Difference between revisions of "Need for Speed: The Run"
From PCGamingWiki, the wiki about fixing PC games
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|minOS = Vista SP2, 7 SP1 | |minOS = Vista SP2, 7 SP1 | ||
− | |minCPU = 3.0 GHz Intel Core 2 Duo or AMD Equivalent | + | |minCPU = 3.0 GHz Intel Core 2 Duo or AMD Equivalent |
− | |minRAM = 3 GB | + | |minRAM = 3 GB |
|minGPU = ATI Radeon 4870 | |minGPU = ATI Radeon 4870 | ||
|minGPU2 = NVIDIA GeForce 8800 GT | |minGPU2 = NVIDIA GeForce 8800 GT | ||
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|minVRAM = 512 MB | |minVRAM = 512 MB | ||
− | |recOS = 7 SP1 64-bit | + | |recOS = 7 SP1 64-bit |
− | |recCPU = 3.0 GHz Intel Core 2 Quad or AMD Equivalent | + | |recCPU = 3.0 GHz Intel Core 2 Quad or AMD Equivalent |
− | |recRAM = 4 GB | + | |recRAM = 4 GB |
|recGPU = ATI Radeon 6950 | |recGPU = ATI Radeon 6950 | ||
− | |recGPU2 = NVIDIA GeForce GTX560 | + | |recGPU2 = NVIDIA GeForce GTX560 |
|recVRAM = 1024 MB | |recVRAM = 1024 MB | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 10:32, 17 February 2017
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Developers | |
---|---|
EA Black Box | |
Publishers | |
Electronic Arts | |
Engines | |
Frostbite 2 | |
Release dates | |
Windows | November 15, 2011 |
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Origin |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin |
Video settings
Anti-aliasing (AA)
- DSR Supersampling AA can be enabled for GeForce GTX 600 series or later video cards with the 344.48 WHQL or newer drivers. Windows 8.1 users should run the game in Windows 7 compatibility mode to increase stability and performance. If DSR is not displayed correctly (part of the display is cut off of the monitor), exit the game, toggle the desktop resolution to a higher setting in the NVIDIA Control Panel, then reboot the game. The desktop resolution can then be reverted to native.
60 FPS
Instructions |
---|
Input settings
- Xbox 360 Controller hints are shown, even if you don't use it for menu. Unplug the controller to see hints for keyboard.
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | Use Helix Mod: Need for Speed: The Run. |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2, 7 SP1 | 7 SP1 64-bit |
Processor (CPU) | 3.0 GHz Intel Core 2 Duo or AMD Equivalent | 3.0 GHz Intel Core 2 Quad or AMD Equivalent |
System memory (RAM) | 3 GB | 4 GB |
Hard disk drive (HDD) | 18 GB | |
Video card (GPU) | ATI Radeon 4870 NVIDIA GeForce 8800 GT 512 MB of VRAM | ATI Radeon 6950 NVIDIA GeForce GTX560 1024 MB of VRAM |