Shrek 2: Team Action

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This page is for the PC port of the console game developed by Luxoflux. For the original PC game developed by KnowWonder, see Shrek 2: The Game.

Shrek 2: Team Action
Shrek 2: Team Action cover
Windows Beenox
Release dates
Windows October 26, 2004
Shrek 2: Team Action at Wikipedia
Subseries of DreamWorks
Shrek Game Land Activity Center 2001
Shrek 2 Activity Center: Twisted Fairy Tale Fun 2004
Shrek 2: The Game 2004
Shrek 2: Team Action 2004
Shrek SuperSlam 2005
Shrek the Third 2007
Shrek's Carnival Craze 2008
Shrek Forever After 2010

Key points

The game's built-in Vsync limits gameplay to 38FPS, while cutscenes are unaffected. See High frame rate.

General information

MobyGames entry


Source DRM Notes Keys OS
CD-ROM used only for installation.
This game is not available digitally.

Game data[edit]

Configuration file(s) location[edit]

System Location

Save game data location[edit]

System Location
Windows <path-to-game>\Game\Save\[Note 1]

Video settings[edit]

Launcher graphics settings.
Launcher graphics settings.
Frame rate can drop in detailed environments; can be offset by enabling "distance clipping" in the launcher and adjusting accordingly.
Graphics option Option WSGF Notes
Widescreen resolution
See the WSGF entry.
See the WSGF entry.
See the WSGF entry.
4K Ultra HD
See the WSGF entry.
Field of view (FOV)
See the WSGF entry.
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Vertical sync (Vsync)
Game's default Vsync limits gameplay to 38FPS while cutscenes are uncapped. See Force Vsync.
60 FPS
See High frame rate.
120+ FPS
See High frame rate.

High frame rate[edit]

Unlock FPS[1]
  1. Go to <path-to-game>\Game\.
  2. Open Shrek 2.exe in a hex editor, e.g. HxD.
  3. Search for 7C 46 83 F9 06 7D 41 and replace it with 7C 00 83 F9 06 7D 00.
  4. Save and close the file.


Significantly improves loading times.
Camera sensitivity is increased with higher FPS.
Fiona's time stopping ability lasts for less time the higher the FPS, there may also be other minor issues.

Input settings[edit]

Keyboard and mouse Native Notes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Game has an option to 'Invert Up/Down', but doesn't appear to actually invert anything.
Controller support
DirectInput and XInput.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Game has an option to 'Invert Up/Down', but doesn't appear to actually invert anything.
Controller types
XInput-compatible controllers
Xbox button prompts
Game shows modified Xbox buttons, with graphics instead of letters.
Impulse Trigger vibration
DualShock 4 controllers
Tracked motion controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Audio settings.
Audio settings.
Audio options Native Notes
Separate volume controls
Sound, Music, and Voice.
Surround sound
Closed captions
Mute on focus lost


Language UI Audio Sub Notes


Multiplayer types

Type Native Players Notes
Local play
4 Co-op
Up to one keyboard/mouse player is allowed to play.
LAN play
Online play

Issues unresolved[edit]

Audio issues[edit]

Sound effects are faint compared to music and voices, even when all sliders are maxed out and the music can cut out at random.
Tested on Windows 10 64-bit.

Other information[edit]


Technical specs Supported Notes
Direct3D 9
64-bit executable

System requirements[edit]

Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium III 800 MHz
AMD Athlon 800 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 900 MB
Video card (GPU) 32 MB of VRAM
DirectX 9.0c compatible


  1. When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).