Sega Mega Drive and Genesis Classics
Developers | |
---|---|
Sega | |
Sega Mega Drive and Genesis Classics Hub | D3T |
Engines | |
Sega Mega Drive and Genesis Classics Hub | Unity 2017[Note 1] |
Release dates | |
Windows | June 1, 2010 |
macOS (OS X) | May 29, 2018[2] |
Linux | May 29, 2018[2] |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Sega Mega Drive and Genesis Classics is a singleplayer and multiplayer game developed and published by Sega, while the 2016 Sega Mega Drive & Genesis Hub was developed by D3T using the Unity engine. It is a compilation of emulated Sega Mega Drive/Genesis games.
The original set of games, Sega Genesis Classic Collection[Note 2], was first released for Windows in a series of five volumes that ran between June 1, 2010 through May 2, 2012 with total of over 50 titles from the Sega Mega Drive and Genesis library. The first four volumes were later re-released for retail as Sega Genesis Classics: Gold Edition in 2011. These compilations offers optional smoothing and scanline filters, keyboard and controller remapping options, and quick saving. It is referred to as the "Simple Launcher" in the Steam version.
An updated version of this collection, Sega Mega Drive & Genesis Classics Hub, was released for Windows, MacOS, and Linux through Steam on April 28, 2016. It uses the Unity engine to provide a virtual 1990's room interface that, in addition to the features of the previous compilations, offers more graphical and emulation settings, save states, fast-forwarding and rewinding, different regional versions of certain games, online multiplayer for applicable games, leaderboards, and uncompressed ROMs that can be used with external emulators. It is referred to as the "Game Hub" in the Steam version. Exclusive to the Steam and PlayStation 4 version of this collection is the ability to use VR. As of April 28, 2016, the Steam version of this collection features Steam Workshop support, allowing users to submit mods (i.e. ROM hacks) for each game.[3] Unfortunately, the Steam Workshop for this collection has became flooded with pirated ROMs (including games found in other compilations being sold through Steam or other platforms) and pornographic content disguised as mods due to lack of moderation of submitted content.[4] 100% Steam Achievement completion in this collection has also became impossible without Sonic the Hedgehog, Sonic the Hedgehog 2, and Sonic 3 & Knuckles which were delisted on May 20, 2022 to be included in Sonic Origins.
The "Simple Launcher" has a problem with not saving settings when setting the Fullscreen mode resolution higher than 2560x1440 on certain displays, causing settings to reset when attempting to play games in 4K. It also does not allow players to disable the second player's controller regardless of using keyboard or controllers, which affects Alien Storm due to certain modes being locked out with the second controller connected. The "Game Hub" cannot save progress when using modded versions of the games through the Steam Workshop.[5] Although the Steam version of Sega Mega Drive & Genesis Classics offers the ability to play certain ROMs from different regions, most of them are unavailable in uncompressed format in the uncompressed ROMs
folder and must be extracted from the *.pak
files by using QuickBMS . It is also possible to replace the stock ROMs stored inside the *.pak
files used by Sega Mega Drive & Genesis Classics with modified ones or add new games for the "Simple Launcher" by using PscdPack.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Original individual volume releases. Europe only. Missing Eternal Champions, Shadow Dancer and Pack 5. | |||
Retail | 2011 Gold Edition release. StarForce 5.70.021.004 DRM for at least the European versions, missing Eternal Champions, Shadow Dancer and Pack 5. | |||
Steam | Hub launcher requires Steam DRM. Simple launcher is DRM-free when launched directly from the executable (<path-to-game>\SEGAGenesisClassics.exe ).All bundles are no longer availale. |
- Games are sold on Steam individually and can no longer be purchased through bundles.
- Some games are not available in Germany: see the DLC list.
- Since the update of May 29, 2018, some regional ROMs can be played through the emulator: see the DLC list below.
- The Steam version includes both the "Hub" launcher with the "Simple" launcher as a fallback. All non-Steam versions only includes the "Simple" launcher.
DLC and expansion packs
Essential improvements
Run in other emulators
- For the Steam version, uncompressed ROMs of the purchased games can be found under
<path-to-game>\uncompressed ROMs
. - Most regional ROMs are unavailable in the
uncompressed ROMs
folder; instead, they must be extracted from their respectiveg####.pak
files found in the<path-to-game>\data
folder through using QuickBMS or PscdPack.
Copy Steam ROMs to an external folder for use with other emulators[6] |
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|
Extract the ROMs from the *.pak files with QuickBMS[7] |
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|
Extract the ROMs from the *.pak files with PscdPack[8] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\setup.dat %USERPROFILE%\Documents\SEGA Genesis Classics\setup.dat %USERPROFILE%\Documents\SEGA Genesis Classics Collection\setup.dat HKEY_CURRENT_USER\SOFTWARE\Sega\SEGA Genesis & Mega Drive Classics |
Linux | $XDG_CONFIG_HOME/unity3d/Sega/SEGA Mega Drive Classics/prefs |
- This game follows the XDG Base Directory Specification on Linux.
- Folder name varies by region
- Windows locations are for the "simple" interface; Steam location is for the "hub" interface.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\ %USERPROFILE%\Documents\SEGA Genesis Classics\ |
Linux | $HOME/SEGA Mega Drive Classics/user_<user-id>/ |
- This game does not follow the XDG Base Directory Specification on Linux.
- The "Simple" launcher uses either folder depending on region; the "hub" launcher only uses the "Mega Drive" path.
- Each game is saved in a separate folder based on the filename of the game's pak; refer to this list:
- Click
[Expand]
to view.
g0000.pak - Altered Beast g0001.pak - Comix Zone g0002.pak - Crack Down g0003.pak - Ecco the Dolphin g0004.pak - Gain Ground g0005.pak - Golden Axe g0006.pak - Shadow Dancer g0007.pak - Shinobi III g0008.pak - Sonic 3D Blast g0009.pak - Space Harrier II g0010.pak - Vectorman g0011.pak - Alex Kidd in the Enchanted Castle g0012.pak - Bonanza Bros g0013.pak - Columns g0014.pak - Dr. Robotnik’s Mean Bean Machine g0015.pak - Ecco Jr. g0016.pak - Eternal Champions g0017.pak - Fatal Labyrinth g0018.pak - Galaxy Force II g0019.pak - Kid Chameleon g0020.pak - Ristar g0021.pak - Sonic Spinball g0022.pak - Super Thunder Blade g0023.pak - Alien Storm g0024.pak - Bio-Hazard Battle g0025.pak - Columns III g0026.pak - Decap Attack g0027.pak - Ecco: The Tides of Time g0028.pak - ESWAT: City Under Siege g0029.pak - Flicky g0030.pak - Golden Axe II g0031.pak - Sonic the Hedgehog g0032.pak - Sword of Vermilion g0033.pak - Virtua Fighter II g0034.pak - Alien Soldier g0035.pak - Gunstar Heroes g0036.pak - Landstalker: The Treasures of King Nole g0037.pak - Light Crusader g0038.pak - Shining Force g0039.pak - Shining Force II g0040.pak - Shining in the Darkness g0041.pak - Sonic the Hedgehog 2 g0042.pak - Sonic 3 and Knuckles g0043.pak - Streets of Rage g0044.pak - Streets of Rage II g0045.pak - Wonder Boy III: Monster Lair g0046.pak - Toejam & Earl g0047.pak - ToeJam & Earl in Panic on Funkotron g0048.pak - Beyond Oasis g0049.pak - Dynamite Headdy g0050.pak - Golden Axe III g0051.pak - Phantasy Star II g0052.pak - Phantasy Star III g0053.pak - Phantasy Star IV: g0054.pak - Streets of Rage III g0055.pak - Revenge of the Shinobi g0056.pak - Vectorman II g0057.pak - Wonder Boy in Monster World g9001.pak - Alien Soldier (JP) g9002.pak - The Story of Thor (Beyond Oasis) (FR) g9003.pak - The Story of Thor (Beyond Oasis) (GE) g9004.pak - The Story of Thor (Beyond Oasis) (SP) g9005.pak - The Story of Thor (Beyond Oasis) (JP) g9006.pak - Dynamite Headdy (JP) g9007.pak - Landstalker (EN) g9008.pak - Landstalker (FR) g9009.pak - Landstalker (GE) g9010.pak - Ristar (JP) g9011.pak - Bare Knuckle II (Streets of Rage 2) (JP) g9012.pak - Streets of Rage 3 (EN) g9013.pak - Bare Knuckle III (Streets of Rage 3) (JP)
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | The "Game Hub" version supports widescreen, but the games on both emulators can either be pillarboxed to 4:3 or stretched. Use 3D Vision Fix for more scaling and resolution features. |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | The "Game Hub" supports 4K in widescreen but the Sega Mega Drive and Genesis games are upscaled from 320x224/256x224 and letterboxed from 4:3. The "Simple Launcher" has problems and does not save settings when selecting a 4K resolution for Fullscreen mode.[9] | ||
Field of view (FOV) | 2D games. | ||
Windowed | |||
Borderless fullscreen windowed | Use the -popupwindow command line argument for the "Game Hub" version.[10] |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | MSAA, controlled by frontend "Quality" setting; exclusive the "Game Hub" version. The emulated games use bitmap sprites, but both emulators offer optional smoothing and scanline filters. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Only in "Game Hub" version. The emulated games are capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | No mouse support outside of main interface. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and DirectInput. | |
Full controller support | Native for the "Game Hub" version, but certain controllers and/or wireless receivers may not be compatible with the menus unless Steam Input is enabled.[11] The interface in the "Simple Launcher" is limited; outside of the Options menu, requiring the Esc key to quit a game into the menu, and the F5 and F9 for managing quick saves, the menus support controllers after configuration.[12] | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Left to individual games. Both relevant games implement it. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox 360 variant. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Xbox 360 prompts are used, regardless if a DualShock 4 is connected. | |
Light bar support | Static cyan. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | ||
---|---|---|
Button prompts | Xbox button prompts in launcher. Controller specific buttons are shown in rebinding menu, but are bound to Xbox prompts. Any button prompts available in game are for the Mega Drive/Genesis gamepad. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Game Volume, UI Volume, and Ambience UI. Exclusive to the "Game Hub". | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Pauses when out of focus. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Varies between games. |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | Varies by game. | ||
LAN play | |||
Online play | Requires game to support local play. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | unknown |
UDP | unknown |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | See Unity engine. Might have some problems. | ||
Nvidia 3D Vision | See Helix Mod: SEGA Mega Drive & Genesis Classics. |
Issues unresolved
Unable to disable Player 2 controller
- The input settings should contain a checkbox to disable a controller, but the checkbox may not appear (shown here). The inability to disable the controller affects Alien Storm as the second controller must be disabled to access one of the game modes.
Issues fixed
Run the game at screen refresh rate
- 2011 Gold Edition forces 60Hz refresh rate even if the monitor supports higher than that.
Override refresh rate set by game[13] |
---|
|
Blank full-screen mode (Linux)
- Playing games in full-screen mode in the Linux version of the SEGA Game Room does not work with AMD Mesa drivers.[14]
Run the Windows version with Proton |
---|
In the Compatibility tab of the game's Properties window in Steam, enable the "Force the use of a specific Steam Play compatibility tool" option and select Proton 6.3-8 or newer from the drop-down list. |
Green splotches on human characters in Sword of Vermilion
- The game was designed for older TV CRT monitors. On modern displays, human characters in the game appear to have green splotches on their skin.[15]
Workaround: RetroArch CRT Render filter |
---|
Notes:
|
Game crashes on start
- The game crashes on start. The game writes an error.log file showing the message "UnityPlayer.dll caused an Access Violation". This can be caused by a bug in the Unity framework conflicting with Citrix Workspace App. A workaround is available via uninstalling Citrix Workspace App and re-installing with some installation parameters that avoid this conflict.
Instructions[16] |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | DirectX 11 used in game room mode. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [17] | ||
Linux | The Linux version only comes with the SEGA Game Room executable, not the simple launcher. |
Run mods or adding new games in the Simple Launcher
- This program allows users to extract ROMs from SEGA Genesis Classics
*.pak
files for use with external emulators. - ROMs in
*.md
,*.sgd
, and*.68k
format must be converted to*.bin
due the save data format used by Sega Genesis Classics.
Use PscdPack to modify or create custom *.pak files[18]
|
---|
|
Games identification
- Below is the result of running MAME ROM identification command ("-romident") on ROMs. The following list is partial.[19] Most are known good dumps. A few most likely are bad dumps.
Click [Expand]
to view.
ALTEREDB_UE.68K = mpr-12538f.ic1 megadriv:altbeast Altered Beast (Euro, USA) BONANZAB_JE.68K = mpr-13905a.bin megadriv:bnzabros1 Bonanza Bros. (Euro, Jpn, Rev. A) COLUMNS_W.68K = mpr-13286-t.u1 megadriv:columns Columns (World, v1.1?) COMIXZON_U.68K = mpr-18005-mx.ic1 megadriv:comixu Comix Zone (USA) Columns3_USA.SGD = columns iii - revenge of columns (usa).bin megadriv:columns3 Columns III - Revenge of Columns (USA) CrackDown_USA.SGD = crack down (usa).bin megadriv:crkdownu Crack Down (USA) Crying_USA.SGD = mpr-15204 w97.u1 megadriv:biohazrb Bio-Hazard Battle (Euro, USA) DYNAHEAD_J.68K = dynamite headdy (jpn).bin megadriv:dheadj Dynamite Headdy (Jpn) DYNAHEAD_UE.68K = mpr-16990-u.ic1 megadriv:dhead Dynamite Headdy (Euro, USA) ECCO2_U.68K = ecco - the tides of time (usa).bin megadriv:ecco2u Ecco - The Tides of Time (USA) ECCO_UE.68K = mpr-15265-sm.u1 megadriv:ecco Ecco the Dolphin (Euro, USA, Kor) FATALLAB_JU.68K = mpr-13705-t.u1 megadriv:fatallab Fatal Labyrinth (Euro, USA) GAING_UE.68K = gainground.a760.bin megadriv:gground1p Gain Ground (USA, Prototype) GAXE2_W.68K = mpr-14272 w39.ic1 megadriv:goldnax2 Golden Axe II (World) GAXE3_J.68K = golden axe iii (jpn).bin megadriv:goldnax3 Golden Axe III (Jpn) GAXE_W.68K = mpr-12806a s33.ic1 megadriv:goldnaxe Golden Axe (World, Rev. A) Gunstar Heroes U.bin = mpr-15813 t59.u1 megadriv:gunstaru Gunstar Heroes (USA) LandStalker_USA.SGD = landstalker (usa).bin megadriv:landstlku Landstalker - The Treasures of King Nole (USA) LightCrusader_USA.SGD = light crusader (usa).bin megadriv:lightcrsu Light Crusader (USA) MonsterLair_JUE.SGD = mpr-13619 s86.ic1 megadriv:wboy3 Wonder Boy III - Monster Lair (Euro) ~ Monster Lair (Jpn) MonsterWorld3.SGD = wonder boy v - monster world iii (jpn, kor).bin megadriv:wboy5 Wonder Boy V - Monster World III (Jpn, Kor) RISTAR_UE.68K = mpr-17288-f.ic1 megadriv:ristar Ristar (Euro, USA, 199409) SHINOBI3_U.68K = mpr-15674-f.u1 megadriv:shinobi3u Shinobi III - Return of the Ninja Master (USA) SONIC2_W.68K = mpr-15000a w99.u1 megadriv:sonic2 Sonic the Hedgehog 2 (World, Rev. A) SONICSPI_U.68K = mpr-15753 t71.u1 megadriv:sspinu Sonic Spinball (USA) SONIC_W.68K = mpr-13933 w33.ic1 megadriv:sonicj Sonic the Hedgehog (Jpn, Kor) STREETS2_U.68K = streets of rage 2 (usa).bin megadriv:sor2u Streets of Rage 2 (USA) STREETS3_E.68K = streets of rage 3 (kor).bin megadriv:sor3k Streets of Rage 3 (Kor) STREETS3_J.68K = bare knuckle iii (jpn).bin megadriv:bk3 Bare Knuckle III (Jpn) STREETS3_U.68K = streets of rage 3 (usa).bin megadriv:sor3u Streets of Rage 3 (USA) STREETS_W.68K = mpr-14125a-sm.ic1 megadriv:sor Streets of Rage (Euro, USA, Rev. A) ~ Bare Knuckle - Ikari no Tetsuken (Jpn, Rev. A) ToeJamEarl.SGD = mpr-14236a-h.u1 megadriv:toejam Toe Jam & Earl (World, Rev. A) ToeJamEarl2_USA.SGD = mpr-16112-h.ic1 megadriv:toejam2u Toe Jam & Earl in Panic on Funkotron (USA) VECTMAN_UE.68K = mpr-18330-u.ic1 megadriv:vecman Vectorman (Euro, USA) Sonic_Knuckles_wSonic3.bin NO MATCH TheSuperShinobi_JUE.SGD NO MATCH eccojr.smd NO MATCH MonsterWorld3_USA.SGD NO MATCH SONIC3D_UE.68K NO MATCH
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.12 | |
Processor (CPU) | 2.6GHz Intel Core i5 | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 1.4 GB[17] | |
Video card (GPU) | Intel Iris 1536 |
Notes
References
- ↑ Verified by User:Mastan on 2018-05-30
- ↑ 2.0 2.1 SEGA Mega Drive & Genesis Classics :: Free update with new features! - Steam Community - last accessed on 2018-05-30
- ↑ SEGA Mega Drive & Genesis Classics Steam Workshop - last accessed on 2023-10-23
- ↑ There needs to be a moderation team here - Sega Mega Drive & Genesis Classics Workshop Discussions - last accessed on 2020-01-28
- "Quite frankly, this workshop is currently filled with pirated games, and even occasionally pornography. This stuff is not allowed, and could get SEGA into some pretty big trouble - so the lack of any sort of moderation is appalling."
- ↑ No Saves - Steam Community Discussions - last accessed on 2023-10-22
- ↑ Verified by User:Amethystviper on 2023-10-21
- Tested by using The Revenge of Shinobi Steam ROM (TheSuperShinobi_JUE.SGD) with RetroArch's Genesis Plus GX core and Sword of Vermillion's ROM (sov.smd) on Kega Fusion, both of which worked on the respective emulators as long as they support the right formats.
- ↑ Verified by User:Lugamo on 2021-09-24
- ↑ Verified by User:Amethystviper on 2023-10-21
- ↑ Verified by User:AmethystViper on 2021-10-29
- Attempting to select 3840x2160 from the Simple launcher's fullscreen resolution options and the emulator refuses to save settings. I've attempted to use aspect-ratio correction, disabled filter, windowed mode, and selected the Xbox One controller as the input device while fullscreen resolution is set to 3840x2160, but the Simple launcher always seem to reset settings every time if a 4K resolution is selected. Resolutions below 4K such as 2160x1440 however appear to work fine.)
- ↑ Verified by User:AmethystViper on April 29, 2016
- ↑ 8BitDo Pro controller doesn't work - Steam Community Discussions - last accessed on 2023-10-23
- ↑ Verified by User:Amethystviper on 2023-10-23
- The "Game Hub" version appears to have a problem with Mayflash's Magic NS2 Bluetooth dongle, which converts compatible controllers to Xbox 360 controllers in XInput mode, but for some reason the menus does not work and the controls were not configured. After configurating the controls with the Magic NS2 dongle, menu controls in the room interface still did not work but does in-game. The interface of the "Simple Launcher" was able to register my Xbox Series controller outside of the Options menus and needing to quit a game after configuring the controller.
- ↑ Verified by User:Keith on 2020-05-01
- ↑ Blank in-game-fullscreen in SEGA Mega Drive & Genesis Classics (#2937) · Issues · Mesa / mesa · GitLab - last accessed on 2021-12-05
- ↑ gamefaqs.gamespot.com - last accessed on May 2023
- ↑ Reference
- ↑ 17.0 17.1 Verified by User:Dandelion Sprout on 2020-11-17
- ↑ MODS IN THE SIMPLE LAUNCHER: HOW I DID IT :: SEGA Mega Drive & Genesis Classics General Discussions - last accessed on 2023-05-01
- ↑ Verified by User:Kaede on 2020-05-10