Difference between revisions of "Grim Fandango Remastered"
From PCGamingWiki, the wiki about fixing PC games
Baronsmoki (talk | contribs) (→System requirements: Updated to match Steam store page) |
SirYodaJedi (talk | contribs) (Some updates, most notably pointing out that driver AA requires fancy rendering (any excuse to make driver AA hackable)) |
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==Video== | ==Video== | ||
− | {{Image|Grim Fandango Remastered - video settings.png|Video settings.}} | + | {{Image|Grim Fandango Remastered - video settings.png|Video settings.}}<!--Add explanations of the resolution scaling options. "Lowest" is 480p, "Low" is unknown, and "Native" is output resolution. Are there any additional options when using a 2160p display, such as a "Medium", or a "High"?--> |
{{Image|Grim Fandango Remastered - special settings.png|Special settings.}} | {{Image|Grim Fandango Remastered - special settings.png|Special settings.}} | ||
{{Video | {{Video | ||
Line 110: | Line 110: | ||
|anisotropic = always on | |anisotropic = always on | ||
|anisotropic notes = Unknown fixed amount. | |anisotropic notes = Unknown fixed amount. | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Set render mode to '''Remastered''' and enable '''Advanced Lighting''', then [[Glossary:Anti-aliasing_(AA)#Forcing_anti-aliasing|force in GPU control panel]].<ref>{{Refcheck|user=SirYodaJedi|date=2021-12-25|comment=Works even when resolution scaling is set to '''Lowest'''.}}</ref> |
|vsync = false | |vsync = false | ||
|vsync notes = <ref>{{Refcheck|user=SirYodaJedi|date=2019-06-18|comment=It did not display any screen tearing, but it did output an excessive 170+ FPS on my 60 Hz display.}}</ref> | |vsync notes = <ref>{{Refcheck|user=SirYodaJedi|date=2019-06-18|comment=It did not display any screen tearing, but it did output an excessive 170+ FPS on my 60 Hz display.}}</ref> | ||
Line 174: | Line 174: | ||
|controller hotplug = false | |controller hotplug = false | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 194: | Line 194: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Sliders for music, sound effects, dialogue and {{term|FMVs}}, and developer commentary |
|surround sound = unknown | |surround sound = unknown | ||
− | |surround sound notes = | + | |surround sound notes = {{term|FMVs}} are pre-mixed in 2.0 stereo.<ref>{{Refcheck|user=SirYodaJedi|date=2021-12-25|comment=Checked media information in VLC. The game uses Ogg Theora for FMVs, with standard 160 kbps Vorbis audio.}}</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
Line 203: | Line 203: | ||
|mute on focus lost = false | |mute on focus lost = false | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = false |
|eax support notes = | |eax support notes = | ||
}} | }} | ||
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===Windows=== | ===Windows=== | ||
====OpenGL features aren't available, even though GPU supports OpenGL 3.3==== | ====OpenGL features aren't available, even though GPU supports OpenGL 3.3==== | ||
− | {{Fixbox|description=Use dedicated GPU for game|ref=<ref>https://www.gog.com/forum/grim_fandango_remastered/opengl_problem_when_trying_to_run_this_game</ref>|fix= | + | {{Fixbox|description=Use dedicated GPU for game (Nvidia)|ref=<ref>https://www.gog.com/forum/grim_fandango_remastered/opengl_problem_when_trying_to_run_this_game</ref>|fix= |
# Open the Nvidia Control Panel, go to Manage 3D Settings, Program Settings. | # Open the Nvidia Control Panel, go to Manage 3D Settings, Program Settings. | ||
# Set Grim Fandango to use the High Performance Nvidia Processor. | # Set Grim Fandango to use the High Performance Nvidia Processor. |
Revision as of 02:46, 27 December 2021
Developers | |
---|---|
Double Fine Productions | |
Shiny Shoe | |
Release dates | |
Windows | January 27, 2015 |
macOS (OS X) | January 27, 2015 |
Linux | January 27, 2015 |
Reception | |
Metacritic | 84 |
OpenCritic | 80 |
IGDB | 82 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | Cinematic camera |
Controls | Direct control, Point and select |
Genres | Adventure |
Art styles | Cartoon, Pre-rendered graphics, Stylized |
Series | Grim Fandango |
Grim Fandango | |
---|---|
Grim Fandango | 1998 |
Grim Fandango Remastered | 2015 |
General information
- Double Fine Action Forums
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Hardcore Gaming 101 - Comprehensive feature
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
GOG.com | ||||
Humble Store | ||||
itch.io | ||||
Mac App Store | ||||
Microsoft Store | Included with Xbox Game Pass for PC. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Doublefine\GrimFandango\ |
macOS (OS X) | ~/Library/Application Support/Doublefine/GrimFandango/ |
Linux | <path-to-game>/bin/Saves/ |
Steam | <path-to-game>/Saves/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Doublefine\GrimFandango\ |
macOS (OS X) | ~/Library/Application Support/Doublefine/GrimFandango/ |
Linux | <path-to-game>/bin/Saves/ |
Steam | <path-to-game>/Saves/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Game area is pillarboxed by default, with option for black or decorative pillarboxes. Option available to stretch the image to 16:9 or 21:9. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Setting resolution scaling to native renders game at desktop resolution. Prerendered cutscenes are upscaled from 640x480.[Note 1] |
||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enabled by default | ||
Anisotropic filtering (AF) | Unknown fixed amount. | ||
Anti-aliasing (AA) | Set render mode to Remastered and enable Advanced Lighting, then force in GPU control panel.[1] | ||
Vertical sync (Vsync) | [2] | ||
60 FPS and 120+ FPS | No frame rate or refresh rate cap. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Analog stick works like 8-directional digital input. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Use GrimPad for Xbox prompts. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for music, sound effects, dialogue and Unrecognized value used for {{Term}}!, and developer commentary | |
Surround sound | Unrecognized value used for {{Term}}! are pre-mixed in 2.0 stereo.[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Fan translation, download. | |||
Italian | ||||
Polish | Fan translation, download. | |||
Brazilian Portuguese | ||||
Russian | Fan translation by ENPY Studio/Spirit Team | |||
Spanish |
Issues fixed
Windows
OpenGL features aren't available, even though GPU supports OpenGL 3.3
Use dedicated GPU for game (Nvidia)[4] |
---|
|
Issues unresolved
Loud motor sound throughout Rubacava
You may hear a loud motor sound at times throughout Rubacava. This is the sound of the motor pump in Toto's tattoo parlor. While the bug was never fixed, as a workaround if you hear the noise, enter Toto's tattoo parlor and exit it again. This should stop the sound.[5]
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | 2D OpenGL version not fully supported, no profile required for this game for 2D. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3.3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [6] | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Theora |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.8 GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 6000 MB | |
Video card (GPU) | ATI Radeon HD 4650 Nvidia GeForce GT 220 Intel HD Graphics 4000 OpenGL 3.3 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9 | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.8 GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 6000 MB | |
Video card (GPU) | ATI Radeon HD 4650 Nvidia GeForce GT 220 Intel HD Graphics 4000 OpenGL 3.3 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 14.04 LTS (fully updated) | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.8 GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 6000 MB | |
Video card (GPU) | ATI Radeon HD 4650 Nvidia GeForce GT 220 Intel HD Graphics 4000 OpenGL 3.3 compatible |
Notes
- ↑ The actual video files have been already upscaled from 640x480 to 1920x1080 using bicubic upscaling and burned-in pillarboxes. This results in a softer image with less aliasing and fewer noticeable compression artefacts than the original.
References
- ↑ Verified by User:SirYodaJedi on 2021-12-25
- Works even when resolution scaling is set to Lowest.
- ↑ Verified by User:SirYodaJedi on 2019-06-18
- It did not display any screen tearing, but it did output an excessive 170+ FPS on my 60 Hz display.
- ↑ Verified by User:SirYodaJedi on 2021-12-25
- Checked media information in VLC. The game uses Ogg Theora for FMVs, with standard 160 kbps Vorbis audio.
- ↑ https://www.gog.com/forum/grim_fandango_remastered/opengl_problem_when_trying_to_run_this_game
- ↑ https://steamcommunity.com/app/316790/discussions/0/611696927928815973/
- ↑ DoubleFine updates remasters - Gives them away for free! | The International House of Mojo