Difference between revisions of "List of Unreal Engine 4-5 games where HDR can be forced"
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'''[[Engine:Unreal Engine 4|Unreal Engine 4]]''' and '''[[Engine:Unreal Engine 5|Unreal Engine 5]]''' have native HDR output that can be forced in many newer games with mixed results. | '''[[Engine:Unreal Engine 4|Unreal Engine 4]]''' and '''[[Engine:Unreal Engine 5|Unreal Engine 5]]''' have native HDR output that can be forced in many newer games with mixed results. | ||
− | Earlier versions of Unreal Engine 4 required running in [[Engine:Unreal Engine 4#Exclusive fullscreen|Exclusive Fullscreen (FSE)]] in order for this to work, while newer versions supports it for windowed modes as well, though some more recent versions have broken HDR in DirectX 12,{{cn}} requiring the use of <code>-dx11</code> launch argument to run games in DirectX 11.{{Note|Running a game in D3D11 may not be officially supported and may experience additional unexpected issues unrelated to HDR.}} | + | Earlier versions of Unreal Engine 4 required running in [[Engine:Unreal Engine 4#Exclusive fullscreen|Exclusive Fullscreen (FSE)]] in order for this to work, while newer versions supports it for windowed modes as well, though some more recent versions have broken HDR in DirectX 12,{{cn}} requiring the use of <code>-dx11</code> launch argument to run games in DirectX 11.{{Note|Running a game in D3D11 may not be officially supported and may experience additional unexpected issues unrelated to HDR.|name=dx11}} |
'''General information''' | '''General information''' | ||
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{{Fixbox|description=Enable native HDR output|fix= | {{Fixbox|description=Enable native HDR output|fix= | ||
− | Using [[Engine:Unreal Engine 4#Permanent console variable (cvar) changes|this guide on the UE4 engine page]], change {{File|Engine.ini}} to include these lines: | + | # For DirectX 12-only titles where forced HDR output is only possible using DirectX 11, use the <code>-dx11</code> [[Glossary:Command line arguments|command line argument]] to force it to run in DirectX 11 mode.{{Note|name=dx11}} |
+ | # Using [[Engine:Unreal Engine 4#Permanent console variable (cvar) changes|this guide on the UE4 engine page]], change {{File|Engine.ini}} to include these lines: | ||
<pre> | <pre> | ||
[SystemSettings] | [SystemSettings] |
Revision as of 12:54, 26 November 2023
Unreal Engine 4 and Unreal Engine 5 have native HDR output that can be forced in many newer games with mixed results.
Earlier versions of Unreal Engine 4 required running in Exclusive Fullscreen (FSE) in order for this to work, while newer versions supports it for windowed modes as well, though some more recent versions have broken HDR in DirectX 12,[citation needed] requiring the use of -dx11
launch argument to run games in DirectX 11.[Note 1]
General information
- See the official engine documentation for more details.
- See High dynamic range (HDR) for more information about HDR.
Instructions
Enable native HDR output |
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[SystemSettings] r.AllowHDR=1 r.HDR.EnableHDROutput=1 r.HDR.Display.OutputDevice=5 r.HDR.Display.ColorGamut=2 Optionally you can add these lines to boost the UI brightness. This might make the UI integrate better with HDR. r.HDR.UI.CompositeMode=1 r.HDR.UI.Level=1.5 |
Supported games
- The below is an attempt to list all known titles where Unreal Engine 4 and 5's native HDR output support can be forced.
Name | Render API | Notes |
---|---|---|
Blacktail | D3D11 | |
Ghostrunner | ||
Sackboy: A Big Adventure | D3D11 | Raytracing and DLSS no longer work. Toggle fullscreen twice to fix blackscreen. Game brightness toggle no longer functions. |
System Shock (2023) | D3D11 | Results in increased dynamic range but UI is washed out, UI boosting may help. |