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Difference between revisions of "Glossary:TriDef 3D"

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TriDef 3d is an application that allows 3d conversion of video games and multimedia files. TriDef recently added Beta functionality which allows it to work with the Oculus Rift Development Kit. This document is going to be primarily used to keep track of the specific games that are compatible with the Beta version of TriDef 3d.
+
{{Infobox software
 +
|cover        = TriDef 3D logo.png
 +
|developers  =
 +
{{Infobox game/row/developer|DDD}}
 +
|release dates=
 +
{{Infobox game/row/date|Windows|September 2007|ref=<ref>{{Refcheck|user=Aemony|date=2020-07-30|comment=September 2007 is [https://web.archive.org/web/20070920155601/http://www.tridef.com:80/products.html the first mention] of the 2D-to-3D conversion for games on the TriDef website.}}</ref>}}
 +
|steam appid  =
 +
|steam appid side =
 +
|license      = commercial
 +
}}
 +
{{Feature|TriDef 3D}}
  
From [http://www.reddit.com/r/oculus/comments/1jyqgr/how_to_set_up_tridef_3d/ Reddit] -
+
'''Key points'''
 +
{{ii}} '''No longer available or under active development.''' The information displayed here is for historical reference &mdash; expect compatibility with modern games and operating systems to be low.
 +
{{ii}} Allows stereoscopic conversion of video games and multimedia files.
  
Tridef 3D is currently the best third-party driver to run non-Rift-compatible with Rift. I have a post [http://www.reddit.com/r/oculus/comments/1joviq/working_tridef_3d_profile_settings/ here] where there are settings for values I use, but I've noticed that those values might for some reason change when restarting the game. And because of people's different kind of FOVs, IPDs and mouse sensitivities many of these values are wrong. That's why I made a little step-by-step tutorial for you to set up everything by yourself.
+
'''Official links'''
 +
{{mm}} [https://web.archive.org/web/20171001060410/https://www.tridef.com/ Official website] (archived)
  
Tridef can be downloaded [http://www.tridef.com/download here]. You can use the trial for 14 days. Tridef Oculus Rift integration can be downloaded [http://www.tridef.com/forum/viewtopic.php?f=24&t=3907&p=18327 here]
+
'''Community links'''
 +
{{ii}} [https://www.reddit.com/r/oculus/comments/1jyqgr/how_to_set_up_tridef_3d/ Step-by-step tutorial]
 +
{{ii}} [https://www.reddit.com/r/oculus/comments/1joviq/working_tridef_3d_profile_settings/ List of working profile settings]
  
# Open up Tridef. If your game is not on the list, add it. Make a new profile for it unless there is already one.
+
==Issues fixed==
# Open the game through Tridef.
 
# Continue/load/start the game, find yourself a spot where you can idle. (Do not wear Rift yet)
 
# Open up the game's settings and change mouse sensitivity to something you like (I recommend slow because of Rift, but not too slow so you can make >90 degree turns). Turn V-sync and mouse acceleration off.
 
# If available, adjust fov the biggest you can get. This way objects should not disappear from the edges of your vision.
 
# Open OSD by pressing numpad 0
 
# Put Rift on, go to HMD settings and change "Force FOV" to "both", then adjust "Output fov" so that you can't anymore see the black edges when looking forwards. (110-120 works usually for me)
 
# Adjust "Game fov" so that it doesn't look like zoomed in (fov too small) or weird warping at the edges of your vision (fov too big).
 
# Roll your head. If the game world seems to squish, find "Image Stretch" and set it to 0 (Fallout 3 is the only game I've encountered this).
 
# Take Rift off and go to head-tracking settings. Set yaw and pitch to "on" and auto-detect "off".
 
# Keep your Rift straight forward, then turn it 90 degrees to left or right.
 
# Look at the game. If your character has turned over 90 degrees, make "Yaw scale" bigger and if less than 90 then make it smaller.
 
# Put Rift facing forward again. Then turn it left and right to test the head-tracking is correct.
 
# Then look all the way up and all the way down with Rift. Adjust "Pitch scale" so that in-game up-down is 1:1 with Rift moving up and down.
 
# Go to 3D settings and check that "Depth level" is 30, then go back to HMD settings.
 
# This is a tricky part. Adjust "World scale" so that the world feels right. With too big values everything looks too small/too close.
 
# "OSD depth" is usually good in 0.0-0.10, try yourself if the game has a crosshair. "Output quality" is best as "High".
 
# Yaw and Pitch scales reset when you restart the game. You should write them down.
 
  
Hopefully we get some updates to Tridef 3D (or even VorpX!) and after that things would get little easier.
+
===Can't use mouse for the whole screen===
 +
{{Fixbox|description=Change the games resolution to 1280x800}}
 +
 
 +
===Can't see the game's HUD or UI===
 +
{{Fixbox|description=Enable Safe Mode by pressing {{key|+}} on the Numpad|ref={{cn|date=July 2016}}|fix=
 +
 
 +
'''Notes'''
 +
{{ii}} You can change the FoV from the OSD settings.
 +
}}
 +
{{Fixbox|description=Look for game-specific mod}}
 +
 
 +
===Game doesn't start in Rift Mode===
 +
{{Fixbox|description=Enable DirectX 9 from settings|ref={{cn|date=July 2016}}|fix=
 +
# Enable DirectX 9 in the settings of the game.
 +
# Restart the game.
 +
}}
 +
{{Fixbox|description=Enable DirectX 9 with launch command|ref={{cn|date=July 2016}}|fix=
 +
# Right-click the game in your Steam library.
 +
# Select <code>Properties</code>.
 +
# Select <code>Set Launch Options...</code>.
 +
# Input <code>-dx9</code>
 +
 
 +
'''Notes'''
 +
{{ii}} Some games only run in DirectX 10 or higher, and thus can't be played with TriDef and the Oculus Rift.
 +
}}
 +
 
 +
===View squished when rolling head===
 +
{{Fixbox|description=Change the aspect ratio of the game to 16:10|ref={{cn|date=July 2016}}|fix=
 +
* The resolution 1280x800 is usually a safe choice.
 +
}}
 +
{{Fixbox|description=Change the "Image Stretch" in the OSD settings to 0}}
 +
 
 +
===No head-tracking or roll===
 +
{{Fixbox|description=Check correct wire position and if other programs are using the Rift|ref={{cn|date=July 2016}}|fix=
 +
 
 +
'''Notes'''
 +
{{ii}} Roll doesn't work in a couple games.
 +
}}
 +
 
 +
==List of games==
 +
{{ii}} {{Feature|TriDef 3D}}
 +
See the official (archived) lists of supported games:
 +
 
 +
* [https://web.archive.org/web/20200730070333/https://www.tridef.com/user-guide/supported-games/international-games/ International games]
 +
* [https://web.archive.org/web/20200730070349/https://www.tridef.com/user-guide/supported-games/chinese-games/ Chinese games]
 +
* [https://web.archive.org/web/20200730070351/https://www.tridef.com/user-guide/supported-games/japanese-games Japanese games]
 +
* [https://web.archive.org/web/20200730070354/https://www.tridef.com/user-guide/supported-games/korean-games Korean games]
 +
 
 +
==Tested games==
 +
{{ii}} {{Feature|TriDef 3D}}
 +
{{ii}} The below is an incomplete list, potentially better moved over to the game-specific articles.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Games !! Status (Perfect=0, Very Playable=1, Playable=2, Don't bother=3) !! TriDef Settings Used !! FPS (Average) !! Comments 1 !! Comments 2 !! System Spec. Used !! TBD
+
! Game
 +
! Status  
 +
! TriDef Settings Used  
 +
! Comment
 +
! width="100px"| System Spec. Used
 
|-
 
|-
| Aliens vs Predator|| 2|| Output FOV=90,Game FOV=90|| || x-axis tracking inverted, adjust x-axis calc' by 1000 in opposite direction. Game FOV forced @90 causes some distortions at the sides when looking around, but it's still certainly playable|| || I7 3770 - GTX 580 -W7x64|| Example
+
| [[Aliens vs. Predator]]
 +
| Playable
 +
| <code>Game FOV=90</code> <br> <code>Output FOV=90</code>
 +
| X-axis tracking inverted, adjust x-axis calc by 1000 in opposite direction. Game FOV forced at 90 causes some distortions at the sides when looking around.
 +
| i7 3770 <br> GTX 580 <br> W7x64
 
|-
 
|-
| ARMA II Operation Arrowhead|| 2|| hmd world depth:0.00|| VeryHigh: 20; High: 25-30; Medium: 40-45||TriDef / Game Instructions: Turn Off headtracking, Use Opentrack / FreePIE to emulate Rift -> TrackIR, Enable TrackIR as a controller through game, Tridef -> HMD Settings -> World Scale 0.03, Tridef -> HMD Settings -> Headtracking -> All Off, Tridef -> HMD Settings -> Force FOV -> Both, Tridef -> HMD Settings -> Output  -> 97 (or however much it takes so no black borders), Tridef -> HMD Settings -> Game -> 110, Tridef -> 3D -> Scene Depth -> 30 (as it always should be)! || || I7-GTX 650|| Example
+
| [[Arma 2|ARMA II Operation Arrowhead]]
|-
+
| Playable|| <code>hmd world depth:0.00</code>
| BeamNG Drive|| 2|| Custom|| 40 on lowest settings|| Example || || ||
+
|TriDef / Game Instructions: Turn Off headtracking, Use Opentrack / FreePIE to emulate Rift TrackIR, Enable TrackIR as a controller through game  
|-
+
Tridef -> HMD Settings -> World Scale 0.03, Tridef -> HMD Settings -> Headtracking -> All Off, Tridef -> HMD Settings -> Force FOV -> Both, Tridef -> HMD Settings -> Output  -> 97 (or however much it takes so no black borders)
| Binary Domain|| 0|| Binary Domain profile|| 50-60|| || || ||
+
 
|-
+
Tridef -> HMD Settings -> Game -> 110, Tridef -> 3D -> Scene Depth -> 30 (as it always should be)!
| Bioshock 1|| 1|| Generic|| 60+|| Game Settings: Scene Depth: 30 (As Always) World Scale: 40 Head Tracking: On Auto Scale Pitch / Yaw: Off Pitch: -400 Yaw: -400 Force FOV: Both (or alternatively see below). Output: 90 (or until you cannot see black borders) Game: 100 (Feel free to change this one as you see comfortable) Bioshock Settings: Steam Launch Condition -dx9 Turn off shadows. Note: You can also set the proper UDK FOV by: -Open user.ini located here C:\Users\usernamehere\AppData\Roaming\Bioshock and dont forget to backup -Search for first F6=EquipAbility6 F7=ResetFOV F10=SetFOV 70 F11=SetFOV 120|| || Phenom x6 - GTX 580 - 8GB ram|| Example||
+
| i7 <br> GTX 650
|-
 
| Blur|| 1|| Blur profile Game FOV 90 Output 70|| 60+|| || || phenom ii x4 965 - GTX780||
 
|-
 
| Counterstrike GO|| 1|| || 60+|| || || i7 3770 - GTX 670||
 
|-
 
| Cryostasis|| 2|| Cryostasis profile Game & Output FOV=88,|| 50+|| some distortions around the edges, getting FOV acceptable makes textures on the sides jumpy|| || phenom ii x4 965 - GTX780||
 
|-
 
| Crysis 1|| 1|| Crysis profile, Game £ Output 85|| 50+|| to force DX9 place -dx9 argument after shortcut in properties , ex: "F:Programs\Crysis\Bin32\Crysis.exe" -dx9|| || phenom ii x4 965 - GTX780||
 
|-
 
| DCS Black Shark|| 1|| Output FOV=90,Game FOV=90|| || Works quite fantastic.|| || i7 3770 - GTX 580 -W7x64||
 
|-
 
| Deus Ex 1|| 2|| Generic|| 60+|| HUD is out of focus and messy. Aiming with your head works just fine.|| Have to run it under Direct3D 9 Mode.|| ||
 
|-
 
| Doom 1 & 2 BFG edition|| 0|| Generic|| 60+|| Works well, head tracking limited to side to side due to no freelook support in the game -Peejle|| || 7870 8GB i5 OC||
 
|-
 
| Dreamfall|| 2|| ||60+ || Y-axis doesn't work..random crashes(here)..|| || Fx 8150 - GTX 680||
 
 
|-
 
|-
| Elder Scrolls: Morrowind|| 2|| TES Skyrim profile, Game & Output FOV at 98|| || Install MGE XE to convert DX8->DX9 and enable support, objects start getting despawned outside normal FOV area, unsure how to fix|| Despawning objects can be fixed by increasing game fov. See instuctions here http://www.reddit.com/r/oculus/comments/1jy0vx/morrowind_semiworking_with_rift_and_many_other/ || i5 - GTX 680||
+
| [[BioShock]]
 +
| Very playable
 +
| Generic
 +
| Game Settings: Scene Depth: 30 (As Always) World Scale: 40 Head Tracking: On Auto Scale Pitch / Yaw: Off Pitch: -400 Yaw: -400 Force FOV: Both (or alternatively see below). Output: 90 (or until you cannot see black borders) Game: 100 (Feel free to change this one as you see comfortable)
 +
Bioshock Settings: Steam Launch Condition <code>-dx9</code>. Turn off shadows. Note: You can also set the proper UDK FOV by: -Open <code>{{p|appdata}}\Bioshock\user.ini</code> and don't forget to backup -Search for first F6=EquipAbility6 F7=ResetFOV F10=SetFOV 70 F11=SetFOV 120
 +
| Phenom x6 <br> GTX 580 <br> 8GB
 
|-
 
|-
| Elder Scrolls: Skyrim|| 1|| TES Skyrim profile, Game & Output FOV at 110. World scale 3|| 20-30 (highest settings), 60+ (lowest settings) || Can't see HUD and menus&inventory is hard to navigate. Can be fixed with mods. Head-tracking seems to have some latency issues.|| || 7850, i5, 8Gb RAM||  
+
| [[Blur]]
 +
| Very playable
 +
| Blur profile <br> <code>Game FOV=90</code> <br> <code>Output FOV=70</code>
 +
|  
 +
| Phenom II x4 965 <br> GTX 780
 
|-
 
|-
| Fallout: New Vegas|| 2|| || || Example || Example || Example || Example
+
| [[Counter-Strike: Global Offensive]]
 +
| Very playable
 +
|  
 +
|  
 +
| i7 3770 <br> GTX 670
 
|-
 
|-
| Halo 1 & 2|| 1|| || || Example || Example || Example || Example
+
| [[Cryostasis]]
 +
| Playable
 +
| Cryostasis profile <br> <code>Game FOV=88</code> <br> <code>Output FOV=88</code>
 +
| Some distortions around the edges, getting FOV acceptable makes textures on the sides jumpy
 +
| Phenom II x4 965 <br> GTX 780
 
|-
 
|-
| Kerbal Space Program|| 2|| Generic|| 60|| no headtracking but sitting in the capsule with Jebediah is fun|| i7 860 - AMD 6870|| ||  
+
| [[Crysis]]
 +
| Very playable
 +
| Crysis profile <br> <code>Game FOV=85</code> <br> <code>Output FOV=85</code>
 +
| To force DX9 place <code>-dx9</code> argument after shortcut in properties, ex: <code>"C:Programs\Crysis\Bin32\Crysis.exe" -dx9</code>.
 +
| Phenom II x4 965 <br> GTX 780
 
|-
 
|-
| Mafia 2|| 1|| Example || Generic|| For FOV adjust, DL 1st Person view hack and Rick's Tools from http://www.strategyinformer.com/pc/mods/mafia2/ and edit PC/sds/tables/tables.sds->playercamera XML. I changed FOV values to 110. Can also edit the other camera XML files too.|| || I7 3770 - GTX 580 -W7x64||
+
| [[DCS: Black Shark]]
 +
| Very playable
 +
| <code>Game FOV=90</code> <br> <code>Output FOV=90/</code>
 +
|  
 +
| i7 3770 <br> GTX 580 <br> W7x64
 
|-
 
|-
| MechWarrior: Living Legends|| 2|| Crysis, Force FOV = Both, Game and Output FOV around 100|| 40|| playable in battle armor, HUD in mech doesn't converge, some lighting glitches|| || i7 860 - AMD 6870||  
+
| [[Deus Ex]]
 +
| Playable
 +
| Generic
 +
| HUD is out of focus and messy. Aiming with your head works just fine. Have to run it under Direct3D 9 Mode.
 +
|
 
|-
 
|-
| Metro 2033|| 1|| Metro Last Light profile Game & Output FOV 85|| 50+|| Alter FOV outside of tridef: Go to the user.cfg file located at X:\Users\<user name>\AppData\Local\4A Games\Metro 2033 -> Edit it with a text editor such as Notepad. -> Find the value called: sick_fov 45. -> Change this value to sick_fov 90. || || phenom ii x4 965 - GTX780||
+
| [[Doom]] & [[Doom 2]] BFG edition
 +
| Perfect
 +
| Generic
 +
| Works well, head tracking limited to side to side due to no freelook support in the game.  
 +
| i5 <br> AMD 7870 <br> 8GB
 
|-
 
|-
| Nitronic Rush|| 1|| || || Only roll headtracking|| || ||  
+
| [[Dreamfall: The Longest Journey]]
 +
| Playable
 +
|  
 +
| Y-axis doesn't work, random crashes.
 +
| Fx 8150 <br> GTX 680
 
|-
 
|-
| Rayman legends|| 2|| || 60+|| playable in standard FOV but bigger FOV (which you kinda want for this game) means geometry/textures missing in areas of peripheral vision)|| || Fx 8150 - GTX 680||
+
| [[The Elder Scrolls III: Morrowind]]
 +
| Playable
 +
| TES Skyrim profile <br> <code>Game FOV=98</code> <br> <code>Output FOV=98</code>
 +
| Install MGE XE to convert DX8->DX9 and enable support, objects start getting despawned outside normal FOV area, unsure how to fix. Despawning objects can be fixed by increasing game fov. See instructions [https://www.reddit.com/r/oculus/comments/1jy0vx/morrowind_semiworking_with_rift_and_many_other/ here]
 +
| i5 <br> GTX 680  
 
|-
 
|-
| Receiver|| 3|| Generic|| || scale is all off, tried correcting it and got kinda close but the gun only shows in one eye|| || ||  
+
| [[The Elder Scrolls V: Skyrim]]
 +
| Very playable
 +
| TES Skyrim profile <br> <code>Game FOV=110</code> <br> <code>Output FOV=110</code> <br> <code>World scale=3</code>
 +
| Can't see HUD and menus & inventory is hard to navigate. Can be fixed with mods. Head-tracking seems to have some latency issues.
 +
| i5 <br> AMD 7850 <br> 8GB
 
|-
 
|-
| Red Orchestra 2|| 2|| || 30-60, with low settings|| Can't see menus, map, hud or anything else. Shooting enemies far away can be hard. Recognising enemies is hard with low reso. Shadows doesn't work.|| || 7850, i5, 8Gb of RAM||
+
| [[The Elder Scrolls Online]]
 +
| Playable
 +
| Generic profile <br> <code>Game FOV=90</code> <br> <code>World scale=0.06</code>
 +
| Maximize HUD scale in game settings. To force DX9 set GraphicsDriver.7 "D3D9" in "{{p|userprofile}}\Documents\Elder Scrolls Online\live\UserSettings.txt". No true fullscreen, used 1280x800 and 1920x1200 desktop modes, in latter case set "Desktop res" in tridef 3D display settings. HUD is barely visible, sky rendering and water reflections are broken. Texts are barely readable.
 +
| Phenom X6 <br> R9 290X <br> 12GB
 
|-
 
|-
| Sonic All Stars Racing Transformed|| 2|| Generic|| 60+|| On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated!|| || 7850 i5-3570k||
+
| [[Kerbal Space Program]]
 +
| Playable
 +
| Generic
 +
| No headtracking
 +
| i7 860 <br> AMD 6870
 
|-
 
|-
| Sonic Generations|| 1|| Generic|| 60+|| Force FOV Both. Output: 105. Game: 100. World Scale: 0.50. No Headtracking.|| || 7850 i5-3570k||  
+
| [[Mafia 2]]
 +
| Very playable
 +
| Generic
 +
| For FOV adjust, DL [https://www.gamewatcher.com/mods/mafia-2-mod/first-person-view First Person View] and [https://www.gamewatcher.com/mods/mafia-2-mod/rick-s-tool Rick's tool] and edit PC/sds/tables/tables.sds->playercamera XML. I changed FOV values to 110. Can also edit the other camera XML files too.
 +
| i7 3770 <br> GTX 580 <br> W7x64
 
|-
 
|-
| Spec ops: the line|| 2|| || || camera feels strange|| || Fx 8150 - GTX 680||  
+
| [[MechWarrior: Living Legends]]
 +
| Playable
 +
| Crysis <br> <code>Force FOV=Both</code> <br> <code>Game FOV=100</code> <br> <code>Output FOV=100</code>
 +
| Playable in battle armor, HUD in mech doesn't converge, some lighting glitches
 +
| i7 860 <br> AMD 6870
 
|-
 
|-
| Street Fighter IV Arcade Edition|| 1|| Depth=15, Headtracking=off, Game_FOV=60, Output_FOV=60|| 60|| In the device settings of tridef "Game Res" was selected, and in game options 1920*1080 was selected. Has to disable blur too. And in very close up characters wont look good.|| Depth can be bigger than 15 but close up cinematics will not look "focusable" (try it, you'll understand)|| i7 - nvidia ti 660 - 8GB Ram||  
+
| [[Metro 2033]]
 +
| Very playable
 +
| Metro Last Light profile <br> <code>Game FOV=85</code> <br> <code>Output FOV=85</code>
 +
| Alter FOV outside of tridef: Go to the user.cfg file located at <code>%LOCALAPPDTA%\4A Games\Metro 2033</code>-> Edit it with a text editor such as Notepad. -> Find the value called: sick_fov 45. → Change this value to sick_fov 90.
 +
| Phenom II x4 965 <br> GTX780
 
|-
 
|-
| System Shock 2|| 3|| Generic|| 60|| Nightmarish sliding floor and wall textures, some HUD elements hard to use. Only playable if you've played it before -Peejle|| Floor and wall textures can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. || 7870 8GB i5 OC||  
+
| [[Nitronic Rush]]
 +
| Very playable
 +
|  
 +
| Only roll headtracking
 +
|  
 
|-
 
|-
| The walking dead|| 1 to 2|| Generic|| 60|| Example || Example || Example || Example
+
| [[Rayman Legends]]
 +
| Playable
 +
|  
 +
| Playable in standard FOV but bigger FOV (which you kinda want for this game) means geometry/textures missing in areas of peripheral vision)
 +
| Fx 8150 <br> GTX 680
 
|-
 
|-
| Thief 1&2|| 3|| Generic|| 60||Floor and wall textures bugged. Can be fixed by disabling "3D Texture Copy". No 3D and no head-roll.|| || 7850 8GB i5||  
+
| [[Receiver]]
 +
| Don’t bother
 +
| Generic
 +
| Scale is all off, tried correcting it and got kinda close but the gun only shows in one eye.
 +
|  
 
|-
 
|-
| Trine 2|| 1|| Generic|| 60|| Action buttons look funny, motiontracking isn't a good idea but the 3d looks really cool, bigger FOV means geometry/textures/objects missing in areas of peripheral vision, turn down 3d for cutscenes to look allright|| || 7850 i5-3570k||
+
| [[Red Orchestra 2]]
 +
| Playable
 +
|  
 +
| Can't see menus, map, hud or anything else. Shooting enemies far away can be hard. Recognizing enemies is hard with low resolution. Shadows doesn't work.
 +
| i5 <br> AMD 7850 <br> 8GB
 
|-
 
|-
| Example || Example || Example || Example || Example || Example || Example || Example
+
| [[Sonic & All-Stars Racing Transformed]]
 +
| Playable
 +
| Generic
 +
| On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated!
 +
| i5 3570k <br> AMD 7850
 
|-
 
|-
| Example || Example || Example || Example || Example || Example || Example || Example
+
| [[Sonic Generations]]
 +
| Very playable
 +
| <code>Force FOV=Both</code> <br> <code>Game FOV=100</code> <br> <code>Output FOV=105</code> <br> <code>World scale=0.50</code>
 +
| No Headtracking.
 +
| i5 3570k <br> AMD 7850
 
|-
 
|-
| Example || Example || Example || Example || Example || Example || Example || Example
+
| [[Spec Ops: The Line]]
 +
| Playable
 +
|  
 +
| camera feels strange
 +
| Fx 8150 <br> GTX 680
 
|-
 
|-
| Example || Example || Example || Example || Example || Example || Low-End (Core i3- or AMD FX-/PhX2-, GTX640- or R7750-|| Example
+
| [[Street Fighter IV]] Arcade Edition
 +
| Very playable
 +
| <code>Depth=15/</code> <br> <code>Headtracking=off</code> <br> <code>Game FOV=60</code> <br> <code>Output FOV=60</code>
 +
| In the device settings of tridef "Game Res" was selected, and in game options 1920*1080 was selected. Has to disable blur too. And in very close up characters wont look good. Depth can be bigger than 15 but close up cinematics will not look "focusable" (try it, you'll understand)
 +
| i7 <br> 660 ti <br> 8GB
 
|-
 
|-
| Example || Example || Example || Example || Example || Example || Mid-Range (Core i5+- or AMD FX/PhIIX4+-, GTX650-GTX760 or R7790-R7970)|| Example
+
| [[System Shock 2]]
 +
| Don’t bother
 +
| Generic
 +
| Nightmarish sliding floor and wall textures, some HUD elements hard to use. Only playable if you've played it before. Floor and wall textures can be fixed by disabling "3D Texture Copy". No 3D and no head-roll.
 +
| i5 <br> AMD 7870 <br> 8GB
 
|-
 
|-
 +
| [[Thief]] & [[Thief 2]]
 +
| Don’t bother
 +
| Generic
 +
| Floor and wall textures bugged. Can be fixed by disabling "3D Texture Copy". No 3D and no head-roll.
 +
| i5 <br> AMD 7850 <br> 8GB
 
|-
 
|-
 +
| [[Trine 2]]
 +
| Very playable
 +
| Generic
 +
| Action buttons look funny, motiontracking isn't a good idea but the 3d looks really cool, bigger FOV means geometry/textures/objects missing in areas of peripheral vision, turn down 3d for cutscenes to look allright
 +
| i5-3570k <br> AMD 7850
 
|}
 
|}
 +
 +
{{References}}
 +
 +
[[Category:Guide]]

Latest revision as of 07:31, 15 November 2022

TriDef 3D
TriDef 3D cover
Developers
DDD
Release dates
Windows September 2007[1]

For a list of games, see List of games that support TriDef 3D.


Key points

No longer available or under active development. The information displayed here is for historical reference — expect compatibility with modern games and operating systems to be low.
Allows stereoscopic conversion of video games and multimedia files.

Official links

Official website (archived)

Community links

Step-by-step tutorial
List of working profile settings

Issues fixed

Can't use mouse for the whole screen

Change the games resolution to 1280x800

Can't see the game's HUD or UI

Enable Safe Mode by pressing + on the Numpad[citation needed]

Notes

You can change the FoV from the OSD settings.
Look for game-specific mod

Game doesn't start in Rift Mode

Enable DirectX 9 from settings[citation needed]
  1. Enable DirectX 9 in the settings of the game.
  2. Restart the game.
Enable DirectX 9 with launch command[citation needed]
  1. Right-click the game in your Steam library.
  2. Select Properties.
  3. Select Set Launch Options....
  4. Input -dx9

Notes

Some games only run in DirectX 10 or higher, and thus can't be played with TriDef and the Oculus Rift.

View squished when rolling head

Change the aspect ratio of the game to 16:10[citation needed]
  • The resolution 1280x800 is usually a safe choice.
Change the "Image Stretch" in the OSD settings to 0

No head-tracking or roll

Check correct wire position and if other programs are using the Rift[citation needed]

Notes

Roll doesn't work in a couple games.

List of games

For a list of games, see List of games that support TriDef 3D.

See the official (archived) lists of supported games:

Tested games

For a list of games, see List of games that support TriDef 3D.
The below is an incomplete list, potentially better moved over to the game-specific articles.
Game Status TriDef Settings Used Comment System Spec. Used
Aliens vs. Predator Playable Game FOV=90
Output FOV=90
X-axis tracking inverted, adjust x-axis calc by 1000 in opposite direction. Game FOV forced at 90 causes some distortions at the sides when looking around. i7 3770
GTX 580
W7x64
ARMA II Operation Arrowhead Playable hmd world depth:0.00 TriDef / Game Instructions: Turn Off headtracking, Use Opentrack / FreePIE to emulate Rift → TrackIR, Enable TrackIR as a controller through game

Tridef -> HMD Settings -> World Scale 0.03, Tridef -> HMD Settings -> Headtracking -> All Off, Tridef -> HMD Settings -> Force FOV -> Both, Tridef -> HMD Settings -> Output -> 97 (or however much it takes so no black borders)

Tridef -> HMD Settings -> Game -> 110, Tridef -> 3D -> Scene Depth -> 30 (as it always should be)!

i7
GTX 650
BioShock Very playable Generic Game Settings: Scene Depth: 30 (As Always) World Scale: 40 Head Tracking: On Auto Scale Pitch / Yaw: Off Pitch: -400 Yaw: -400 Force FOV: Both (or alternatively see below). Output: 90 (or until you cannot see black borders) Game: 100 (Feel free to change this one as you see comfortable)

Bioshock Settings: Steam Launch Condition -dx9. Turn off shadows. Note: You can also set the proper UDK FOV by: -Open %APPDATA%\Bioshock\user.ini and don't forget to backup -Search for first F6=EquipAbility6 F7=ResetFOV F10=SetFOV 70 F11=SetFOV 120

Phenom x6
GTX 580
8GB
Blur Very playable Blur profile
Game FOV=90
Output FOV=70
Phenom II x4 965
GTX 780
Counter-Strike: Global Offensive Very playable i7 3770
GTX 670
Cryostasis Playable Cryostasis profile
Game FOV=88
Output FOV=88
Some distortions around the edges, getting FOV acceptable makes textures on the sides jumpy Phenom II x4 965
GTX 780
Crysis Very playable Crysis profile
Game FOV=85
Output FOV=85
To force DX9 place -dx9 argument after shortcut in properties, ex: "C:Programs\Crysis\Bin32\Crysis.exe" -dx9. Phenom II x4 965
GTX 780
DCS: Black Shark Very playable Game FOV=90
Output FOV=90/
i7 3770
GTX 580
W7x64
Deus Ex Playable Generic HUD is out of focus and messy. Aiming with your head works just fine. Have to run it under Direct3D 9 Mode.
Doom & Doom 2 BFG edition Perfect Generic Works well, head tracking limited to side to side due to no freelook support in the game. i5
AMD 7870
8GB
Dreamfall: The Longest Journey Playable Y-axis doesn't work, random crashes. Fx 8150
GTX 680
The Elder Scrolls III: Morrowind Playable TES Skyrim profile
Game FOV=98
Output FOV=98
Install MGE XE to convert DX8->DX9 and enable support, objects start getting despawned outside normal FOV area, unsure how to fix. Despawning objects can be fixed by increasing game fov. See instructions here i5
GTX 680
The Elder Scrolls V: Skyrim Very playable TES Skyrim profile
Game FOV=110
Output FOV=110
World scale=3
Can't see HUD and menus & inventory is hard to navigate. Can be fixed with mods. Head-tracking seems to have some latency issues. i5
AMD 7850
8GB
The Elder Scrolls Online Playable Generic profile
Game FOV=90
World scale=0.06
Maximize HUD scale in game settings. To force DX9 set GraphicsDriver.7 "D3D9" in "%USERPROFILE%\Documents\Elder Scrolls Online\live\UserSettings.txt". No true fullscreen, used 1280x800 and 1920x1200 desktop modes, in latter case set "Desktop res" in tridef 3D display settings. HUD is barely visible, sky rendering and water reflections are broken. Texts are barely readable. Phenom X6
R9 290X
12GB
Kerbal Space Program Playable Generic No headtracking i7 860
AMD 6870
Mafia 2 Very playable Generic For FOV adjust, DL First Person View and Rick's tool and edit PC/sds/tables/tables.sds->playercamera XML. I changed FOV values to 110. Can also edit the other camera XML files too. i7 3770
GTX 580
W7x64
MechWarrior: Living Legends Playable Crysis
Force FOV=Both
Game FOV=100
Output FOV=100
Playable in battle armor, HUD in mech doesn't converge, some lighting glitches i7 860
AMD 6870
Metro 2033 Very playable Metro Last Light profile
Game FOV=85
Output FOV=85
Alter FOV outside of tridef: Go to the user.cfg file located at %LOCALAPPDTA%\4A Games\Metro 2033-> Edit it with a text editor such as Notepad. -> Find the value called: sick_fov 45. → Change this value to sick_fov 90. Phenom II x4 965
GTX780
Nitronic Rush Very playable Only roll headtracking
Rayman Legends Playable Playable in standard FOV but bigger FOV (which you kinda want for this game) means geometry/textures missing in areas of peripheral vision) Fx 8150
GTX 680
Receiver Don’t bother Generic Scale is all off, tried correcting it and got kinda close but the gun only shows in one eye.
Red Orchestra 2 Playable Can't see menus, map, hud or anything else. Shooting enemies far away can be hard. Recognizing enemies is hard with low resolution. Shadows doesn't work. i5
AMD 7850
8GB
Sonic & All-Stars Racing Transformed Playable Generic On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated! i5 3570k
AMD 7850
Sonic Generations Very playable Force FOV=Both
Game FOV=100
Output FOV=105
World scale=0.50
No Headtracking. i5 3570k
AMD 7850
Spec Ops: The Line Playable camera feels strange Fx 8150
GTX 680
Street Fighter IV Arcade Edition Very playable Depth=15/
Headtracking=off
Game FOV=60
Output FOV=60
In the device settings of tridef "Game Res" was selected, and in game options 1920*1080 was selected. Has to disable blur too. And in very close up characters wont look good. Depth can be bigger than 15 but close up cinematics will not look "focusable" (try it, you'll understand) i7
660 ti
8GB
System Shock 2 Don’t bother Generic Nightmarish sliding floor and wall textures, some HUD elements hard to use. Only playable if you've played it before. Floor and wall textures can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. i5
AMD 7870
8GB
Thief & Thief 2 Don’t bother Generic Floor and wall textures bugged. Can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. i5
AMD 7850
8GB
Trine 2 Very playable Generic Action buttons look funny, motiontracking isn't a good idea but the 3d looks really cool, bigger FOV means geometry/textures/objects missing in areas of peripheral vision, turn down 3d for cutscenes to look allright i5-3570k
AMD 7850


References

  1. Verified by User:Aemony on 2020-07-30
    September 2007 is the first mention of the 2D-to-3D conversion for games on the TriDef website.