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| |introduction = '''''Mega Man X8''''' (also known as '''''Rockman X8''''' in Japan) is a [[:Category:Sci-fi|sci-fi]] [[:Category:Anime|anime]] [[:Category:Action|action]] [[:Category:Platform|platforming]] game developed by [[Company:Capcom|Capcom Production Studio 1]] and published by Capcom. It is the eighth mainline installment in the ''[[Series:Mega Man X|Mega Man X]]'' series, which returns to the series its roots of 2D [[:Category:Side view|side]]-[[:Category:Scrolling|scrolling]] run-and-gun gameplay after ''[[Rockman X7|Mega Man X7]]'' was panned by critics and players alike for its awkward transition into 3D. | | |introduction = '''''Mega Man X8''''' (also known as '''''Rockman X8''''' in Japan) is a [[:Category:Sci-fi|sci-fi]] [[:Category:Anime|anime]] [[:Category:Action|action]] [[:Category:Platform|platforming]] game developed by [[Company:Capcom|Capcom Production Studio 1]] and published by Capcom. It is the eighth mainline installment in the ''[[Series:Mega Man X|Mega Man X]]'' series, which returns to the series its roots of 2D [[:Category:Side view|side]]-[[:Category:Scrolling|scrolling]] run-and-gun gameplay after ''[[Rockman X7|Mega Man X7]]'' was panned by critics and players alike for its awkward transition into 3D. |
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− | |release history = The game was originally released for the PlayStation 2 on December 7, 2004 in North America before it was later released in Europe on February 11, 2005, and in Japan on March 10, 2005. The PC version was also released in Japan the same day the PlayStation 2 version was released, and unlike the PC port of ''Rockman X7'', the PC port of ''Mega Man X8'' was developed in-house, featuring support for higher resolutions, enhanced 3D audio, and some other improvements and bugfixes compared to the PlayStation 2 version. It is, however, limited in terms of video settings and only supports 4:3 resolutions. The PC version was also not released physically in North America. | + | |release history = The game was originally released for the PlayStation 2 on December 7, 2004 in North America before it was later released in Europe on February 11, 2005, and in Japan on March 10, 2005. The PC version was also released in Japan the same day the PlayStation 2 version was released, and unlike the PC port of ''Rockman X7'', the PC port of ''Mega Man X8'' was developed in-house, featuring support for higher resolutions, enhanced 3D audio, and some other improvements and bugfixes compared to the North American PlayStation 2 release. It is, however, limited in terms of video settings and only supports 4:3 resolutions. The PC version was also not released physically in North America. |
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| |current state = The PlayStation 2 version served as the basis for the port of ''Mega Man X8'' featured in ''[[Mega Man X Legacy Collection 2]]''. | | |current state = The PlayStation 2 version served as the basis for the port of ''Mega Man X8'' featured in ''[[Mega Man X Legacy Collection 2]]''. |
Mega Man X8 (also known as Rockman X8 in Japan) is a sci-fi anime action platforming game developed by Capcom Production Studio 1 and published by Capcom. It is the eighth mainline installment in the Mega Man X series, which returns to the series its roots of 2D side-scrolling run-and-gun gameplay after Mega Man X7 was panned by critics and players alike for its awkward transition into 3D.
The game was originally released for the PlayStation 2 on December 7, 2004 in North America before it was later released in Europe on February 11, 2005, and in Japan on March 10, 2005. The PC version was also released in Japan the same day the PlayStation 2 version was released, and unlike the PC port of Rockman X7, the PC port of Mega Man X8 was developed in-house, featuring support for higher resolutions, enhanced 3D audio, and some other improvements and bugfixes compared to the North American PlayStation 2 release. It is, however, limited in terms of video settings and only supports 4:3 resolutions. The PC version was also not released physically in North America.
The PlayStation 2 version served as the basis for the port of Mega Man X8 featured in Mega Man X Legacy Collection 2.
Availability
- Some releases of the game are sold on one or two discs. The two-disc version contains support for multiple languages whereas the single-disc version does not.
Demos
- A demo is available here. The demo only supports English and Japanese.
Game data
Configuration file(s) location
Save game data location
Video
Increase rendering resolution
- dgVoodoo 2 can improve the overall look of the game with MSAA and anisotropic filtering.
How to use dgVoodoo 2[1]
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- Download the latest stable release of dgVoodoo 2 from its official website or Github, then extract the contents of
dgVoodoo2_*.zip to its own folder in a convenient in the computer (e.g. Documents).
- Run the
dgVoodooCpl.exe , then configure the following settings from the General tab:
- Adapter(s) to use/enable:
<your video card>
- Scaling mode:
Stretched, 4:3 Aspect Ratio
- Miscellaneous: Check
Keep window aspect ratio
- Now go to the DirectX tab and configure the following settings:
- Videocard:
dgVoodoo 3D Accelerated Card
- Filtering: Set to either
App driven , Force bilinear , Force trilinear , or Force anisotropic 2x-16x
- Resolution:
Unforced (use the game's default resolution) or Max (use the system's highest native resolution)
- Behavior: Check
Application controlled fullscreen/windowed state , uncheck Disable Alt-Enter to toggle screens state (Alt+↵ Enter is not used by this game)
- Antialiasing (MSAA): Set to either
App driven or 2x-8x
- Miscellaneous: Uncheck
dgVoodoo Watermark
- Click
Apply and dgVoodoo 2 should save the configuration file to where it was installed by default, then copy the dgVoodoo.conf to <path-to-game> . Alternatively, click the Add button and point the program to where the game is installed to save it there.
- Go into the MS/x86 folder from your dgVoodoo 2 installation folder, then copy the
D3D8.dll , DDraw.dll , and D3DImm.dll file to <path-to-game> .
- Launch the game. The game should now render in a higher resolution.
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- SGSSAA significantly improve the overall image clarity moreso than dgVoodoo2.
- Forced anti-aliasing via GPU control panel is incompatible with Direct3D wrappers such as dgVoodoo2 or d3d8to9 for this game.
Force SGSSAA[2]
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- Download and run Nvidia Profile Inspector.
- Create a game profile for Mega Man X8 in Nvidia Profile Inspector by following these instructions.
- Set Antialiasing Compatibility to
0x080100C1 .
- Set Antialiasing Behavior Flags to
Override any application settings .
- Set Antialiasing Setting to
Multisampling (2x, 4x, 8x) , 2x2 [2x2 Supersampling (D3D only)] , or 4xS, 8xS, 16xS, 32xS .
- Set Antialiasing Transparency Supersampling to
Sparse Grid Supersampling (2x, 4x, 8x) .
- Click Apply changes to save the settings.
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Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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BGM, SE. |
Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Game pauses when out of focus. |
Localizations
- Language selected during installation changes the options available in-game.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8.1 |
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Shader Model support |
1.4 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
98 |
ME, 2000, XP |
Processor (CPU) |
Intel Pentium III 1.0 GHz AMD Athlon 1.0 GHz |
Intel Pentium 4 2.0 GHz AMD Athlon XP 2000+ |
System memory (RAM) |
128 MB |
256 MB |
Hard disk drive (HDD) |
1 GB |
1.6 GB |
Video card (GPU) |
64 MB of VRAM DirectX 8.1 compatible
| 128 MB of VRAM |
Notes
References