Difference between revisions of "Shenmue I & II"
From PCGamingWiki, the wiki about fixing PC games
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= Cutscenes are 4:3 letterboxed.<ref name=faq/> | + | |widescreen resolution notes= Cutscenes are 4:3 letterboxed.<ref name=faq/> Use [https://steamcommunity.com/app/758330/discussions/0/1735462352482702818/ Special K] for 16:9 cutscenes. |
|multimonitor = true | |multimonitor = true | ||
|multimonitor notes = Supported in patch 1.01.<ref name="patch101">[https://steamcommunity.com/app/758330/discussions/0/1735462352488015583 Shenmue PC patch v1.01 now live on beta branch :: Shenmue I & II General Discussions]</ref> | |multimonitor notes = Supported in patch 1.01.<ref name="patch101">[https://steamcommunity.com/app/758330/discussions/0/1735462352488015583 Shenmue PC patch v1.01 now live on beta branch :: Shenmue I & II General Discussions]</ref> | ||
Line 63: | Line 63: | ||
|ultrawidescreen notes = Supported in patch 1.01.<ref name="patch101"/> | |ultrawidescreen notes = Supported in patch 1.01.<ref name="patch101"/> | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = Cutscenes are 4:3 letterboxed. | + | |4k ultra hd notes = Cutscenes are 4:3 letterboxed. Use [https://steamcommunity.com/app/758330/discussions/0/1735462352482702818/ Special K] for 16:9 cutscenes. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 70: | Line 70: | ||
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = Use [https://steamcommunity.com/app/758330/discussions/0/1735462352482702818/ | + | |anisotropic notes = Use [https://steamcommunity.com/app/758330/discussions/0/1735462352482702818/ Special K]. |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[FXAA]], up to 2x [[SSAA]] | |antialiasing notes = [[FXAA]], up to 2x [[SSAA]] | ||
|vsync = false | |vsync = false | ||
|vsync notes = On by default. Can be forced off through the graphics card control panel. | |vsync notes = On by default. Can be forced off through the graphics card control panel. | ||
− | |60 fps = | + | |60 fps = hackable |
− | |60 fps notes = Capped at 30 FPS.<ref name=faq/> | + | |60 fps notes = Capped at 30 FPS.<ref name=faq/> Use [https://steamcommunity.com/app/758330/discussions/0/1735462352482702818/ Special K]. |
− | |120 fps = | + | |120 fps = hackable |
− | |120 fps notes = | + | |120 fps notes = Capped at 30 FPS.<ref name=faq/> Use [https://steamcommunity.com/app/758330/discussions/0/1735462352482702818/ Special K]. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 85: | Line 85: | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | |||
===16:9 Cutscenes=== | ===16:9 Cutscenes=== | ||
+ | {{Fixbox|description=Use [https://steamcommunity.com/app/758330/discussions/0/1735462352482702818/ Special K] for 16:9 cutscenes|ref={{cn|date=September 2018}}|fix= | ||
+ | }} | ||
{{Fixbox|description=|fix= | {{Fixbox|description=|fix= | ||
Cutscenes are limited to 4:3 by default. By editing the games executables, they can be forced to render in 16:9 instead. | Cutscenes are limited to 4:3 by default. By editing the games executables, they can be forced to render in 16:9 instead. |
Revision as of 06:30, 12 September 2018
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Original games | Sega AM2 |
Remastered | D3T |
Publishers | |
Sega | |
Release dates | |
Windows | August 21, 2018 |
Shenmue | |
---|---|
Shenmue I & II | 2018 |
Shenmue III | 2019 |
Key points
- Port of the Dreamcast version of Shenmue I and the Xbox version of Shenmue II, featuring an updated user interface and the option to switch between new and classic controls.[1]
- A Japanese audio option is included for all regions.
- Frame rate is capped at 30 FPS.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\758330\remote\<game-folder>\Settings\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/758330/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\758330\remote\<game-folder>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/758330/pfx/[Note 1] |
Video settings
16:9 Cutscenes
Use Special K for 16:9 cutscenes[citation needed] |
---|
Cutscenes are limited to 4:3 by default. By editing the games executables, they can be forced to render in 16:9 instead. Multiple ways of doing this can be found here |
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Korean |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Mods
- Kaldaien's Special K Mod - Fixes issues with Texturing Filtering.
- HD Environmental Texture Overhaul - Overhauls textures in the environment. Requires the Special K mod.
- HD Ryo Outfit - Improves the quality of Ryo's clothes. Requires the Special K mod.
- HD Coke Machine Mod - Brings back the Coca-Cola machines that were in the original Japanese release. Requires the Special K mod.
System requirements
- A 64-bit operating system is required.
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3-560 AMD FX-4300 |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon HD 6990 1 GB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/758330/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (758330) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.