Difference between revisions of "Mobile Forces"
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(→Video: Replacing the code "0AD7A33B" with "00000000" in Engine.dll causes the game to crash. This "fix" was apparently copied from Deus Ex or Unreal 1's articles without actual testing.) |
AlphaYellow (talk | contribs) |
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|gogcom id = 1207658792 | |gogcom id = 1207658792 | ||
|hltb = 18081 | |hltb = 18081 | ||
+ | |igdb = mobile-forces | ||
+ | |lutris = mobile-forces | ||
|strategywiki = | |strategywiki = | ||
|mobygames = 12258 | |mobygames = 12258 | ||
Line 62: | Line 64: | ||
===Increase system memory for game=== | ===Increase system memory for game=== | ||
− | {{Fixbox|description=.ini | + | {{Fixbox|description=Edit MobileForces.ini|ref=<ref>{{Refurl|url=https://forums.epicgames.com/threads/360670-Can-someone-explain-CacheSizeMegs|title=Can someone explain CacheSizeMegs?|date=May 2023}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open {{file|MobileForces.ini}}. | # Open {{file|MobileForces.ini}}. | ||
− | # Find the line <code>CacheSizeMegs</code> and set it to much higher value. | + | # Find the line <code>CacheSizeMegs</code> and set it to a much higher value. |
# Save your changes. | # Save your changes. | ||
}} | }} | ||
Line 308: | Line 310: | ||
|p2p notes = | |p2p notes = | ||
|dedicated = true | |dedicated = true | ||
− | |dedicated notes = <code>UCC.exe</code> | + | |dedicated notes = Start with <code>UCC.exe</code>. |
|self-hosting = true | |self-hosting = true | ||
|self-hosting notes = | |self-hosting notes = | ||
Line 348: | Line 350: | ||
{{API | {{API | ||
|direct3d versions = 8 | |direct3d versions = 8 | ||
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=dgVoodoo2's API tracing all points to D3D8.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = |
Revision as of 10:55, 6 April 2024
Developers | |
---|---|
Rage Software | |
Publishers | |
Retail | Majesco |
Retail re-release | Sold Out Software |
Digital | Funbox Media |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | May 31, 2002 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Contemporary |
Warnings
Mobile Forces is a singleplayer and multiplayer first-person action, FPS and shooter game.
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Fan website
- Mod DB Page
Availability
Essential improvements
Patches
- Patch v20000 is the latest version. Digital distribution versions are already patched.
Increase system memory for game
Edit MobileForces.ini[3] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/837940/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\System\Profile00.ini[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/837940/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Vert-. | ||
Multi-monitor | Vert-. | ||
Ultra-widescreen | Vert-. | ||
4K Ultra HD | Vert-. | ||
Field of view (FOV) | 90° by default. See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. See Vertical sync (Vsync). | ||
60 FPS | |||
120+ FPS | No frame rate cap. Game can be played at up to 200 FPS with no issues. However, further exceeding 200 FPS causes the game to speed up and at 300 or 500+ FPS the game becomes inhumanly fast. See frame rate capping. | ||
High dynamic range display (HDR) |
Field of view (FOV)
- To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use
106
. At 21:9 resolutions, use121
. - Changing FOV causes various bugs and glitches, most notably making the player's movement extremely slow, rendering it unplayable.
.ini file[4] |
---|
|
Try it ingame[5] |
---|
|
Vertical sync (Vsync)
Edit ini file[6] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use Joystick found in Input Options. |
|
Full controller support | Controllers do not work in menus. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | ||
Royalty free audio |
Audio optimization
.ini file[4] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | Retail only; download for digital releases. | |||
Russian | Retail only. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | Versus |
||
Online play | 8 | Versus GameSpy services have been shut down;[7] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Start with UCC.exe . |
|
Self-hosting | ||
Direct IP | Open Location . |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7777, 7787 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Poor audio quality
Audio quality in general is poor, see Audio optimization.
Crash when starting
After the splash screen, the screen turns black and the game crashes.
Disable DirectSound[citation needed] |
---|
|
Broken physics
The game physics run uncapped, and in-game actions play out in fast-forward.
Enable VSync |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [8] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Galaxy Audio | |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 95, 98, ME, XP |
Processor (CPU) | Intel Pentium II 450 MHz | Intel Pentium III 700 MHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 270 MB | |
Video card (GPU) | 64 MB of VRAM DirectX 8 compatible | Hardware T&L Support |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (837940) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Can someone explain CacheSizeMegs? - last accessed on May 2023
- ↑ 4.0 4.1 Verified by User:Hawaii_Beach on 2017-01-04
- ↑ How do I change my fov within the console :: Unreal Tournament: Game of the Year Edition General Discussions - last accessed on May 2023
- ↑ Verified by User:AlphaYellow on 2023-12-11
- ↑ Pricing | GameSpy Technology
- ↑ Verified by User:AlphaYellow on 2024-04-06
- dgVoodoo2's API tracing all points to D3D8.