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Difference between revisions of "Shrek 2: The Game"

From PCGamingWiki, the wiki about fixing PC games
 
(42 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{disambig|the original PC game developed by [[Company:KnowWonder|KnowWonder]]|the PC port of the console game developed by [[Company:Luxoflux|Luxoflux]]|[[Shrek 2: Team Action]]}}
 
{{disambig|the original PC game developed by [[Company:KnowWonder|KnowWonder]]|the PC port of the console game developed by [[Company:Luxoflux|Luxoflux]]|[[Shrek 2: Team Action]]}}
 
{{Infobox game
 
{{Infobox game
|cover        = Shrek 2 cover.jpg
+
|cover        = Shrek 2 (PC Cover).png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|KnowWonder}}
 
{{Infobox game/row/developer|KnowWonder}}
Line 9: Line 8:
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Activision}}
 
{{Infobox game/row/publisher|Activision}}
 +
{{Infobox game/row/publisher|1C Company|Russia}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 2}}
 
{{Infobox game/row/engine|Unreal Engine 2}}
Line 14: Line 14:
 
{{Infobox game/row/date|Windows|May 3, 2004}}
 
{{Infobox game/row/date|Windows|May 3, 2004}}
 
{{Infobox game/row/date|OS X|August 27, 2004}}
 
{{Infobox game/row/date|OS X|August 27, 2004}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Adventure, Hack and slash, Platform }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy, Medieval }}
 +
{{Infobox game/row/taxonomy/series            | Shrek }}
 
|steam appid  =  
 
|steam appid  =  
 
|steam appid side  =  
 
|steam appid side  =  
Line 23: Line 33:
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Shrek}}
 
  
 
'''General information'''
 
'''General information'''
Line 30: Line 39:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail |  | DRM-free | CD-ROM used only for installation. | | Windows }}
+
{{Availability/row| Retail |  | DRM-free | CD-ROM used only for installation. | | Windows, OS X}}
 
}}
 
}}
 
{{ii}} This game is not available digitally.
 
{{ii}} This game is not available digitally.
Line 44: Line 53:
 
{{Game data/config|OS X|}}
 
{{Game data/config|OS X|}}
 
}}
 
}}
 +
{{ii}} {{file|game.ini}} contains general settings.
 +
{{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings.
  
 
===Save game data location===
 
===Save game data location===
Line 68: Line 79:
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = Default 85°; see [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = Default 85°; see [[#Field of view (FOV)|Field of view (FOV)]].
|windowed                  = unknown
+
|windowed                  = hackable
|windowed notes            =  
+
|windowed notes            = Toggle with {{key|ALT|Enter}}. See [[#Windowed|Windowed]].
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]], or use [[dgVoodoo 2#DirectX 8|dgVoodoo 2]].
|antialiasing              = false
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = Use [[dgVoodoo 2#DirectX 8|dgVoodoo 2]].
|vsync                      = false
+
|upscaling                  = false
|vsync notes                =  
+
|upscaling tech            =
 +
|upscaling notes            =  
 +
|vsync                      = hackable
 +
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = No frame rate cap.
+
|120 fps notes              = No frame rate cap. Game lacks an FPS limiter and causes a large amount of bugs with frame rates higher than 60 FPS.
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Set in game.ini|ref=<ref name="WSGF">[https://www.wsgf.org/dr/shrek-2/en Shrek 2 | WSGF]</ref>|fix=
+
{{Fixbox|description=Edit ini file|ref=<ref name="WSGF">[https://www.wsgf.org/dr/shrek-2/en Shrek 2 | WSGF]</ref>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
# Open {{file|[[#Game data|game.ini]]}}.
# Open <code>game.ini</code>.
 
 
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
 
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
 +
 +
'''Notes'''
 +
{{--}} HUD and menus are stretched.
 +
{{--}} Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]].
 +
}}
 +
 +
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2782-shrek-2-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-11-02}}</ref>|fix=
 +
 +
'''Notes'''
 +
{{++}} Camera FOV is fixed both during gameplay and in-engine cutscenes.
 +
{{--}} HUD and menus are stretched.
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Set in User.ini|ref=<ref name="WSGF"/>|fix=
+
{{Fixbox|description=Edit ini file|ref=<ref name="WSGF"/>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
# Open {{file|[[#Game data|User.ini]]}}.
# Open <code>User.ini</code>.
 
 
# Change <code>DesiredFOV=85</code> and <code>DefaultFOV=85</code> to the desired value.
 
# Change <code>DesiredFOV=85</code> and <code>DefaultFOV=85</code> to the desired value.
 +
 +
'''Notes'''
 +
{{--}} Camera FOV during in-engine cutscenes stays the same. For a fully {{term|Hor+}} solution, use the [https://community.pcgamingwiki.com/files/file/2782-shrek-2-widescreen-fix/ Widescreen Fix].
 +
}}
 +
 +
===[[Glossary:Windowed|Windowed]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|game.ini]]}}.
 +
# Find the section <code>[WinDrv.WindowsClient]</code>.
 +
# In that section, find an entry <code>WindowedViewportX=</code> and set its value to your desired window width.
 +
# In that section, find an entry <code>WindowedViewportY=</code> and set its value to your desired window height.
 +
# Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode.
 +
}}
 +
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix=
 +
# Open {{file|[[#Game data|game.ini]]}}.
 +
# Go to class <code>[D3DDrv.D3DRenderDevice]</code>.
 +
# In this section, adjust line <code>LevelOfAnisotropy=1</code> (maximum is 16).
 +
}}
 +
 +
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|game.ini]]}}.
 +
# Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>.
 
}}
 
}}
  
 
==Input==
 
==Input==
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = hackable
 
|invert mouse y-axis      = hackable
|invert mouse y-axis notes = Set <code>bInvertMouse=True</code> in <code>User.ini</code> under <code>[Engine.PlayerInput]</code>. See [[#Game data|config location]].
+
|invert mouse y-axis notes = Set <code>bInvertMouse=True</code> in {{file|[[#Game data|User.ini]]}} under <code>[Engine.PlayerInput]</code>.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = hackable
|controller support notes  =  
+
|controller support notes  = Set <code>UseJoystick=True</code> in {{file|[[#Game data|game.ini]]}} under <code>[WinDrv.WindowsClient]</code>.
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = hackable
|controller remap notes    =  
+
|controller remap notes    = See [[#Remapping|Remapping]].
|controller sensitivity    = unknown
+
|controller sensitivity    = hackable
|controller sensitivity notes=  
+
|controller sensitivity notes= Edit in {{file|[[#Game data|User.ini]]}}.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = hackable
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Edit in {{file|[[#Game data|User.ini]]}}.
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
Line 165: Line 215:
 
|steam cursor detection    = unknown
 
|steam cursor detection    = unknown
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 +
}}
 +
 +
===[[Glossary:Remapping|Remapping]]===
 +
{{Fixbox|description=Change controller binds|ref=<ref>{{Refcheck|user=AlphaYellow|date=2022-11-23}}</ref>|fix=
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Open to <code>[Engine.Input]</code>
 +
# Controller controls are the named <code>Joy<number>=</code>.
 
}}
 
}}
  
Line 175: Line 232:
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = hackable
 
|eax support              = hackable
|eax support notes       = Use [[Glossary:Surround sound#OpenAL|OpenAL Soft]] for binaural HRTF mixing.<ref>[https://www.youtube.com/watch?v=YhDW5v_AIPo Two years of HRTF research has led to this moment]</ref>
+
|eax support notes         = Use [[Glossary:Surround sound#OpenAL|OpenAL Soft]] for binaural HRTF mixing.<ref>{{Refurl|url=https://www.youtube.com/watch?v=YhDW5v_AIPo|title=Two years of HRTF research has led to this moment|date=May 2023}}</ref>
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 
}}
 
}}
 
{{ii}}''DefOpenAL32.dll'' works as DirectSound3D driver which can be used with [[DSOAL]] to restore EAX.
 
{{ii}}''DefOpenAL32.dll'' works as DirectSound3D driver which can be used with [[DSOAL]] to restore EAX.
Line 188: Line 247:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
Line 198: Line 265:
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
  |subtitles = unknown
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Russian
+
  |language  = Italian
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
Line 211: Line 278:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Swedish
+
  |language  = Polish
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = true
  |subtitles = unknown
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Polish
+
  |language  = Russian
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
Line 227: Line 294:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Ukrainian
+
  |language  = Spanish
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = true
  |subtitles = unknown
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
Line 278: Line 345:
 
|play area room-scale        =  
 
|play area room-scale        =  
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
 +
}}
 +
 +
==Issues unresolved==
 +
===Clipping problems when climbing stairs ===
 +
{{ii}} At high frame rates (+150fps) there will be clipping problems on some stairs
 +
 +
==Issues fixed==
 +
===Run the game at screen refresh rate===
 +
{{--}} Maximum selectable refresh rate is 60&nbsp;Hz. This does not limit FPS, but may set your monitor's refresh rate to 100&nbsp;Hz, which may result in screen tearing on a 120&nbsp;Hz or 144&nbsp;Hz monitor.
 +
 +
{{Fixbox|description=Set fullscreen refresh rate|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix=
 +
# Open {{file|[[#Game data|game.ini]]}}.
 +
# Find this line: <code>DesiredRefreshRate=60</code>.
 +
# Change the value to set your monitor's refresh rate. For example 120 or 144.
 +
 +
'''Notes'''
 +
{{ii}} Modifying any video options will undo the custom refresh rate.
 
}}
 
}}
  
Line 283: Line 367:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 8, 9
+
|direct3d versions      = 8
|direct3d notes        =  
+
|direct3d notes        = Minimum required DirectX version listed is 9.0b, however the game uses Direct3D 8 for rendering.
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        =  
+
|opengl versions        = true
 
|opengl notes          =  
 
|opengl notes          =  
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
|software mode          =  
+
|software mode          = true
 
|software mode notes    =  
 
|software mode notes    =  
 
|mantle support        =  
 
|mantle support        =  
Line 305: Line 389:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        =
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  = true
 
|mac os x powerpc app  = true
 
|macos intel 32-bit app = true
 
|macos intel 32-bit app = true
 
|macos intel 64-bit app = false
 
|macos intel 64-bit app = false
 +
|macos arm app          =
 
|macos app notes        = Install the [[#Patches|version 1.1]] patch for Intel support.
 
|macos app notes        = Install the [[#Patches|version 1.1]] patch for Intel support.
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          =
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 325: Line 412:
 
|input            =  
 
|input            =  
 
|input notes      =  
 
|input notes      =  
|cutscenes        =  
+
|cutscenes        = Bink Video
|cutscenes notes  =  
+
|cutscenes notes  = 1.5.21.0
 
|multiplayer      =  
 
|multiplayer      =  
 
|multiplayer notes=  
 
|multiplayer notes=  
Line 336: Line 423:
  
 
|minOS    = 98
 
|minOS    = 98
|minCPU  = Intel Pentium 2 500 MHz
+
|minCPU  = Intel Pentium II 500 MHz
 
|minRAM  = 128 MB
 
|minRAM  = 128 MB
 
|minHD    = 400 MB
 
|minHD    = 400 MB
Line 345: Line 432:
  
 
|recOS    = 2000
 
|recOS    = 2000
|recCPU  = Intel Pentium 3
+
|recCPU  = Intel Pentium III
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  

Latest revision as of 20:19, 27 February 2024

This page is for the original PC game developed by KnowWonder. For the PC port of the console game developed by Luxoflux, see Shrek 2: Team Action.

Shrek 2: The Game
Shrek 2: The Game cover
Developers
KnowWonder
macOS (OS X) Aspyr Media
macOS (OS X) Ryan C. Gordon
Publishers
Activision
Russia 1C Company
Engines
Unreal Engine 2
Release dates
Windows May 3, 2004
macOS (OS X) August 27, 2004
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Adventure, Hack and slash, Platform
Art styles Stylized
Themes Fantasy, Medieval
Series Shrek
Shrek 2: The Game on MobyGames
Shrek 2: The Game on Wikipedia
Shrek
Subseries of DreamWorks
Shrek Game Land Activity Center 2001
Shrek 2 Activity Center: Twisted Fairy Tale Fun 2004
Shrek 2: The Game 2004
Shrek 2: Team Action 2004
Shrek SuperSlam 2005
Shrek the Third 2007
Shrek's Carnival Craze 2008
Shrek Forever After 2010

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

General information

Official Website (Archived)

Availability

Source DRM Notes Keys OS
Retail
DRM-free
CD-ROM used only for installation.
Windows
macOS (OS X)
This game is not available digitally.

Essential improvements

Patches

Patch v1.1 is the latest patch for the OS X version.[1]

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Shrek 2\
macOS (OS X)
game.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows %USERPROFILE%\Documents\Shrek 2\Save\
macOS (OS X)

Video

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Default 85°; see Field of view (FOV).
Windowed
Toggle with Alt+ Enter. See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See Anisotropic filtering (AF), or use dgVoodoo 2.
Anti-aliasing (AA)
Use dgVoodoo 2.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See Vertical sync (Vsync).
60 FPS and 120+ FPS
No frame rate cap. Game lacks an FPS limiter and causes a large amount of bugs with frame rates higher than 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Edit ini file[2]
  1. Open game.ini.
  2. Go to the [WinDrv.WindowsClient] section.
  3. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

HUD and menus are stretched.
Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see Field of view (FOV).
Use the Widescreen Fix[3]

Notes

Camera FOV is fixed both during gameplay and in-engine cutscenes.
HUD and menus are stretched.

Field of view (FOV)

Edit ini file[2]
  1. Open User.ini.
  2. Change DesiredFOV=85 and DefaultFOV=85 to the desired value.

Notes

Camera FOV during in-engine cutscenes stays the same. For a fully Hor+ solution, use the Widescreen Fix.

Windowed

Edit ini file[4]
  1. Launch the game at least once then close it.
  2. Open game.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to your desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to your desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Anisotropic filtering (AF)

Edit ini file[5]
  1. Open game.ini.
  2. Go to class [D3DDrv.D3DRenderDevice].
  3. In this section, adjust line LevelOfAnisotropy=1 (maximum is 16).

Vertical sync (Vsync)

Edit ini file[6]
  1. Launch the game at least once then close it.
  2. Open game.ini.
  3. Change the line UseVSync=False to UseVSync=True.

Input

Remapping

Change controller binds[7]
  1. Open User.ini.
  2. Open to [Engine.Input]
  3. Controller controls are the named Joy<number>=.

Audio

Audio feature State Notes
Separate volume controls
Music and SFX.
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL.
Subtitles
Closed captions
Mute on focus lost
EAX support
Use OpenAL Soft for binaural HRTF mixing.[8]
Royalty free audio
DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.
Using DSOAL causes random high-pitched voices. No EAX reverb is used in-game.

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Russian
Spanish

VR support

3D modes State Notes
vorpX
G3D
User created profile, requires DGVoodoo2 v 2.55.4, see profile introdution.
Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum.

Issues unresolved

Clipping problems when climbing stairs

At high frame rates (+150fps) there will be clipping problems on some stairs

Issues fixed

Run the game at screen refresh rate

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[9]
  1. Open game.ini.
  2. Find this line: DesiredRefreshRate=60.
  3. Change the value to set your monitor's refresh rate. For example 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8 Minimum required DirectX version listed is 9.0b, however the game uses Direct3D 8 for rendering.
OpenGL
Software renderer
ExecutablePPC 32-bit 64-bit Notes
Windows
macOS (OS X)
Install the version 1.1 patch for Intel support.

Middleware

Middleware Notes
Audio OpenAL
Cutscenes Bink Video 1.5.21.0

System requirements

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium II 500 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 400 MB
Video card (GPU) 16 MB of VRAM
DirectX 9 compatible
Other 4x CD-ROM Drive
macOS (OS X)
Minimum
Operating system (OS) 10.2.8
Processor (CPU) PowerPC G3
System memory (RAM) 256 MB
Hard disk drive (HDD) 800 MB
Video card (GPU) 32 MB of VRAM


References

  1. Aspyr - Support - last accessed on 2007-08-04
    "This patch addresses some graphics issues and adds native support for Intel Mac computers."
  2. 2.0 2.1 Shrek 2 | WSGF
  3. Verified by User:AlphaYellow on 2023-11-02
  4. Verified by User:AlphaYellow on 2023-06-05
  5. Verified by User:AlphaYellow on 2023-06-05
  6. Verified by User:AlphaYellow on 2023-06-05
  7. Verified by User:AlphaYellow on 2022-11-23
  8. Two years of HRTF research has led to this moment - last accessed on May 2023
  9. Verified by User:AlphaYellow on 2023-06-05