We are hiring a new server admin! Click here to see job details on our forum.

Heroes of Newerth

From PCGamingWiki, the wiki about fixing PC games
This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.
Heroes of Newerth
Heroes of Newerth cover
Developers
S2 Games
Publishers
S2 Games
Garena
Ntreev Soft
Engines
K2 engine
Release dates
Windows May 12, 2010
macOS (OS X) May 12, 2010
Linux May 12, 2010
Heroes of Newerth at Wikipedia

General information

Official website
Official forums

Availability[edit]

Source DRM Notes Keys OS
Official website
DRM details are not known
Free to play.
Windows
macOS (OS X)
Linux

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Video settings[edit]

Input settings[edit]

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
Online play
10

Issues fixed[edit]

Vsync doesn't work even though it's enabled in the game[edit]

If you have more than one display attached and vsync isn't working on the monitor that you're using for the game:

Solution 1: Disable all displays except the display that you're playing the game on. Due to a bug in Intel graphics drivers prior to linux kernel 3.8 (and possibly other drivers), attaching multiple displays may result in one or more displays not getting vsync. You may also need to use "Intel TearFree" when using multiple displays without an opengl compositor.

Solution 2: Use an OpenGL window compositor (e.g. kwin) and enable "OpenGL" with vsync. May not work for all display drivers if multiple displays are attached and enabled.

K2 - Fatal Error: ARB_vertex_buffer_object not available[edit]

If the glxinfo command from the mesa-utils package reports that ARB_vertex_buffer_object is supported then override the OpenGL detection by doing as follows:

nano ~/.Heroes\ of\ Newerth/game/startup.cfg

Change this line:

SetSave "vid_checkOpenGLVersion" "true"

To this line:

SetSave "vid_checkOpenGLVersion" "false"

./hon-x86_64: cannot execute binary file[edit]

Try running ./hon-x86 instead (or vice-versa).

Segmentation fault while trying to start the game[edit]

Possible Cause: Library incompatibility with distribution.

Enter the libs-x86 (for 32-bit) folder inside of the HoN folder

cd ./HoN/libs-x86

mv ./libstdc++.so.6 ./libstdc++.so.6.old

mv ./libgcc_s.so.1 ./libgcc_s.so.1.old

Make sure you have libstdc++ and libgcc installed from your Linux distribution.

If you are using the hon-x86_64 executable, you will need to do the above to the game's 64-bit libs folder instead of the game's libs-x86 folder. If you continue to have problems, keep replacing libraries with your own distro's libraries and make sure that the executable isn't missing any libraries that it needs by running "ldd ./hon-x86" or "ldd ./hon-x86_64" as appropriate for your architecture.

Bright flickering heroes in backround at login screen[edit]

Cause: Video card or video card drivers can't handle the lighting

Solution 1: Go into the graphics options and turn off dynamic lights

Solution 2: Disable background effects

Game stuck at "loading assets"[edit]

Cause: Corrupt Game files (often due to failed patch installation or permissions issues).

Solution: Download Heroes of Newerth from heroesofnewerth.com and reinstall.

Preventative measure: Make sure user has write permissions for all files and folders for the game (chmod -R +w ./HoN)

Update fails while downloading patch[edit]

Cause: Internet connectivity problems

Solution: Verify your Internet connectivity and try the patch download again.

Check your Heroes of Newerth Console Log. It may look something like this:

^r[HTTP] Error encountered on file http://patch.hon.s2games.com/lac/x86-biarch/2.6.17/game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material.zip: Couldn't connect to server
Net: [Updater] Error downloading game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material
Net: [Updater] Retrying request, attempt 5
Net: [Updater] Starting download on game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material
^r[HTTP] Error encountered on file http://patch.hon.s2games.com/lac/x86-biarch/2.6.17/game/resources0.s2z/heroes/monkey_king/reskin/med.model.zip: Couldn't connect to server
Net: [Updater] Error downloading game/resources0.s2z/heroes/monkey_king/reskin/med.model
Net: [Updater] Retrying request, attempt 2
^r[HTTP] Error encountered on file http://patch.hon.s2games.com/lac/x86-biarch/2.6.17/game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material.zip: Couldn't  connect to server
Net: [Updater] Error downloading game/resources0.s2z/heroes/monkey_king/reskin/material_no_shadow.material
Net: [Updater] Retries exhausted, update failed.

Connectivity Problems from Mainland China[edit]

Problem: The patcher downloads files from different file servers, one of these file servers appears to be blocked by the government in Mainland China. Any direct connections to this server from inside Mainland China immediately terminate with "Read Error: (Conection reset by peer) in headers" with TCP connections and packets getting dropped mid-route. This causes the game to be playable on the Australian servers, but all patch downloads to fail.

Using a VPN: Most VPN traffic is automatically identified and dropped before it is allowed to leave mainland China. OpenVPN has worked in the past, but as of 2013, connections to outside of China via OpenVPN are identified and dropped, so it no longer works.

Using a SOCKS Proxy + SSH Tunnel: In order to download your patch files, you can set up a SOCKS connection through an SSH Tunnel to a PC in another country. Although the game doesn't support SOCKS connections, you can use an application such as "redsocks" to push all TCP connections through the SOCKS connection, whether the application directly supports SOCKS connections or not. I have found that this allows patches to download successfully, and after that, I terminate the Tunnel and can play Heroes of Newerth on the Australian servers without any problems. A guide to pushing TCP traffic through SOCKS is available here: http://dtbaker.com.au/random-bits/redirect-all-traffic-through-transparent-socks5-proxy-in-linux.html and I've confirmed that this setup works well for Heroes of Newerth while downloading patches from inside Mainland China.

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL 2.0
Glide 1.20
64-bit executable

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 2000, XP, Vista, 7 XP, 7
Processor (CPU) Intel Pentium 4 2.8 GHz
Intel Core 2 2.0 GHz
AMD 2400+
Intel Core 2 2.4 GHz
Intel Core i3 2.4 GHz
Intel Core i5 2.2 GHz
Intel Core i7 2.2 GHz
AMD 3500+
System memory (RAM) 1.5 GB 2 GB (XP)
3 GB (7)
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce 5
ATI 9800
GMA 950
128 MB of VRAM
Nvidia GeForce 7800+
AMD Radeon X1900+
256 MB of VRAM
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.5
Processor (CPU) Intel Intel Core 2 Duo 2.0 GHz
System memory (RAM) 1.5 GB 3 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce 7300
Nvidia Quadro FX 4500
AMD Radeon X1600
128 MB of VRAM
Nvidia GeForce 7800+
AMD Radeon X1900+
256 MB of VRAM
Linux
Minimum Recommended
Operating system (OS)
Processor (CPU) Intel Pentium 4 2.2 GHz Intel Core 2 Duo 2.0 GHz
AMD 3500+
System memory (RAM) 1.5 GB 2 GB
Hard disk drive (HDD)
Video card (GPU) AMD 2400+
128 MB of VRAM
Nvidia GeForce 7800+
AMD Radeon X1900+
256 MB of VRAM

References