Shrek 2 (PC Cover).png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|KnowWonder}}
 
{{Infobox game/row/developer|KnowWonder}}
Line 8: Line 8:
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Activision}}
 
{{Infobox game/row/publisher|Activision}}
 +
{{Infobox game/row/publisher|1C Company|Russia}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 2}}
 
{{Infobox game/row/engine|Unreal Engine 2}}
Line 32: Line 33:
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{--}} Game lacks an FPS limiter or Vsync and causes large amount of bugs with frame rates higher than 60 FPS.
 
  
 
'''General information'''
 
'''General information'''
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|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
+
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]], or use [[dgVoodoo 2#DirectX 8|dgVoodoo 2]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = Use [[dgVoodoo 2#DirectX 2-8|dgVoodoo 2]] and choose between 2x-8x [[MSAA]].
+
|antialiasing notes        = Use [[dgVoodoo 2#DirectX 8|dgVoodoo 2]].
|upscaling                  =  
+
|upscaling                  = false
 
|upscaling tech            =  
 
|upscaling tech            =  
 
|upscaling notes            =  
 
|upscaling notes            =  
Line 95: Line 95:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = No frame rate cap.
+
|120 fps notes              = No frame rate cap. Game lacks an FPS limiter and causes a large amount of bugs with frame rates higher than 60 FPS.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 109: Line 109:
  
 
'''Notes'''
 
'''Notes'''
{{--}} HUD is stretched.
+
{{--}} HUD and menus are stretched.
 
{{--}} Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]].
 
{{--}} Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]].
 +
}}
 +
 +
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2782-shrek-2-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-11-02}}</ref>|fix=
 +
 +
'''Notes'''
 +
{{++}} Camera FOV is fixed both during gameplay and in-engine cutscenes.
 +
{{--}} HUD and menus are stretched.
 
}}
 
}}
  
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# Change <code>DesiredFOV=85</code> and <code>DefaultFOV=85</code> to the desired value.
 
# Change <code>DesiredFOV=85</code> and <code>DefaultFOV=85</code> to the desired value.
  
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}, for 32:9 use {{code|139}}, and for 48:9 use {{code|152}}).
+
'''Notes'''
 +
{{--}} Camera FOV during in-engine cutscenes stays the same. For a fully {{term|Hor+}} solution, use the [https://community.pcgamingwiki.com/files/file/2782-shrek-2-widescreen-fix/ Widescreen Fix].
 
}}
 
}}
  
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# Go to class <code>[D3DDrv.D3DRenderDevice]</code>.
 
# Go to class <code>[D3DDrv.D3DRenderDevice]</code>.
 
# In this section, adjust line <code>LevelOfAnisotropy=1</code> (maximum is 16).
 
# In this section, adjust line <code>LevelOfAnisotropy=1</code> (maximum is 16).
}}
 
 
{{Fixbox|description=Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-11}}</ref>|fix=
 
 
}}
 
}}
  
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# Open {{file|[[#Game data|game.ini]]}}.
 
# Open {{file|[[#Game data|game.ini]]}}.
 
# Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>.
 
# Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>.
}}
 
 
{{Fixbox|description=Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-11}}</ref>|fix=
 
 
}}
 
}}
  
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# Open {{file|[[#Game data|game.ini]]}}.
 
# Open {{file|[[#Game data|game.ini]]}}.
 
# Find this line: <code>DesiredRefreshRate=60</code>.
 
# Find this line: <code>DesiredRefreshRate=60</code>.
# Change the value to set your monitors refresh rate. For example 120 or 144.
+
# Change the value to set your monitor's refresh rate. For example 120 or 144.
  
 
'''Notes'''
 
'''Notes'''
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{{API
 
{{API
 
|direct3d versions      = 8
 
|direct3d versions      = 8
|direct3d notes        =  
+
|direct3d notes        = Minimum required DirectX version listed is 9.0b, however the game uses Direct3D 8 for rendering.
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 410: Line 412:
 
|input            =  
 
|input            =  
 
|input notes      =  
 
|input notes      =  
|cutscenes        =  
+
|cutscenes        = Bink Video
|cutscenes notes  =  
+
|cutscenes notes  = 1.5.21.0
 
|multiplayer      =  
 
|multiplayer      =  
 
|multiplayer notes=  
 
|multiplayer notes=  

Latest revision as of 20:19, 27 February 2024

This page is for the original PC game developed by KnowWonder. For the PC port of the console game developed by Luxoflux, see Shrek 2: Team Action.

Shrek 2: The Game
Shrek 2: The Game cover
Developers
KnowWonder
macOS (OS X) Aspyr Media
macOS (OS X) Ryan C. Gordon
Publishers
Activision
Russia 1C Company
Engines
Unreal Engine 2
Release dates
Windows May 3, 2004
macOS (OS X) August 27, 2004
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Adventure, Hack and slash, Platform
Art styles Stylized
Themes Fantasy, Medieval
Series Shrek
Shrek 2: The Game on MobyGames
Shrek 2: The Game on Wikipedia
Shrek
Subseries of DreamWorks
Shrek Game Land Activity Center 2001
Shrek 2 Activity Center: Twisted Fairy Tale Fun 2004
Shrek 2: The Game 2004
Shrek 2: Team Action 2004
Shrek SuperSlam 2005
Shrek the Third 2007
Shrek's Carnival Craze 2008
Shrek Forever After 2010

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

General information

Official Website (Archived)

Availability

Source DRM Notes Keys OS
Retail
DRM-free
CD-ROM used only for installation.
Windows
macOS (OS X)
This game is not available digitally.

Essential improvements

Patches

Patch v1.1 is the latest patch for the OS X version.[1]

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Shrek 2\
macOS (OS X)
game.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows %USERPROFILE%\Documents\Shrek 2\Save\
macOS (OS X)

Video

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Default 85°; see Field of view (FOV).
Windowed
Toggle with Alt+ Enter. See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See Anisotropic filtering (AF), or use dgVoodoo 2.
Anti-aliasing (AA)
Use dgVoodoo 2.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See Vertical sync (Vsync).
60 FPS and 120+ FPS
No frame rate cap. Game lacks an FPS limiter and causes a large amount of bugs with frame rates higher than 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Edit ini file[2]
  1. Open game.ini.
  2. Go to the [WinDrv.WindowsClient] section.
  3. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

HUD and menus are stretched.
Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see Field of view (FOV).
Use the Widescreen Fix[3]

Notes

Camera FOV is fixed both during gameplay and in-engine cutscenes.
HUD and menus are stretched.

Field of view (FOV)

Edit ini file[2]
  1. Open User.ini.
  2. Change DesiredFOV=85 and DefaultFOV=85 to the desired value.

Notes

Camera FOV during in-engine cutscenes stays the same. For a fully Hor+ solution, use the Widescreen Fix.

Windowed

Edit ini file[4]
  1. Launch the game at least once then close it.
  2. Open game.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to your desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to your desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Anisotropic filtering (AF)

Edit ini file[5]
  1. Open game.ini.
  2. Go to class [D3DDrv.D3DRenderDevice].
  3. In this section, adjust line LevelOfAnisotropy=1 (maximum is 16).

Vertical sync (Vsync)

Edit ini file[6]
  1. Launch the game at least once then close it.
  2. Open game.ini.
  3. Change the line UseVSync=False to UseVSync=True.

Input

Remapping

Change controller binds[7]
  1. Open User.ini.
  2. Open to [Engine.Input]
  3. Controller controls are the named Joy<number>=.

Audio

Audio feature State Notes
Separate volume controls
Music and SFX.
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL.
Subtitles
Closed captions
Mute on focus lost
EAX support
Use OpenAL Soft for binaural HRTF mixing.[8]
Royalty free audio
DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.
Using DSOAL causes random high-pitched voices. No EAX reverb is used in-game.

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Russian
Spanish

VR support

3D modes State Notes
vorpX
G3D
User created profile, requires DGVoodoo2 v 2.55.4, see profile introdution.
Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum.

Issues unresolved

Clipping problems when climbing stairs

At high frame rates (+150fps) there will be clipping problems on some stairs

Issues fixed

Run the game at screen refresh rate

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[9]
  1. Open game.ini.
  2. Find this line: DesiredRefreshRate=60.
  3. Change the value to set your monitor's refresh rate. For example 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8 Minimum required DirectX version listed is 9.0b, however the game uses Direct3D 8 for rendering.
OpenGL
Software renderer
ExecutablePPC 32-bit 64-bit Notes
Windows
macOS (OS X)
Install the version 1.1 patch for Intel support.

Middleware

Middleware Notes
Audio OpenAL
Cutscenes Bink Video 1.5.21.0

System requirements

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium II 500 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 400 MB
Video card (GPU) 16 MB of VRAM
DirectX 9 compatible
Other 4x CD-ROM Drive
macOS (OS X)
Minimum
Operating system (OS) 10.2.8
Processor (CPU) PowerPC G3
System memory (RAM) 256 MB
Hard disk drive (HDD) 800 MB
Video card (GPU) 32 MB of VRAM


References

  1. Aspyr - Support - last accessed on 2007-08-04
    "This patch addresses some graphics issues and adds native support for Intel Mac computers."
  2. 2.0 2.1 Shrek 2 | WSGF
  3. Verified by User:AlphaYellow on 2023-11-02
  4. Verified by User:AlphaYellow on 2023-06-05
  5. Verified by User:AlphaYellow on 2023-06-05
  6. Verified by User:AlphaYellow on 2023-06-05
  7. Verified by User:AlphaYellow on 2022-11-23
  8. Two years of HRTF research has led to this moment - last accessed on May 2023
  9. Verified by User:AlphaYellow on 2023-06-05