Shrek 2: Team Action

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This page is for the PC port of the console game developed by Luxoflux. For the original PC game developed by KnowWonder, see Shrek 2: The Game.

Shrek 2: Team Action
Shrek 2: Team Action cover
Developers
Luxoflux
Windows Beenox
Publishers
Activision
Release dates
Windows October 26, 2004
Shrek 2: Team Action at Wikipedia
Shrek
Subseries of DreamWorks
Shrek Game Land Activity Center 2001
Shrek 2 Activity Center: Twisted Fairy Tale Fun 2004
Shrek 2: The Game 2004
Shrek 2: Team Action 2004
Shrek SuperSlam 2005
Shrek the Third 2007
Shrek's Carnival Craze 2008
Shrek Forever After 2010

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
This game is not available digitally.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows

Save game data location[edit]

System Location
Windows

Video settings[edit]

Graphics option Option WSGF Notes
Widescreen resolution
Requires hex editing of the executable, see WSGF for details.
Multi-monitor
Requires hex editing of the executable, see WSGF for details.
Ultra-widescreen
Requires hex editing of the executable, see WSGF for details.
4K Ultra HD
Requires hex editing of the executable, see WSGF for details.
Field of view (FOV)
Requires hex editing of the executable, see WSGF for details.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Framerate can drop in detailed environments, can be offset by enabling "distance clipping" in the launcher and adjusting accordingly.
Gameplay is capped at 38 FPS.
High dynamic range display (HDR)
Color blind mode

Input settings[edit]

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Sound, music, and voice.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Issues unresolved[edit]

Audio issues[edit]

Sound effects are faint compared to music and voices, even when all sliders are maxed out and the music can cut out at random.
Tested on Windows 10 64-bit.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
64-bit executable

System requirements[edit]

Windows
Minimum
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium III 800 MHz
AMD Athlon 800 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 900 MB
Video card (GPU) 32 MB of VRAM
DirectX 9.0c compatible

References