Difference between revisions of "Guns of Icarus Online"
From PCGamingWiki, the wiki about fixing PC games
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===[[Save game cloud syncing]]=== | ===[[Save game cloud syncing]]=== | ||
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− | |origin | + | |steam cloud = false |
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− | | | + | |uplay = |
− | | | + | |uplay notes = |
− | | | + | |gamesave manager = |
− | | | + | |gamesave manager notes= |
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}} | }} | ||
Revision as of 10:15, 9 November 2013
Developers | |
---|---|
Muse Games | |
Engines | |
Unity | |
Release dates | |
Windows | October 29, 2012 |
macOS (OS X) | October 29, 2012 |
Linux | February 21, 2013 |
Guns of Icarus | |
---|---|
Flight of the Icarus | 2010 |
Guns of Icarus Online | 2012 |
Guns of Icarus Alliance | 2017 |
General information
Availability
Game data
Configuration file and save game data location
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | 256 MB of VRAM Shader model 3.0 support |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 LTS | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | 256 MB of VRAM Shader model 3.0 support |