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Difference between revisions of "Redneck Kentucky and the Next Generation Chickens"

From PCGamingWiki, the wiki about fixing PC games
 
(7 intermediate revisions by the same user not shown)
Line 11: Line 11:
 
|taxonomy    =  
 
|taxonomy    =  
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
Line 22: Line 23:
 
|steam appid side  =  
 
|steam appid side  =  
 
|gogcom id    =  
 
|gogcom id    =  
 +
|official site= https://web.archive.org/web/20070310165409/http://www.city-interactive.com/index.php?page=redneck_kentucky
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = redneck-kentucky-and-the-next-generation-chickens
+
|mobygames    = 44184
 +
|hltb        = 35828
 +
|lutris      = redneck-kentucky-and-the-next-generation-chickens
 +
|igdb        = redneck-kentucky-and-the-next-generation-chickens
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
 +
{{mm}} [https://web.archive.org/web/20070310165409/http://www.city-interactive.com/index.php?page=redneck_kentucky Official site] - retrieved with Wayback machine from March 10, 2007.
 
{{mm}} [https://steamcommunity.com/app/837040/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/837040/discussions/ Steam Community Discussions]
  
Line 37: Line 51:
 
{{Availability/row| Steam | 837040 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 837040 | Steam |  |  | Windows }}
 
{{Availability/row| GamersGate | redneck-kentucky | DRM-free |  |  | Windows}}
 
{{Availability/row| GamersGate | redneck-kentucky | DRM-free |  |  | Windows}}
 +
}}
 +
 +
===Demo/free trial===
 +
{{ii}} A demo is available [https://megagames.com/demos/redneck-kentucky-demo here].
 +
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|dlc                    =
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
|subscription gaming service =
 +
}}
 +
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            =
 +
|currency            =
 +
|finite spend        =
 +
|infinite spend      =
 +
|free-to-grind      =
 +
|loot box            =
 +
|none                = None
 +
|player trading      =
 +
|time-limited        =
 +
|unlock              =
 
}}
 
}}
  
Line 42: Line 87:
 
===Skip intro videos===
 
===Skip intro videos===
 
{{Fixbox|description=Instructions|ref=<ref>{{Refcheck|user=aaronth07|date=2017-9-05}}</ref>|fix=
 
{{Fixbox|description=Instructions|ref=<ref>{{Refcheck|user=aaronth07|date=2017-9-05}}</ref>|fix=
# Go to <code>{{p|game}}\Movies</code>.
+
# Go to {{folder|{{p|game}}\Movies\}}.
 
# Delete or rename {{file|Intro.mpg}} and {{file|PoweredBy.mpg}}.
 
# Delete or rename {{file|Intro.mpg}} and {{file|PoweredBy.mpg}}.
 
}}
 
}}
Line 119: Line 164:
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
# Open {{file|[[#Game data|Kury.ini]]}}.
+
# Open {{file|{{p|game}}\System\Kury.ini}}.
 
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
 
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
  
 
'''Notes'''
 
'''Notes'''
{{--}} Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]].
+
{{--}} {{term|Vert-}}; Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]].
 
{{--}} HUD and menus are stretched.
 
{{--}} HUD and menus are stretched.
 
}}
 
}}
Line 131: Line 176:
  
 
'''Notes'''
 
'''Notes'''
{{++}} Weapon and camera FOV are fixed.
+
{{++}} Both weapon and camera FOVs are fixed.
{{++}} Menu elements are no longer cropped.
 
 
{{--}} HUD and menus are stretched.
 
{{--}} HUD and menus are stretched.
 
}}
 
}}
Line 138: Line 182:
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
# Open {{file|[[#Game data|User.ini]]}}.
+
# Open {{file|{{p|game}}\System\User.ini}}.
 
# Search for the line 36 and change the line to:<pre>Aliases[27]=(Command="fov 106",Alias=SetFOV)</pre>
 
# Search for the line 36 and change the line to:<pre>Aliases[27]=(Command="fov 106",Alias=SetFOV)</pre>
 
# Add <code>SetFOV</code> in front of one of the keyboard letters that says <code><Keyname>=</code>.  
 
# Add <code>SetFOV</code> in front of one of the keyboard letters that says <code><Keyname>=</code>.  
Line 144: Line 188:
  
 
'''Notes'''
 
'''Notes'''
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}.
 
{{--}} Game could start to randomly reset those values. If so, edit those values in {{file|{{p|game}}\System\DefUser.ini}} too.
 
 
{{--}} Weapon FOV stays the same.
 
{{--}} Weapon FOV stays the same.
 
}}
 
}}
Line 151: Line 193:
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
# Open {{file|[[#Game data|Kury.ini]]}}.
+
# Open {{file|{{p|game}}\System\Kury.ini}}.
 
# Go to the <code>[D3D9Drv.D3D9RenderDevice]</code>, <code>[D3DDrv.D3DRenderDevice]</code> or <code>[OpenGLDrv.OpenGLRenderDevice]</code> sections, depending on your chosen renderer.
 
# Go to the <code>[D3D9Drv.D3D9RenderDevice]</code>, <code>[D3DDrv.D3DRenderDevice]</code> or <code>[OpenGLDrv.OpenGLRenderDevice]</code> sections, depending on your chosen renderer.
 
# Change <code>LevelOfAnisotropy=1</code> to the desired value.
 
# Change <code>LevelOfAnisotropy=1</code> to the desired value.
Line 158: Line 200:
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
# Open {{file|[[#Game data|Kury.ini]]}}.
+
# Open {{file|{{p|game}}\System\Kury.ini}}.
 
# Go to the <code>[D3D9Drv.D3D9RenderDevice]</code>, <code>[D3DDrv.D3DRenderDevice]</code> or <code>[OpenGLDrv.OpenGLRenderDevice]</code> sections, depending on your chosen renderer.
 
# Go to the <code>[D3D9Drv.D3D9RenderDevice]</code>, <code>[D3DDrv.D3DRenderDevice]</code> or <code>[OpenGLDrv.OpenGLRenderDevice]</code> sections, depending on your chosen renderer.
 
# Change <code>UseVSync=False</code> to <code>UseVSync=True</code>.
 
# Change <code>UseVSync=False</code> to <code>UseVSync=True</code>.
Line 165: Line 207:
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
{{Fixbox|description=Edit ini file (MSAA)<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 
{{Fixbox|description=Edit ini file (MSAA)<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
# Open {{file|[[#Game data|Kury.ini]]}}.
+
# Open {{file|{{p|game}}\System\Kury.ini}}.
 
# Go to the <code>[OpenGLDrv.OpenGLRenderDevice]</code> section.
 
# Go to the <code>[OpenGLDrv.OpenGLRenderDevice]</code> section.
 
# Set <code>MultisampleSamples=0</code> to the desired value.
 
# Set <code>MultisampleSamples=0</code> to the desired value.
Line 188: Line 230:
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = hackable
 
|controller support        = hackable
|controller support notes  = Set <code>UseJoystick=True</code> in {{file|[[#Game data|Kury.ini]]}} under <code>[WinDrv.WindowsClient]</code>.
+
|controller support notes  = Set <code>UseJoystick=True</code> in {{file|{{p|game}}\System\Kury.ini}} under <code>[WinDrv.WindowsClient]</code>.
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = hackable
 
|controller remap          = hackable
|controller remap notes    = Edit in {{file|[[#Game data|User.ini]]}}.
+
|controller remap notes    = Edit in {{file|{{p|game}}\System\User.ini}}.
 
|controller sensitivity    = hackable
 
|controller sensitivity    = hackable
|controller sensitivity notes= Edit in {{file|[[#Game data|User.ini]]}}.
+
|controller sensitivity notes= Edit in {{file|{{p|game}}\System\User.ini}}.
 
|invert controller y-axis  = hackable
 
|invert controller y-axis  = hackable
|invert controller y-axis notes= Edit in {{file|[[#Game data|User.ini]]}}.
+
|invert controller y-axis notes= Edit in {{file|{{p|game}}\System\User.ini}}.
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
Line 240: Line 282:
 
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 
# Launch the game at least once then close it.
 
# Launch the game at least once then close it.
# Open {{file|[[#Game data|User.ini]]}}.
+
# Open {{file|{{p|game}}\System\User.ini}}.
 
# Add the line <code>MouseAccelThreshold=</code> in <code>[Engine.PlayerInput]</code> section, and set it to 0.
 
# Add the line <code>MouseAccelThreshold=</code> in <code>[Engine.PlayerInput]</code> section, and set it to 0.
 
}}
 
}}
Line 246: Line 288:
 
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
 
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
 
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
# Open {{file|[[#Game data|User.ini]]}}.
+
# Open {{file|{{p|game}}\System\User.ini}}.
 
# Add a <code>[Engine.PlayerInput]</code> section at the bottom of the file.
 
# Add a <code>[Engine.PlayerInput]</code> section at the bottom of the file.
 
# Add the line <code>MouseSensitivity=</code> and configure the value as desired (max is undefined).
 
# Add the line <code>MouseSensitivity=</code> and configure the value as desired (max is undefined).
Line 255: Line 297:
 
<ol>
 
<ol>
 
<li>Launch the game at least once then close it.</li>
 
<li>Launch the game at least once then close it.</li>
<li>Open {{file|[[#Game data|User.ini]]}}.</li>
+
<li>Open {{file|{{p|game}}\System\User.ini}}.</li>
 
<li>Add a <code>[Engine.PlayerInput]</code> section at the bottom of the file.</li>
 
<li>Add a <code>[Engine.PlayerInput]</code> section at the bottom of the file.</li>
 
<li>Add the following lines below it:</li>
 
<li>Add the following lines below it:</li>
Line 291: Line 333:
 
|eax support              = true
 
|eax support              = true
 
|eax support notes        = EAX 3.
 
|eax support notes        = EAX 3.
|royalty free audio        = unknown
+
|royalty free audio        = true
 
|royalty free audio notes  =  
 
|royalty free audio notes  =  
 
}}
 
}}
Line 301: Line 343:
 
{{Fixbox|description=Restore surround sound<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 
{{Fixbox|description=Restore surround sound<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 
# Launch the game at least once then close it.
 
# Launch the game at least once then close it.
# Open {{file|[[#Game data|Kury.ini]]}}.
+
# Open {{file|{{p|game}}\System\Kury.ini}}.
 
# Set <code>Use3DSound=True</code> and <code>UseDefaultDriver=False</code>, and save.
 
# Set <code>Use3DSound=True</code> and <code>UseDefaultDriver=False</code>, and save.
 
}}
 
}}

Latest revision as of 00:59, 30 March 2024

Redneck Kentucky and the Next Generation Chickens
Redneck Kentucky and the Next Generation Chickens cover
Developers
City Interactive
Publishers
City Interactive
Engines
Unreal Engine 2
Release dates
Windows February 2, 2007
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Comedy
Series Chickenator
Redneck Kentucky and the Next Generation Chickens on HowLongToBeat
Redneck Kentucky and the Next Generation Chickens on IGDB
Redneck Kentucky and the Next Generation Chickens on MobyGames
Chickenator
The Chickenator 2003
Redneck Kentucky and the Next Generation Chickens 2007

Redneck Kentucky and the Next Generation Chickens is a singleplayer first-person action, FPS and shooter game in the Chickenator series.

General information

Official site - retrieved with Wayback machine from March 10, 2007.
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
Steam
Icon overlay.png
Windows
GamersGate
DRM-free after installation (requires an internet connection during installation)
Windows

Demo/free trial

A demo is available here.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Essential improvements

Skip intro videos

Instructions[1]
  1. Go to <path-to-game>\Movies\.
  2. Delete or rename Intro.mpg and PoweredBy.mpg.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>/System/*.ini[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/837040/pfx/[Note 2]
Kury.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows <path-to-game>/Saves/[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/837040/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Widescreen resolution

Edit ini file[2]
  1. Open <path-to-game>\System\Kury.ini.
  2. Go to the [WinDrv.WindowsClient] section.
  3. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

Vert-; Increase FOV to compensate, see Field of view (FOV).
HUD and menus are stretched.
Use the Widescreen Fix[3]

Notes

Both weapon and camera FOVs are fixed.
HUD and menus are stretched.

Field of view (FOV)

Edit ini file[4]
  1. Open <path-to-game>\System\User.ini.
  2. Search for the line 36 and change the line to:
    Aliases[27]=(Command="fov 106",Alias=SetFOV)
  3. Add SetFOV in front of one of the keyboard letters that says <Keyname>=.
  4. While in-game press the key to activate the new FOV.

Notes

Weapon FOV stays the same.

Anisotropic filtering (AF)

Edit ini file[5]
  1. Open <path-to-game>\System\Kury.ini.
  2. Go to the [D3D9Drv.D3D9RenderDevice], [D3DDrv.D3DRenderDevice] or [OpenGLDrv.OpenGLRenderDevice] sections, depending on your chosen renderer.
  3. Change LevelOfAnisotropy=1 to the desired value.

Vertical sync (Vsync)

Edit ini file[6]
  1. Open <path-to-game>\System\Kury.ini.
  2. Go to the [D3D9Drv.D3D9RenderDevice], [D3DDrv.D3DRenderDevice] or [OpenGLDrv.OpenGLRenderDevice] sections, depending on your chosen renderer.
  3. Change UseVSync=False to UseVSync=True.

Anti-aliasing (AA)

Edit ini file (MSAA)[7]
  1. Open <path-to-game>\System\Kury.ini.
  2. Go to the [OpenGLDrv.OpenGLRenderDevice] section.
  3. Set MultisampleSamples=0 to the desired value.
Use dgVoodoo2 for the other renderers.

Input

Mouse acceleration

Edit ini file[8]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\User.ini.
  3. Add the line MouseAccelThreshold= in [Engine.PlayerInput] section, and set it to 0.

Mouse sensitivity

Edit ini file[9]
  1. Open <path-to-game>\System\User.ini.
  2. Add a [Engine.PlayerInput] section at the bottom of the file.
  3. Add the line MouseSensitivity= and configure the value as desired (max is undefined).

Jerky/Uneven mouse movement

Edit ini file[10]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\User.ini.
  3. Add a [Engine.PlayerInput] section at the bottom of the file.
  4. Add the following lines below it:
  5. MouseX=Count bXAxis | Axis aMouseX Speed=0.1
    MouseY=Count bYAxis | Axis aMouseY Speed=0.1
    MouseSmoothingMode=1
    MouseSamplingTime=0.001
    MouseSensitivity=50.0000
    
    • 0.008 for 125Hz polling rate
    • 0.004 for 250Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  6. Change the line MouseSensitivity= to more or less, if needed to adjust.

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

Audio feature State Notes
Separate volume controls
Music, Effects.
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound.
Subtitles
Gameplay dialogues are subtitled, but not inside menus.
Closed captions
Mute on focus lost
EAX support
EAX 3.
Royalty free audio

Surround sound

By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[11]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\Kury.ini.
  3. Set Use3DSound=True and UseDefaultDriver=False, and save.

Localizations

Language UI Audio Sub Notes
English
German
Polish
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 8, 9
OpenGL 1.4
Software renderer
Shader Model support 1.4
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium D 2.66 GHz, AMD Athlon 64 3500+
System memory (RAM) 2 GB
Hard disk drive (HDD) 300 MB
Video card (GPU) Nvidia GeForce (6800/7600-7950/8600-8800/9600-9800/GTX 260-280)
AMD Radeon (X1650-1950/HD2400-2900/3650-3870/4650-4870)
DirectX 9.0c compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:aaronth07 on 2017-9-05
  2. Verified by User:AlphaYellow on 2023-06-07
  3. Verified by User:AlphaYellow on 2023-07-15
  4. Verified by User:AlphaYellow on 2023-06-07
  5. Verified by User:AlphaYellow on 2023-06-07
  6. Verified by User:AlphaYellow on 2023-06-07
  7. Verified by User:AlphaYellow on 2023-06-07
  8. Verified by User:AlphaYellow on 2023-06-07
  9. Verified by User:AlphaYellow on 2023-06-07
  10. Verified by User:AlphaYellow on 2023-06-07
  11. Verified by User:AlphaYellow on 2023-06-07