Key points
- 32-bit systems are not officially supported but a workaround exists (see 32-bit workaround).
General information
- Guide for various tweaks
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
DLC and expansion packs
Essential improvements
Skip intro videos
Delete/rename IntroLogo.bik[citation needed]
|
- Go to
<path-to-game>/OLGame/Movies/
- Delete or rename
IntroLogo.bik
|
Game data
Configuration file(s) location
System |
Location |
Windows |
%USERPROFILE%\Documents\My Games\Outlast\OLGame\Config\ |
macOS (OS X) |
|
Linux |
$XDG_DATA_HOME/Outlast/OLGame/Config/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System |
Native |
Notes |
GOG Galaxy |
|
|
OneDrive |
|
Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
|
Approx. 10 MB available. Settings will sync too, including graphics settings. |
Video settings
Template:Video settings
Change FOV[1]
|
- Go to the configuration file(s) location.
- Open
OLGame.ini .
- Change the following values to your preference.
DefaultFOV=90.0 - Miles' actual FOV
RunningFOV=100.0 - slightly higher FOV during sprint, including 'run+look back'
CamcorderMinFOV=15.0 - camcorder FOV at maximum zoom, leave at default
CamcorderNVMaxFOV=83.0 - camcorder FOV, night vision on
CamcorderMaxFOV=83.0 - camcorder FOV, normal view
|
Set borderless windowed[citation needed]
|
- Go to
<path-to-game>/OLGame/Movies/ .
- Delete or rename
IntroLogo.bik .
- Install Special K by following the Special K Unofficial Guide.
- Start the game in fullscreen mode and press Ctrl+⇧ Shift+← Backspace to toggle Special K's Control Panel.
- Open the Display menu and select "Windowed Mode" and "Force Override".
- Expand "Window Management" and "Style and Position".
- Enable "Borderless" and "Fullscreen (Borderless Upscale)".
- Restart game to apply the changes.
|
Enable SGSSAA using Nvidia Profile Inspector[citation needed]
|
- Download and run NVIDIA Profile Inspector.
- Search for Outlast in the profiles list.
- Set
Antialiasing compatibilty to 0x080010C1
- Set
Antialiasing - Mode to Override any application setting
- Set
Antialiasing - Setting to 2x , 4x or 8x Multisampling
- Set
Antialiasing - Transparency supersampling to 2x , 4x or 8x Sparse Grid Supersampling (the level must match the previous setting).
- Set
Texture filtering - LOD Bias to:
-0.500 (if using 2x MSAA + 2x SGSSAA).
-1.000 (if using 4x MSAA + 4x SGSSAA).
-1.500 (if using 8x MSAA + 8x SGSSAA).
- Click Apply to save the changes.
|
Change frame rate smoothing[citation needed]
|
- Go to the configuration file(s) location.
- Open
OLEngine.ini .
- Change the second instance of
bSmoothFrameRate=True to bSmoothFrameRate=False , or raise MaxSmoothedFrameRate=62.000000 value.
- Save the changes.
Notes
- For more information, see the Unreal Engine 3 page.
|
Motion blur
Edit OLSystemSettings.ini[2]
|
Change the following:
MotionBlur=True
MotionBlurPause=True
MotionBlurSkinning=1
AllowRadialBlur=True
MaxFilterBlurSampleCount=16
MobilePostProcessBlurAmount=32.0
to
MotionBlur=FALSE
MotionBlurPause=FALSE
MotionBlurSkinning=0
AllowRadialBlur=FALSE
MaxFilterBlurSampleCount=8
MobilePostProcessBlurAmount=16.0
|
Disable film grain/depth of field
Edit OLSystemSettings.ini[3]
|
Find DepthOfField=True and set it to false.
|
Edit ConsoleVariables.ini[4]
|
Find ImageGrain= and set it to 0.0 .
|
Input settings
Template:Input settings
Edit OLInput.ini[citation needed]
|
- Go to the configuration file(s) location.
- Open
OLInput.ini .
- Change the first instance of
bEnableMouseSmoothing=true to bEnableMouseSmoothing=false
- Save the changes.
|
Edit DefaultInput.ini[citation needed]
|
- Go to
<path-to-game>/OLGame/Config/
- Open
DefaultInput.ini
- Scroll right to the bottom where you will find a paragraph of text starting with
.GPBindingsC=
- Edit
Command="X" for each line/button in this paragraph to customize the controls, using the above paragraph starting with .GPBindingsB= as reference to the available commands.
- Save the changes.
- Launch the game, go to Options >> General and change Controller Configuration to Type C to use the custom layout.
Notes
- Changing the controller layout in this fashion will also edit the shown controller map under Options >> General >> Controller Configuration for ease of use.
|
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
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Italian |
|
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|
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Hungarian |
|
|
|
|
Polish |
|
|
|
|
Brazilian Portuguese |
|
|
|
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Russian |
|
|
|
|
Spanish |
|
|
|
|
Turkish |
|
|
|
A Turkish fan patch is available here. |
VR support
Issues fixed
Crash on launch
- On some 64-bit systems the game will not launch, showing a brief black window possibly with a cryptic error 0xc000007b.[5]
- This will instruct the game to run in 32-bit mode even on a 64-bit platform, which should work just the same but bypasses the issue with incompatible 64-bit system libraries.
Stuttering issues
Increase Poolsize[7]
|
- Open OLEngine.ini and edit
Poolsize= under [TextureStreaming] ; set the value to one roughly equivalent to you graphics card VRAM.
- In the same file find the line
TimeBetweenPurgingPendingKillObjects= and set it to 3600 .
- If shuttering still does not go away, find and set
bUseBackgroundLevelStreaming= to false.
|
Other information
32-bit workaround
4-gigabyte tuning[8][9]
|
- Open the Start menu, type
cmd.exe , right click on it to open the context menu and click on "Run as administrator..."
- In the console window, type
BCDEdit /set increaseuserva 3072 and press ↵ Enter.
- Reboot the system and start the game.
Notes
- Bear in mind that this workaround can decrease the overall performance of the operating system after playing the game, so please revert the changes by opening an elevated command prompt, typing
BCDEdit /deletevalue increaseuserva and rebooting the system.
|
Increase texture resolution
Edit OLEngine.ini[citation needed]
|
- Go to the configuration file(s) location.
- Open
OLEngine.ini .
- Find the lines:
MaxProcBuildingLODColorTextureSize=1024
MaxProcBuildingLODLightingTextureSize=256
- Change their values to
2048 and 1024 , respectively.
- Save the changes.
|
Increase shadow resolution
Edit OLSystemSettings.ini[10]
|
- Go to the configuration file(s) location.
- Open
OLSystemSettings.ini .
- Find the lines:
MinShadowResolution=64
MaxShadowResolution=2048
MaxWholeSceneDominantShadowResolution=2048
- Change their values to
32 and 4096 , respectively.
- Save the changes.
|
Disable quick time events
Edit DefaultGame.ini[citation needed]
|
- Go to
<path-to-game>/OLGame/Config/
- Open
DefaultGame.ini .
- Change
StruggleNoFail=False to StruggleNoFail=True
- Save the changes.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
|
Linux | |
|
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP, Vista, 7, 8 |
A 64-bit system |
Processor (CPU) |
Dual Core CPU 2.2 GHz
| Quad Core CPU 2.8 GHz |
System memory (RAM) |
2 GB |
3 GB |
Hard disk drive (HDD) |
5 GB | |
Video card (GPU) |
Nvidia GeForce 9800GTX ATI Radeon HD 3xxx series 512 MB of VRAM DirectX 9.0c compatible
| Nvidia GeForce GTX 460 ATI Radeon HD 6850 1 GB of VRAM |
Sound (audio device) |
DirectX Compatible | |
- 32-bit systems are not officially supported but a workaround exists (see 32-bit workaround).
macOS (OS X) |
|
Minimum |
Recommended |
Operating system (OS) |
10.9 | |
Processor (CPU) |
Dual Core CPU 2.2 GHz
| Quad Core CPU 2.8 GHz |
System memory (RAM) |
4 GB | |
Hard disk drive (HDD) |
5 GB | |
Video card (GPU) |
Nvidia GeForce GT 750M ATI Radeon HD 3xxx Intel Iris Pro 5200
| Nvidia GeForce GTX 460 ATI Radeon HD 6850 1 GB of VRAM |
Sound (audio device) |
Standard | |
Linux |
|
Minimum |
Recommended |
Operating system (OS) |
Ubuntu 12, Fedora 20, SteamOS |
Ubuntu 14, Fedora 21, SteamOS |
Processor (CPU) |
Dual Core CPU 2.2 GHz
| Quad Core CPU 2.8 GHz |
System memory (RAM) |
4 GB | |
Hard disk drive (HDD) |
5 GB | |
Video card (GPU) |
Nvidia GeForce GT 750M ATI Radeon HD 3xxx OpenGL 3.2+ compatible
| Nvidia GeForce GTX 460 ATI Radeon HD 6850 1 GB of VRAM OpenGL 4.x+ compatible |
Sound (audio device) |
Standard | |
References
<a rel="nofollow" class="external text" href="https://www.printererrorrepair.com/blog/how-to-fix-epson-printer-error-code-0xf1/">Epson Printer Error Code 0xf1</a>
<a rel="nofollow" class="external text" href="https://techcloud7.org/blog/service-host-superfetch-ways-tackle-it/">Service Host SuperFetch</a>