Difference between revisions of "SWAT 3: Close Quarters Battle"
From PCGamingWiki, the wiki about fixing PC games
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# Click OK. | # Click OK. | ||
− | '''Notes | + | '''Notes''' |
{{ii}} For more information, see our article on [[Glossary:Command line arguments|command line arguments]]. | {{ii}} For more information, see our article on [[Glossary:Command line arguments|command line arguments]]. | ||
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:# Save <code>Swat.cfg</code>. | :# Save <code>Swat.cfg</code>. | ||
− | '''Notes | + | '''Notes''' |
{{ii}} <code>aiofficertime</code> and <code>aisuspecttime</code> are independent of each other - you could set <code>aiofficertime</code> to <code>200</code> and <code>aisuspecttime</code> to <code>20</code> to decrease difficulty by way of making suspect AI dumber, or vice-versa. | {{ii}} <code>aiofficertime</code> and <code>aisuspecttime</code> are independent of each other - you could set <code>aiofficertime</code> to <code>200</code> and <code>aisuspecttime</code> to <code>20</code> to decrease difficulty by way of making suspect AI dumber, or vice-versa. | ||
{{ii}} You can try increasing the AI determination time further to, say, <code>2000</code>, but the improvements may be minimal. | {{ii}} You can try increasing the AI determination time further to, say, <code>2000</code>, but the improvements may be minimal. | ||
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# Save the changes and run a game. | # Save the changes and run a game. | ||
− | '''Notes | + | '''Notes''' |
{{ii}} Menu is always rendered at 640x480. | {{ii}} Menu is always rendered at 640x480. | ||
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# Click OK. | # Click OK. | ||
− | '''Notes | + | '''Notes''' |
{{ii}} For more information, see our article on [[Glossary:Command line arguments|command line arguments]]. | {{ii}} For more information, see our article on [[Glossary:Command line arguments|command line arguments]]. | ||
Revision as of 06:49, 21 October 2015
Developers | |
---|---|
Sierra Northwest | |
Publishers | |
Sierra Entertainment | |
Release dates | |
Windows | November 23, 1999 |
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com |
Essential improvements
Skip intro videos
Instructions |
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Enhance AI
- The amount of time the AI has to determine its actions can be safely increased on modern computers beyond the normal 20ms maximum for much-improved AI.
Instructions |
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Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
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Video settings
Widescreen resolution
Instructions |
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Windowed
- Windowed mode requires 16-bit color mode.
- Available only in 800x600.
- DxWnd and Windowed Borderless Gaming can be used together to force borderless window mode.
Instructions |
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Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Versus, Co-op |
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Online play | Versus, Co-op |
Issues unresolved
Low performance on Windows 8
- Low performance on Windows 8 systems is commonly reported. Launching the game in windowed mode may solve the problem, at the cost of the game running in 800x600 window.
- See the Windowed section in this article for information specific to this game.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, 2000, ME | |
Processor (CPU) | Pentium II 266 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | 800x600 SVGA high color (16 bit) 8 MB of VRAM |
References
Categories:
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (DRM)
- Invalid template usage (Fixbox)
- Invalid section order
- Missing section (Save game cloud syncing)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)