List of Unreal Engine 4-5 games where HDR can be forced
Unreal Engine 4 and Unreal Engine 5 have native HDR output that can be forced in many newer games with mixed results.
Earlier versions of Unreal Engine 4 required running in Exclusive Fullscreen (FSE) in order for this to work, while newer versions supports it for windowed modes as well, though some more recent versions have broken HDR in DirectX 12,[citation needed] requiring the use of -dx11
launch argument to run games in DirectX 11.[Note 1]
General information
- See the official engine documentation for more details.
- See High dynamic range (HDR) for more information about HDR.
Instructions
Enable native HDR output |
---|
[SystemSettings] r.AllowHDR=1 r.HDR.EnableHDROutput=1 r.HDR.Display.OutputDevice=5 r.HDR.Display.ColorGamut=2 Optionally you can add these lines to boost the UI brightness. This might make the UI integrate better with HDR. r.HDR.UI.CompositeMode=1 r.HDR.UI.Level=1.5 |
Supported games
- The below is an attempt to list all known titles where Unreal Engine 4 and 5's native HDR output support can be forced.
Name | Render API | Notes |
---|---|---|
Blacktail | D3D11 | |
Ghostrunner | ||
Sackboy: A Big Adventure | D3D11 | Raytracing and DLSS no longer work. Toggle fullscreen twice to fix blackscreen. Game brightness toggle no longer functions. |
System Shock (2023) | D3D11 | Results in increased dynamic range but UI is washed out, UI boosting may help. |