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Difference between revisions of "No Man's Sky"

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(→‎Video settings: Added note regarding HDR requirements.)
m (→‎Video settings: Fixed refsnip.)
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|120 fps notes              = <code>Max</code> setting only sets FPS cap to 160 FPS. Changing <code>MaxframeRate</code> to be over 160 in {{file|TKGRAPHICSSETTINGS.MXML}} does nothing.<ref>{{refcheck|user=Primey|date=2016-08-14}}</ref>
 
|120 fps notes              = <code>Max</code> setting only sets FPS cap to 160 FPS. Changing <code>MaxframeRate</code> to be over 160 in {{file|TKGRAPHICSSETTINGS.MXML}} does nothing.<ref>{{refcheck|user=Primey|date=2016-08-14}}</ref>
 
|hdr                        = true
 
|hdr                        = true
|hdr notes                  = Requires the Vulkan experimental branch.<ref>{{Refsnip|url=https://steamcommunity.com/app/275850/discussions/0/3570700856123427223/|title=Steam Community Discussion - Experimental Branch 16/04: Vulkan Update
+
|hdr notes                  = Requires the Vulkan experimental branch.<ref>{{Refsnip|url=https://steamcommunity.com/app/275850/discussions/0/3570700856123427223/|title=Steam Community Discussion - Experimental Branch 16/04: Vulkan Update|date=2019-05-2019|snippet=HDR:</br></br>We wanted to clarify some points about the HDR implementation. HDR is a new display standard that has been featured on many new monitors and TVs in the past few years. It allows monitors to display brighter colours than were previously possible.</br></br>We have supported HDR on consoles for a while, but have been revisiting it in the last few months to take advantage of more recent techniques. The result of this work has been building an entirely new implementation that also works on PC. We want to eventually roll this out cross-platform, but we are keen to preview it and have your feedback. As such, we have integrated it into this experimental Vulkan build.</br></br>If you have an HDR monitor you will be able to turn on HDR mode in the Windows 10 Display Settings control panel. If the game detects that HDR is available, you will see a new option in the game graphics settings which can be set to either HDR400, HDR600 or HDR1000. These are presets we've tweaked for the 3 most common HDR monitor standards, and relate to the peak brightness that the monitor can achieve.</br></br>We're excited to know how you get on with this, please reply here to let us know.}}</ref>
Update: 14/05|date=2019-05-2019|snippet=HDR:</br></br>We wanted to clarify some points about the HDR implementation. HDR is a new display standard that has been featured on many new monitors and TVs in the past few years. It allows monitors to display brighter colours than were previously possible.</br></br>We have supported HDR on consoles for a while, but have been revisiting it in the last few months to take advantage of more recent techniques. The result of this work has been building an entirely new implementation that also works on PC. We want to eventually roll this out cross-platform, but we are keen to preview it and have your feedback. As such, we have integrated it into this experimental Vulkan build.</br></br>If you have an HDR monitor you will be able to turn on HDR mode in the Windows 10 Display Settings control panel. If the game detects that HDR is available, you will see a new option in the game graphics settings which can be set to either HDR400, HDR600 or HDR1000. These are presets we've tweaked for the 3 most common HDR monitor standards, and relate to the peak brightness that the monitor can achieve.</br></br>We're excited to know how you get on with this, please reply here to let us know.}}</ref>
 
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  

Revision as of 20:25, 29 May 2019

No Man's Sky
No Man's Sky cover
Developers
Hello Games
Release dates
Windows August 12, 2016[1]
No Man's Sky on Wikipedia

Key points

Active modding community. See Mods.

General information

PC Report
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Binaries\SETTINGS\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game data location

System Location
Windows %APPDATA%\HelloGames\NMS\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

General settings.
General settings.
Video settings.
Video settings.

Template:Video settings

Field of view (FOV)

Instructions[2]
  1. Go to the configuration file(s) location.
  2. Open TKGRAPHICSSETTINGS.MXML with your text editor of choice.
  3. Find the following lines and replace X with your desired FOV:
<Property name="FoVOnFoot" value="X.000000" />
<Property name="FoVInShip" value="X.000000" />

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Dutch
French
Italian
German
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish

Network

Network settings.
Network settings.

Multiplayer types

Type Native Players Notes
LAN play
Online play
16 Co-op

Issues unresolved

Screen Tearing

Game suffers from screen tearing in borderless mode regardless of settings. Only enabling V-Sync in fullscreen fixes the issue. Forcing V-Sync through GPU control panel has no effect.[citation needed]
Users of AMD GPUs have reported that enabling V-Sync in their GPU control panel's Global Settings solves the issue across all fullscreen types. The game's own V-Sync setting has no effect one way or the other, nor does the game's specific profile in the GPU control panel.

Other information

API

Technical specs Supported Notes
OpenGL 4.5
Vulkan 1.0 Currently in the Experimental Branch.[3]
Executable 32-bit 64-bit Notes
Windows
64-bit only.

Middleware

Middleware Notes
Physics Havok [4]
Audio Wwise

Mods

Many mods can be found at Video Game Mods and Nexus Mods.

System requirements

Windows[5]
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 480
AMD Radeon HD 7870
OpenGL 4.5 compatible
Requires a 64-bit operating system.
Requires a processor supporting SSE 2.[6]

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References