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Difference between revisions of "Heroes of Newerth"

From PCGamingWiki, the wiki about fixing PC games
(Editing as the game is STILL playable via community patches to remove the login screen and a fan hosted private server. it is not online only like MMO's are due to fortunate design.)
m (→‎Vsync doesn't work even though it's enabled in the game: General maintenance with AutoWikiBrowser in Bot mode)
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===Vsync doesn't work even though it's enabled in the game===
 
===Vsync doesn't work even though it's enabled in the game===
  
If you have more than one display attached and vsync isn't working on the monitor that you're using for the game:
+
If you have more than one display attached and Vsync isn't working on the monitor that you're using for the game:
  
 
Solution 1: Disable all displays except the display that you're playing the game on. Due to a bug in Intel graphics drivers prior to linux kernel 3.8 (and possibly other drivers), attaching multiple displays may result in one or more displays not getting vsync. You may also need to use "Intel TearFree" when using multiple displays without an opengl compositor.
 
Solution 1: Disable all displays except the display that you're playing the game on. Due to a bug in Intel graphics drivers prior to linux kernel 3.8 (and possibly other drivers), attaching multiple displays may result in one or more displays not getting vsync. You may also need to use "Intel TearFree" when using multiple displays without an opengl compositor.

Revision as of 21:34, 1 September 2022

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Heroes of Newerth
Heroes of Newerth cover
Developers
S2 Games
Publishers
S2 Games
Garena
Ntreev Soft
Engines
K2 engine
Release dates
Windows May 12, 2010
macOS (OS X) May 12, 2010
Linux May 12, 2010
Heroes of Newerth on MobyGames
Heroes of Newerth on Wikipedia

Warnings

This game requires a constant internet connection for all game modes.

General information

The game services were shut down on 20 June 2022.
The game is not online only, and can be played through various means still.
Official forums

Availability

Source DRM Notes Keys OS
Official website (unavailable)
DRM-free
Free to play.
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Essential improvements

Honserver Login screen patch

removes the login screen, allowing for the game to be played offline or via direct connection/LAN.
this conflicts with the community ran private server, which requires login.

Kongor online

Community ran replacement for Online services. Allows for alternative to LAN and direct connection based play.
Using Kongor Online
  1. Register An account for the server.
  2. Add the -masterserver kongor.online:666 argument to the shortcut to your hon executable or your hon.sh file if you are using linux
  3. Open the game, then open the console with -Ctrl+f8
  4. type and enter the command SetSave upd_checkForUpdates true followed by SetSave login_useSRP true
  5. Restart then Login using your created account.


Video

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
10
Online play
10

Connection types

Type Native Notes
Dedicated
Self-hosting
Direct IP

Issues fixed

Vsync doesn't work even though it's enabled in the game

If you have more than one display attached and Vsync isn't working on the monitor that you're using for the game:

Solution 1: Disable all displays except the display that you're playing the game on. Due to a bug in Intel graphics drivers prior to linux kernel 3.8 (and possibly other drivers), attaching multiple displays may result in one or more displays not getting vsync. You may also need to use "Intel TearFree" when using multiple displays without an opengl compositor.

Solution 2: Use an OpenGL window compositor (e.g. kwin) and enable "OpenGL" with vsync. May not work for all display drivers if multiple displays are attached and enabled.

K2 - Fatal Error: ARB_vertex_buffer_object not available

If the glxinfo command from the mesa-utils package reports that ARB_vertex_buffer_object is supported then override the OpenGL detection by doing as follows:

nano ~/.Heroes\ of\ Newerth/game/startup.cfg

Change this line:

SetSave "vid_checkOpenGLVersion" "true"

To this line:

SetSave "vid_checkOpenGLVersion" "false"

./hon-x86_64: cannot execute binary file

Try running ./hon-x86 instead (or vice-versa).

Segmentation fault while trying to start the game

Possible Cause: Library incompatibility with distribution.

Enter the libs-x86 (for 32-bit) folder inside of the HoN folder

cd ./HoN/libs-x86

mv ./libstdc++.so.6 ./libstdc++.so.6.old

mv ./libgcc_s.so.1 ./libgcc_s.so.1.old

Make sure you have libstdc++ and libgcc installed from your Linux distribution.

If you are using the hon-x86_64 executable, you will need to do the above to the game's 64-bit libs folder instead of the game's libs-x86 folder. If you continue to have problems, keep replacing libraries with your own distro's libraries and make sure that the executable isn't missing any libraries that it needs by running "ldd ./hon-x86" or "ldd ./hon-x86_64" as appropriate for your architecture.

Bright flickering heroes in backround at login screen

Cause: Video card or video card drivers can't handle the lighting

Solution 1: Go into the graphics options and turn off dynamic lights

Solution 2: Disable background effects

Game stuck at "loading assets"

Cause: Corrupt Game files (often due to failed patch installation or permissions issues).

Solution: Download Heroes of Newerth from heroesofnewerth.com and reinstall.

Preventative measure: Make sure user has write permissions for all files and folders for the game (chmod -R +w ./HoN)

Update fails while downloading patch

Cause: Internet connectivity problems

Solution: Verify your Internet connectivity and try the patch download again.

Check your Heroes of Newerth Console Log. It may look something like this:

^r[HTTP] Error encountered on file http://patch.hon.s2games.com/lac/x86-biarch/2.6.17/game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material.zip: Couldn't connect to server
Net: [Updater] Error downloading game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material
Net: [Updater] Retrying request, attempt 5
Net: [Updater] Starting download on game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material
^r[HTTP] Error encountered on file http://patch.hon.s2games.com/lac/x86-biarch/2.6.17/game/resources0.s2z/heroes/monkey_king/reskin/med.model.zip: Couldn't connect to server
Net: [Updater] Error downloading game/resources0.s2z/heroes/monkey_king/reskin/med.model
Net: [Updater] Retrying request, attempt 2
^r[HTTP] Error encountered on file http://patch.hon.s2games.com/lac/x86-biarch/2.6.17/game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material.zip: Couldn't  connect to server
Net: [Updater] Error downloading game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material
Net: [Updater] Retries exhausted, update failed.

Connectivity Problems from Mainland China

Problem: The patcher downloads files from different file servers, one of these file servers appears to be blocked by the government in Mainland China. Any direct connections to this server from inside Mainland China immediately terminate with "Read Error: (Connection reset by peer) in headers" with TCP connections and packets getting dropped mid-route. This causes the game to be playable on the Australian servers, but all patch downloads to fail.

Using a VPN: Most VPN traffic is automatically identified and dropped before it is allowed to leave mainland China. OpenVPN has worked in the past, but as of 2013, connections to outside of China via OpenVPN are identified and dropped, so it no longer works.

Using a SOCKS Proxy + SSH Tunnel: In order to download your patch files, you can set up a SOCKS connection through an SSH Tunnel to a PC in another country. Although the game doesn't support SOCKS connections, you can use an application such as "redsocks" to push all TCP connections through the SOCKS connection, whether the application directly supports SOCKS connections or not. I have found that this allows patches to download successfully, and after that, I terminate the Tunnel and can play Heroes of Newerth on the Australian servers without any problems. A guide to pushing TCP traffic through SOCKS is available here: https://dtbaker.net/random-linux-posts/redirect-all-traffic-through-transparent-socks5-proxy-in-linux/ and I've confirmed that this setup works well for Heroes of Newerth while downloading patches from inside Mainland China.

Other information

API

Technical specs Supported Notes
OpenGL 2.0
Glide 1.20
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000, XP, Vista, 7
Processor (CPU) Intel Pentium 4 2.8 GHz
Intel Core 2 2.0 GHz
AMD 2400+
System memory (RAM) 1.5 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce 5
ATI 9800
GMA 950
128 MB of VRAM
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.5
Processor (CPU) Intel
System memory (RAM) 1.5 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce 7300
Nvidia Quadro FX 4500
AMD Radeon X1600
128 MB of VRAM
Linux
Minimum Recommended
Operating system (OS)
Processor (CPU) Intel Pentium 4 2.2 GHz
System memory (RAM) 1.5 GB
Hard disk drive (HDD)
Video card (GPU) AMD 2400+
128 MB of VRAM


References