Difference between revisions of "Midnight Club II"
From PCGamingWiki, the wiki about fixing PC games
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{{--}} Non-Steam versions may crash on launch on Windows Vista and later; for a workaround see [[#Game crashes on launch (non-Steam versions)|game crashes on launch (non-Steam versions)]]. | {{--}} Non-Steam versions may crash on launch on Windows Vista and later; for a workaround see [[#Game crashes on launch (non-Steam versions)|game crashes on launch (non-Steam versions)]]. | ||
{{--}} Online multiplayer no longer works due to [[GameSpy]] services being shut down. | {{--}} Online multiplayer no longer works due to [[GameSpy]] services being shut down. | ||
− | {{--}} Despite supporting uncapped framerate, much of the game's logic was designed around 30FPS.<ref>{{Refurl|url=https://www.youtube.com/watch?v=Wr91EDGEbQg|title=YouTube - Midnight Club 2 - Engine Behavior with Different FPS Settings (Comparison) [60 FPS]|date=12-06-2017}}</ref> | + | {{--}} Despite supporting uncapped framerate, much of the game's logic was designed around 30FPS.<ref name="30FPS">{{Refurl|url=https://www.youtube.com/watch?v=Wr91EDGEbQg|title=YouTube - Midnight Club 2 - Engine Behavior with Different FPS Settings (Comparison) [60 FPS]|date=12-06-2017}}</ref> |
'''General information''' | '''General information''' | ||
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|vsync notes = | |vsync notes = | ||
|60 fps = false | |60 fps = false | ||
− | |60 fps notes = Engine is technically uncapped but game logic is tied to 30FPS. | + | |60 fps notes = Engine is technically uncapped but game logic is tied to 30FPS.<ref name="30FPS"/> |
|120 fps = | |120 fps = | ||
|120 fps notes = | |120 fps notes = |
Revision as of 19:50, 14 September 2018
Developers | |
---|---|
Rockstar San Diego | |
Publishers | |
Rockstar Games | |
Engines | |
Angel Game Engine | |
Release dates | |
Windows | June 30, 2003 |
Warnings
Key points
- Non-Steam versions may crash on launch on Windows Vista and later; for a workaround see game crashes on launch (non-Steam versions).
- Online multiplayer no longer works due to GameSpy services being shut down.
- Despite supporting uncapped framerate, much of the game's logic was designed around 30FPS.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM DRM | |||
Amazon.com |
Essential improvements
Skip intro videos
Delete/rename intro videos[citation needed] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\userdata\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12160/pfx/[Note 2] |
-
options.cfg
contains general settings. -
keyboard_only.map
contains keyboard settings. -
mouse.map
contains mouse settings. -
default.cfg
contains default settings and does not need to be edited.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\userdata\*.sav[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12160/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Windowed
Force windowed or borderless |
---|
|
Input settings
Controller support
- By default, can't use axes as buttons (e.g. Xbox 360 Controller triggers).
- Force feedback emulation can also be enabled for XInput controllers.
Fix button assignment[citation needed] |
---|
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Console versions only. | |||
LAN play | 8 | |||
Online play | 8 | GameSpy master server has been shut down. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Game crashes on launch (non-Steam versions)
- Non-Steam versions may crash on launch on Windows Vista and later.
- Steam version has been patched for compatibility with modern versions of Windows (despite the warning on the Steam store page).[2]
Fix crash on modern systems[3] |
---|
|
"Failed to connect to GameSpy server" error
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP | |
Processor (CPU) | Intel Pentium III 800 MHz or Intel Celeron 1.2 GHz AMD Athlon 800 MHz or AMD Duron 1.2 GHz |
Intel Pentium 4 AMD Athlon XP |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 1.4 GB | 1.5 GB |
Video card (GPU) | Nvidia GeForce2 ATI Radeon 8500 32 MB of VRAM DirectX 9 compatible | Nvidia GeForce 3 ATI Radeon 9000 64 MB of VRAM DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (12160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.