Difference between revisions of "Ion Fury"
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{{Infobox game | {{Infobox game | ||
− | |cover = | + | |cover = Ion Fury cover.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Void Point}} | {{Infobox game/row/developer|Void Point}} | ||
Line 8: | Line 6: | ||
{{Infobox game/row/publisher|3D Realms}} | {{Infobox game/row/publisher|3D Realms}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Build}} | + | {{Infobox game/row/engine|Build|name=EDuke32}} |
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|August 15, 2019}} |
− | {{Infobox game/row/date|Linux| | + | {{Infobox game/row/date|Linux|August 15, 2019}} |
+ | {{Infobox game/row/date|OS X|TBA}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|ion-fury|79}} | ||
+ | {{Infobox game/row/reception|OpenCritic|8117/ion-fury|77}} | ||
+ | {{Infobox game/row/reception|IGDB|ion-fury|84}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Cyberpunk, Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | Bombshell }} | ||
|steam appid = 562860 | |steam appid = 562860 | ||
− | |gogcom | + | |steam appid side = 1588720 |
+ | |gogcom id = 2130382962 | ||
+ | |gogcom id side = 1740836875, 1752977759, 1496956756 | ||
+ | |official site= http://www.ionfury.com/ | ||
+ | |hltb = 49534 | ||
+ | |lutris = ion-fury | ||
|strategywiki = | |strategywiki = | ||
− | |wikipedia = Ion | + | |mobygames = 104300 |
− | |winehq = | + | |wikipedia = Ion Fury |
+ | |winehq = 19524 | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | {{series| | + | |
+ | {{Introduction | ||
+ | |introduction = '''''Ion Fury''''' is a [[Glossary:Singleplayer|singleplayer]] [[Glossary:FPS|first-person shooter]] in [[Series:Bombshell|Bombshell]] series and running in the [https://www.eduke32.com/ EDuke32] engine, made largely by the latter's developers. | ||
+ | |||
+ | |release history = The game was released into early access on February 28, 2018 as '''''Ion Maiden'''''. Leading up to the full release, it was retitled as '''''Ion Fury''''' after a lawsuit filed by the heavy metal band [[Wikipedia:Iron Maiden|Iron Maiden]].<ref>{{Refsnip|url=https://steamcommunity.com/games/562860/announcements/detail/1620646560783169848|title=Steam Community - Ion Fury - 3D Realms Ion Maiden Statement|date=2019-05-30|snippet=We’ve recently heard about a lawsuit filed in California by the band Iron Maiden, claiming our old-school first-person shooter Ion Maiden is infringing on their trademark.}}</ref><ref>{{Refsnip|url=https://steamcommunity.com/games/562860/announcements/detail/1619524466602443850|title=Steam Community - Ion Fury - ION MAIDEN IS NOW ION FURY - RELEASE DATE, NEW BIG BOX!|date=2019-07-11|snippet=ION MAIDEN will release under a new title to avoid legal issues with a certain popular heavy metal band.}}</ref> | ||
+ | |||
+ | A major post-release patch, version 2.0, was released in October 2021 with bug and weapon balancing fixes, and optimized controls. The '''''Aftershock''''' expansion pack was announced on March 25, 2021, and released on October 2, 2023 on Steam and GOG.com on October 26, 2023. | ||
+ | |||
+ | The game has been available on Windows and Linux since the early access release. macOS support has been delayed but is still planned for the future,<ref>{{Refsnip|url=https://steamcommunity.com/app/562860/discussions/0/1642045637384574237/|title=Steam Community - Ion Fury - Launch Day Technical Update|date=2019-08-15|snippet=We haven't forgotten about a macOS build! Due to some unforeseen difficulties this support did not land by launch day. We are very close to having this ready, so if you're a Mac user depending on a native build, hang tight over the coming days!}}</ref> but can be played by manual usage of EDuke32.<ref>{{Refurl|url=https://www.gog.com/forum/ion_fury/running_ion_fury_on_macos/page1|title=Running Ion Fury on macOS, Page 1 - Forum - GOG.com|date=February 3, 2020}}</ref> | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
− | {{GOG.com links| | + | {{mm}} [https://discord.gg/3drealms Official Discord server] |
+ | {{GOG.com links|2130382962|ion_fury}} | ||
{{mm}} [https://steamcommunity.com/app/562860/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/562860/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| | + | {{Availability/row| Publisher | https://3drealms.com/catalog/ion-maiden_56/ | DRM-free | Digital version. | | Windows, Linux }} |
− | {{Availability/row| GOG.com | | + | {{Availability/row| Publisher | https://3drealms.com/catalog/ion-fury-pc-dvd-2_179/ | Steam | Physical keep case version. | | Windows, Linux}} |
− | {{Availability/row| GMG | ion- | + | {{Availability/row| GOG.com | ion_fury | DRM-free | {{Store link|GOG.com|ion_fury_aftershock_bundle|Bundle with Aftershock}} also available. | | Windows, Linux }} |
− | {{Availability/row| Steam | 562860 | Steam | | + | {{Availability/row| GMG | ion-fury-pc | Steam | | | Windows, Linux }} |
+ | {{Availability/row| Humble | ion-fury | Steam | | | Windows, Linux }} | ||
+ | {{Availability/row| Steam | 562860 | Steam | {{Store link|Steam-bundle|35201|Bundle with Aftershock}} also available. | | Windows, Linux }} | ||
+ | {{Availability/row| publisher | https://3drealms.com/catalog/ion-fury-big-box-2_146/ | DRM-free | Physical "Big Box" version. | | Windows, Linux | Unavailable}} | ||
+ | }} | ||
+ | |||
+ | ===Version differences=== | ||
+ | {{ii}} The physical "Big Box" version includes a Bowling Bomb-styled USB containing the game and a digital soundtrack, a poster, an A3 keycard based the game, a "making-of" booklet, and a sticker set. | ||
+ | {{ii}} The physical keep case version includes a sticker and artbook, as well as a redeemable Steam key instead of a DRM-free release. | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |dlc = | ||
+ | |expansion pack = The expansion pack includes a new campaign, weapons, enemies and a new game mode.<ref>{{Refurl|url=https://store.steampowered.com/app/1588720|title=Ion Fury: Aftershock on Steam.|date=August 11, 2021}}</ref> | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | }} | ||
+ | |||
+ | {{DLC| | ||
+ | {{DLC/row| Aftershock | | Windows, Linux }} | ||
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Patches=== | ||
+ | {{ii}} Official patches for the game can be found from the developer's website [http://voidpoint.com/public/ here].<ref>{{Refurl|url=https://steamcommunity.com/app/562860/discussions/0/2952628008339799179/#c2952628008339811022|title=Ion Fury v1.1 Patch notes (changelog) - Steam Community Discussions|date=2020-09-21}}</ref> The digital distribution releases are always updated with the latest patches. | ||
+ | {{ii}} The official 2.0 patch is currently only available on Steam (Windows and Linux) and GOG.com (Windows). | ||
+ | |||
+ | ===Disable resolution selection at launch=== | ||
+ | {{Fixbox|description=Launch the game with <code>-nosetup</code> [[Glossary:Command line arguments|parameter]]|ref=<ref>{{Refcheck|user=Suicide machine|date=2019-08-16}}</ref>|fix= | ||
+ | }} | ||
+ | {{Fixbox|description=Make change permanent|ref=<ref>{{Refcheck|user=Keith|date=2019-08-20}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|fury.cfg}}. | ||
+ | # Change <code>ForceSetup = 1</code> to <code> ForceSetup = 0</code>. | ||
+ | }} | ||
+ | |||
+ | ===Source ports=== | ||
+ | {{Source ports table|content= | ||
+ | {{Source ports table/row| EDuke32 | url=http://eduke32.com/ | A source port of ''[[Duke Nukem 3D]]'' which adds modern features to the Build engine.<br>EDuke32 supports, and is used to build, ''Ion Fury'' and allows playing the game on Macs. | Windows, OS X, Linux }} | ||
}} | }} | ||
− | {{ii}} | + | {{ii}} If playing through EDuke32, disable Polymer. ''Ion Fury'' does '''not''' support Polymer and leaving it enabled will lead to bad performance regardless of system configuration. |
+ | {{ii}} EDuke32 requires {{file|fury.grpinfo}} to be present and to be built with the <code>make FURY=1</code> command to properly support Ion Fury. | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|appdata}}\Ion | + | {{Game data/config|Windows|{{p|appdata}}\Ion Fury\fury.cfg|{{p|appdata}}\Ion Fury\settings.cfg}} |
− | {{Game data/config|Linux|{{p|linuxhome}}/.config/ | + | {{Game data/config|Linux|{{p|linuxhome}}/.config/fury}} |
}} | }} | ||
− | {{ii}} {{code| | + | {{ii}} {{code|fury.cfg}} stores the game's mouse bindings and screen resolution. |
{{ii}} {{code|settings.cfg}} stores the game's keyboard bindings, audio settings, some video settings, and others. | {{ii}} {{code|settings.cfg}} stores the game's keyboard bindings, audio settings, some video settings, and others. | ||
{{ii}} To force portable mode, create an empty {{code|user_profiles_disabled}} file in the installation folder (no extension). | {{ii}} To force portable mode, create an empty {{code|user_profiles_disabled}} file in the installation folder (no extension). | ||
Line 46: | Line 123: | ||
===Save game data location=== | ===Save game data location=== | ||
+ | {{Image|Ion Fury - Save Settings.png|Save/autosave settings.}} | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p| | + | {{Game data/saves|Windows|{{p|appdata}}\Ion Fury\}} |
− | {{Game data/saves|Linux|{{p|linuxhome}}/.config/ | + | {{Game data/saves|Linux|{{p|linuxhome}}/.config/fury}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games launcher = |
− | |origin notes | + | |epic games launcher notes = |
− | |steam cloud | + | |gog galaxy = true |
− | |steam cloud notes | + | |gog galaxy notes = |
− | | | + | |origin = |
− | | | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = true |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Image|Ion Fury - Display Settings.png|Display settings.}} |
+ | {{Image|Ion Fury - Color Correction Settings.png|Color correction settings.}} | ||
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 74: | Line 158: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = true |
− | |multimonitor notes = | + | |multimonitor notes = {{term|Hor+}} with {{code|Widescreen}} enabled, or {{term|vert-}} with {{code|Widescreen}} disabled. UI spans the screen. Additional FOV can cause clipping problems, especially in small spaces such as vents and tunnels. |
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{term|Hor+}} with {{code|Widescreen}} enabled, or {{term|vert-}} with {{code|Widescreen}} disabled. |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = 2D sprites designed for 480p and {{term|nearest-neighbor}} upscaled at higher resolutions. |
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = 70-120° |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = limited |
− | |borderless windowed notes = | + | |borderless windowed notes = Enable windowed mode and set render resolution to desktop resolution. |
− | |anisotropic = | + | |anisotropic = always on |
− | |anisotropic notes = | + | |anisotropic notes = 16x anisotropic filtering with nearest neighbor filtering. Anisotropy level is not noticeable due to the lack of mipmapping. |
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
Line 95: | Line 179: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = The default Auto option caps the framerate to your monitor's refresh rate, recommended when Vsync is turned on. Predefined limits (30, 60, 75, 100, 120, 144, 165, 240 FPS) with adjustable offset (±10). |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |ray tracing = unknown |
+ | |ray tracing notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Image|Ion Fury - HUD Settings.png|HUD options.}} |
+ | {{Image|Ion Fury - Mouse Settings.png|Mouse options.}} | ||
+ | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Set X-scale to half of Y-scale for 1:1 pitch and yaw (e.g.: 0.5X, 1.0Y); sensitivity can be configured with more precision in [[#Configuration_file.28s.29_location|settings.cfg]]<ref>{{Refurl|url=https://www.mouse-sensitivity.com/forum/topic/3427-ion-fury/?tab=comments#comment-13784|title=Ion Fury|date=2019-08-16}}</ref> |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = Added in the release day build.<ref>{{Refurl|url=https://steamcommunity.com/app/562860/discussions/0/1642045637384574237/|title=Launch Day Technical Update|date=2019-08-15}}</ref> |
− | |full controller = | + | |full controller = false |
− | |full controller notes = | + | |full controller notes = Launcher requires keyboard. See [[#Disable_resolution_selection_at_launch|disable resolution selection at launch]] to bypass launcher. |
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Can edit '''Scale''', '''Saturation''', and '''Dead Zone''' for controller axes. '''Dead Zone''' affects vertical axis only. |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Can edit for controller axes. |
+ | |xinput controllers = true | ||
+ | |xinput controllers notes = | ||
+ | |xbox prompts = true | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = false | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = true | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = false | ||
+ | |dualshock prompts notes = Game uses Xbox-style button prompts. | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
− | |simultaneous input notes = | + | |simultaneous input notes = Button prompts change if switching between gamepad and keyboard/mouse. |
− | |steam input api = | + | |steam input api = false |
|steam input api notes = | |steam input api notes = | ||
− | |steam hook input = | + | |steam hook input = true |
|steam hook input notes = | |steam hook input notes = | ||
− | |steam input presets = | + | |steam input presets = false |
|steam input presets notes = | |steam input presets notes = | ||
− | |steam controller prompts = | + | |steam controller prompts = false |
|steam controller prompts notes = | |steam controller prompts notes = | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | Ion Fury - Keyboard Bindings 1.png|Keyboard binding options (1/2). | ||
+ | Ion Fury - Keyboard Bindings 2.png|Keyboard binding options (2/2).<br>{{note|note=Weapon names (beyond starting equipment) have been blurred to avoid spoilers.|name=Ion Fury Weapon Names}} | ||
+ | Ion Fury - Mouse Bindings.png|Mouse binding options. | ||
+ | </gallery> | ||
− | ==Audio | + | ==Audio== |
− | {{Audio settings | + | {{Image|Ion Fury - Audio Settings.png|Audio settings.}} |
+ | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Adjustable sliders for '''Sound''' and '''Volume'''. |
− | |surround sound = | + | |surround sound = false |
− | |surround sound notes = | + | |surround sound notes = Stereo only. |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
Line 158: | Line 274: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 163: | Line 281: | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = false |
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = false | ||
+ | |notes = Fan-made text localization. [https://www.moddb.com/mods/ion-fury-mod-packs/downloads/fury-ru Download]. Note that it was last updated for version 1.1.<br/> Fan voice-over by [https://vk.com/club76249462 «Mechanics VoiceOver»]<br>Aftershock localization available from [https://www.gamesvoice.ru/ionfury GamesVoice.ru]. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = Fan-made localization. [https://www.moddb.com/mods/ion-fury-mod-packs/downloads/fury-es Download]. Note that it was last updated for version 1.1. | ||
+ | |fan = true | ||
}} | }} | ||
}} | }} | ||
− | |||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = | + | |opengl versions = 3.1 |
|opengl notes = | |opengl notes = | ||
|glide versions = | |glide versions = | ||
Line 194: | Line 327: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |windows 32-bit exe = false |
− | |64-bit | + | |windows 64-bit exe = true |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = hackable | ||
+ | |macos intel 32-bit app = hackable | ||
+ | |macos intel 64-bit app = hackable | ||
+ | |macos arm app = hackable | ||
+ | |macos app notes = Requires EDuke32 in lieu of an official release. PowerPC support requires building EDuke32 from source code (The official EDuke32 binary for OS X Leopard is too old).<ref>{{Refurl|url=https://wiki.eduke32.com/wiki/Frequently_Asked_Questions|title=Frequently Asked Questions - EDukeWiki|date=2020-12-12}}</ref><ref>{{Refurl|url=https://dukeworld.duke4.net/eduke32/mac/|title=dukeworld - /eduke32/mac/|date=2020-12-12}}</ref> | ||
+ | |linux 32-bit executable= hackable | ||
+ | |linux 64-bit executable= true | ||
+ | |linux powerpc app = hackable | ||
+ | |linux arm app = hackable | ||
+ | |linux executable notes = Non-64-bit support requires EDuke32.<ref>{{Refurl|url=https://wiki.eduke32.com/wiki/Frequently_Asked_Questions|title=Frequently Asked Questions - EDukeWiki|date=2020-12-12}}</ref> | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = SDL2 | ||
+ | |input notes = Version 2.0.10{{note|note=SDL2 version is listed in '''Message Log''' within launcher or in {{file|fury.log}} within game directory after starting game at least once.|name=Ion Fury SDL2 Version}} | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
}} | }} | ||
Line 201: | Line 362: | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 7 | + | |minOS = 7, 8, 8.1, 10 |
− | |minCPU = Intel | + | |minCPU = Intel |
− | |minCPU2 = AMD | + | |minCPU2 = AMD |
− | |minRAM = | + | |minRAM = 1 GB |
|minHD = 100 MB | |minHD = 100 MB | ||
− | |minGPU = | + | |minGPU = Intel HD Graphics |
− | | | + | |minVRAM = 512 MB |
− | |||
− | |recOS = | + | |recOS = |
− | |recCPU = Intel Core | + | |recCPU = Intel Core i5 |
− | |recCPU2 = AMD | + | |recCPU2 = AMD FX |
− | |recRAM = | + | |recRAM = 2 GB |
|recHD = | |recHD = | ||
− | |recGPU = Nvidia | + | |recGPU = Nvidia |
− | |recGPU2 = AMD | + | |recGPU2 = AMD |
− | |recDX = | + | |recVRAM = 1 GB |
+ | |recDX = 9.0c | ||
|notes = {{ii}} A 64-bit system is required. | |notes = {{ii}} A 64-bit system is required. | ||
}} | }} | ||
Line 223: | Line 384: | ||
{{System requirements | {{System requirements | ||
|OSfamily = Linux | |OSfamily = Linux | ||
− | |minOS = Ubuntu 14.04 | + | |minOS = Ubuntu 14.04, SteamOS 2.0 |
− | |minCPU = Intel | + | |minCPU = Intel |
− | |minCPU2 = AMD | + | |minCPU2 = AMD |
− | |minRAM = | + | |minRAM = 1 GB |
|minHD = 100 MB | |minHD = 100 MB | ||
− | |minGPU = | + | |minGPU = Intel HD Graphics |
− | | | + | |minVRAM = 512 MB |
− | |recOS = | + | |recOS = |
+ | |recCPU = Intel Core i5 | ||
+ | |recCPU2 = AMD FX | ||
+ | |recRAM = 2 GB | ||
+ | |recHD = | ||
+ | |recGPU = Nvidia | ||
+ | |recGPU2 = AMD | ||
+ | |recVRAM = 1 GB | ||
|notes = {{ii}} A 64-bit system is required. | |notes = {{ii}} A 64-bit system is required. | ||
}} | }} | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Latest revision as of 16:50, 14 December 2023
Developers | |
---|---|
Void Point | |
Publishers | |
3D Realms | |
Engines | |
EDuke32 | |
Release dates | |
Windows | August 15, 2019 |
Linux | August 15, 2019 |
macOS (OS X) | TBA |
Reception | |
Metacritic | 79 |
OpenCritic | 77 |
IGDB | 84 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Themes | Cyberpunk, Sci-fi |
Series | Bombshell |
Bombshell | |
---|---|
Bombshell | 2016 |
Ion Fury | 2019 |
Phantom Fury | 2024 |
Ion Fury is a singleplayer first-person shooter in Bombshell series and running in the EDuke32 engine, made largely by the latter's developers.
The game was released into early access on February 28, 2018 as Ion Maiden. Leading up to the full release, it was retitled as Ion Fury after a lawsuit filed by the heavy metal band Iron Maiden.[1][2]
A major post-release patch, version 2.0, was released in October 2021 with bug and weapon balancing fixes, and optimized controls. The Aftershock expansion pack was announced on March 25, 2021, and released on October 2, 2023 on Steam and GOG.com on October 26, 2023.
The game has been available on Windows and Linux since the early access release. macOS support has been delayed but is still planned for the future,[3] but can be played by manual usage of EDuke32.[4]
General information
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | Digital version. | |||
Publisher website | Physical keep case version. | |||
GOG.com | Bundle with Aftershock also available. | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Bundle with Aftershock also available. | |||
Publisher website (unavailable) | Physical "Big Box" version. |
Version differences
- The physical "Big Box" version includes a Bowling Bomb-styled USB containing the game and a digital soundtrack, a poster, an A3 keycard based the game, a "making-of" booklet, and a sticker set.
- The physical keep case version includes a sticker and artbook, as well as a redeemable Steam key instead of a DRM-free release.
Monetization
Type | Notes |
---|---|
Expansion pack | The expansion pack includes a new campaign, weapons, enemies and a new game mode.[5] |
One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Aftershock |
Essential improvements
Patches
- Official patches for the game can be found from the developer's website here.[6] The digital distribution releases are always updated with the latest patches.
- The official 2.0 patch is currently only available on Steam (Windows and Linux) and GOG.com (Windows).
Disable resolution selection at launch
Launch the game with -nosetup parameter[7]
|
---|
Make change permanent[8] |
---|
|
Source ports
Name | Description | |
---|---|---|
EDuke32 | A source port of Duke Nukem 3D which adds modern features to the Build engine. EDuke32 supports, and is used to build, Ion Fury and allows playing the game on Macs. |
- If playing through EDuke32, disable Polymer. Ion Fury does not support Polymer and leaving it enabled will lead to bad performance regardless of system configuration.
- EDuke32 requires
fury.grpinfo
to be present and to be built with themake FURY=1
command to properly support Ion Fury.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Ion Fury\fury.cfg %APPDATA%\Ion Fury\settings.cfg |
Linux | $HOME/.config/fury |
-
fury.cfg
stores the game's mouse bindings and screen resolution. -
settings.cfg
stores the game's keyboard bindings, audio settings, some video settings, and others. - To force portable mode, create an empty
user_profiles_disabled
file in the installation folder (no extension).
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Hor+ with Widescreen enabled, or Vert- with Widescreen disabled. UI spans the screen. Additional FOV can cause clipping problems, especially in small spaces such as vents and tunnels. |
||
Ultra-widescreen | Hor+ with Widescreen enabled, or Vert- with Widescreen disabled. |
||
4K Ultra HD | 2D sprites designed for 480p and nearest-neighbor upscaled at higher resolutions. | ||
Field of view (FOV) | 70-120° | ||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and set render resolution to desktop resolution. | ||
Anisotropic filtering (AF) | 16x anisotropic filtering with nearest neighbor filtering. Anisotropy level is not noticeable due to the lack of mipmapping. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | The default Auto option caps the framerate to your monitor's refresh rate, recommended when Vsync is turned on. Predefined limits (30, 60, 75, 100, 120, 144, 165, 240 FPS) with adjustable offset (±10). | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Set X-scale to half of Y-scale for 1:1 pitch and yaw (e.g.: 0.5X, 1.0Y); sensitivity can be configured with more precision in settings.cfg[9] | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Added in the release day build.[10] | |
Full controller support | Launcher requires keyboard. See disable resolution selection at launch to bypass launcher. | |
Controller remapping | ||
Controller sensitivity | Can edit Scale, Saturation, and Dead Zone for controller axes. Dead Zone affects vertical axis only. | |
Controller Y-axis inversion | Can edit for controller axes. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Game uses Xbox-style button prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Button prompts change if switching between gamepad and keyboard/mouse. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Keyboard binding options (2/2).
[Note 1]
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Adjustable sliders for Sound and Volume. | |
Surround sound | Stereo only. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Fan-made text localization. Download. Note that it was last updated for version 1.1. Fan voice-over by «Mechanics VoiceOver» Aftershock localization available from GamesVoice.ru. |
|||
Spanish | Fan-made localization. Download. Note that it was last updated for version 1.1. |
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3.1 | |
Software renderer |
Executable | PPC | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | Requires EDuke32 in lieu of an official release. PowerPC support requires building EDuke32 from source code (The official EDuke32 binary for OS X Leopard is too old).[11][12] | ||||
Linux | Non-64-bit support requires EDuke32.[13] |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL2 | Version 2.0.10[Note 2] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 8.1, 10 | |
Processor (CPU) | Intel AMD |
Intel Core i5 AMD FX |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Intel HD Graphics 512 MB of VRAM | Nvidia AMD 1 GB of VRAM DirectX 9.0c compatible |
- A 64-bit system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04, SteamOS 2.0 | |
Processor (CPU) | Intel AMD |
Intel Core i5 AMD FX |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Intel HD Graphics 512 MB of VRAM | Nvidia AMD 1 GB of VRAM |
- A 64-bit system is required.
Notes
References
- ↑ Steam Community - Ion Fury - 3D Realms Ion Maiden Statement - last accessed on 2019-05-30
- "We’ve recently heard about a lawsuit filed in California by the band Iron Maiden, claiming our old-school first-person shooter Ion Maiden is infringing on their trademark."
- ↑ Steam Community - Ion Fury - ION MAIDEN IS NOW ION FURY - RELEASE DATE, NEW BIG BOX! - last accessed on 2019-07-11
- "ION MAIDEN will release under a new title to avoid legal issues with a certain popular heavy metal band."
- ↑ Steam Community - Ion Fury - Launch Day Technical Update - last accessed on 2019-08-15
- "We haven't forgotten about a macOS build! Due to some unforeseen difficulties this support did not land by launch day. We are very close to having this ready, so if you're a Mac user depending on a native build, hang tight over the coming days!"
- ↑ Running Ion Fury on macOS, Page 1 - Forum - GOG.com - last accessed on February 3, 2020
- ↑ Ion Fury: Aftershock on Steam. - last accessed on August 11, 2021
- ↑ Ion Fury v1.1 Patch notes (changelog) - Steam Community Discussions - last accessed on 2020-09-21
- ↑ Verified by User:Suicide machine on 2019-08-16
- ↑ Verified by User:Keith on 2019-08-20
- ↑ Ion Fury - last accessed on 2019-08-16
- ↑ Launch Day Technical Update - last accessed on 2019-08-15
- ↑ Frequently Asked Questions - EDukeWiki - last accessed on 2020-12-12
- ↑ dukeworld - /eduke32/mac/ - last accessed on 2020-12-12
- ↑ Frequently Asked Questions - EDukeWiki - last accessed on 2020-12-12