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Difference between revisions of "Fur Fighters"

From PCGamingWiki, the wiki about fixing PC games
 
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{{Availability/row| retail | | CD|  |  | Windows }}
 
{{Availability/row| retail | | CD|  |  | Windows }}
 
}}
 
}}
 +
{{ii}} [https://www.moddb.com/games/fur-fighters/downloads/fur-fighters-pc-demo Fur Fighters PC Demo]
 
==Essential improvements==
 
==Essential improvements==
 
===Patches===
 
===Patches===
 
The latest game patch 1.2 can be found [https://web.archive.org/web/20040803223806/http://www.acclaim.com/games/furfighters/html/downloads/index.html here].
 
The latest game patch 1.2 can be found [https://web.archive.org/web/20040803223806/http://www.acclaim.com/games/furfighters/html/downloads/index.html here].
  
===[https://github.com/arves100/ffloader FFLoader]===
+
===[https://drive.google.com/file/d/1h66Wv9_VzWcgelaMmt93YBL_mNf6-FG5/view?usp=sharing ZaRR FFix]===  
{{ii}} NetLib.dll replacement for updating Fur Fighters with Quality of Life improvements.
+
{{++}} Modified official furfighters 1.2 + fixes:
{{++}} Skip intro, all game resolutions, Window mode functionality.
+
{{++}} NoCD, no intro pics (fast boot), instant menu, proper fixed windowed mode, Alt+Tab, running in background, mouse/keyboard fixes.
{{++}} Completely rewritten Network stack with ENet.
+
{{++}} A bit wider fov, small weapon balance, proper menu text.
Recommending to use it with [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ DgVoodoo2]
+
{{++}} DirectPlay LAN fix
 +
 
 +
{{ii}} DgVoodoo2 included for even more stability and pure gameplay.(fpslimit, resolution, antialiasing may be changed through .conf)
 +
 
 +
 
 +
 
  
 
==Game data==
 
==Game data==
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===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|game}}\Save\}}
+
{{Game data/saves|Windows|{{p|game}}\SAVE\FUR_FIGHTERS.SAV}}
 
}}
 
}}
  
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = false
 
|widescreen resolution      = false
|widescreen resolution notes=  
+
|widescreen resolution notes= Ingame widescreen option is {{term|hor+}} but {{term|letterboxed}}.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
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|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
|4k ultra hd notes          = Requires [http://dege.freeweb.hu/dgVoodoo/dgVoodoo/ DgVoodoo], else 1600x1200 is the maximum.<ref>[https://www.vogons.org/viewtopic.php?p=596020#p596020 dgVoodoo 2 for DirectX 11- Vogons]</ref>
+
|4k ultra hd notes          = Requires [http://dege.freeweb.hu/dgVoodoo/dgVoodoo/ DgVoodoo], else 1600x1200 is the maximum.<ref>{{Refurl|url=https://www.vogons.org/viewtopic.php?p=596020#p596020|title=dgVoodoo 2 for DirectX 11- Vogons|date=May 2023}}</ref>
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = false
+
|windowed                  = hackable
|windowed notes            =  
+
|windowed notes            = [https://www.pcgamingwiki.com/wiki/Fur_Fighters#ZaRR_FFix ZaRR_FFix]
 
|borderless windowed        = unknown
 
|borderless windowed        = unknown
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
Line 108: Line 114:
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = always on
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = false
 
|60 fps                    = false
|60 fps notes              = Game's logic is developed around 30fps, things start to break ~40fps. See [[Glossary:Frame rate (FPS)#Frame rate capping|Frame rate capping]].<br>Only the PS2 version, Viggo's Revenge, supports 60fps.<ref>[https://www.youtube.com/watch?v=4mAZgcRA21I Fur Fighters Playstation 2/ Dreamcast ( full framerate) - YouTube]</ref>
+
|60 fps notes              = Game's logic is developed around 30fps, things start to break ~40fps. See [[Glossary:Frame rate (FPS)#Frame rate capping|Frame rate capping]].<br>Only the PS2 version, Viggo's Revenge, supports 60fps.<ref>{{Refurl|url=https://www.youtube.com/watch?v=4mAZgcRA21I|title=Fur Fighters Playstation 2/ Dreamcast ( full framerate) - YouTube|date=May 2023}}</ref>
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
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|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Horizontal sensitivity is higher than vertical and can't be changed independently.
 
|mouse menu                = unknown
 
|mouse menu                = unknown
 
|mouse menu notes          =  
 
|mouse menu notes          =  
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|eax support              = true
 
|eax support              = true
 
|eax support notes        = EAX, A3D and Game Tools RSX 3D Audio; for the latter see [https://www.unofficialtexmurphy.com/viewtopic.php?f=3&t=4804 this thread].
 
|eax support notes        = EAX, A3D and Game Tools RSX 3D Audio; for the latter see [https://www.unofficialtexmurphy.com/viewtopic.php?f=3&t=4804 this thread].
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
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|lan play modes      = versus
 
|lan play modes      = versus
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = true
+
|online play          = false
 
|online play players  = 16
 
|online play players  = 16
 
|online play modes    = versus
 
|online play modes    = versus
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|self-hosting      = unknown
 
|self-hosting      = unknown
 
|self-hosting notes =  
 
|self-hosting notes =  
|direct ip          = unknown
+
|direct ip          = hackable
|direct ip notes    =  
+
|direct ip notes    = [https://www.pcgamingwiki.com/wiki/Fur_Fighters#ZaRR_FFix ZaRR_FFix]
 
}}{{Network/Ports
 
}}{{Network/Ports
 
|tcp  =  
 
|tcp  =  
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{{Fixbox|description=Skip Direct X 7.0a installation (XP and later)}}
 
{{Fixbox|description=Skip Direct X 7.0a installation (XP and later)}}
 
{{Fixbox|description=Run as Administrator with Windows XP (Service Pack 2) compatibility mode}}
 
{{Fixbox|description=Run as Administrator with Windows XP (Service Pack 2) compatibility mode}}
 +
 +
===Compatibility issues on Windows 8 and later===
 +
{{Fixbox|description=Use dgVoodoo2|ref={{cn|date=January 2017}}|fix=
 +
# Download [[dgVoodoo 2]].
 +
# Extract <code>dgVoodooSetup.exe</code>, <code>DDraw.dll</code> (from the <code>MS</code> folder), and <code>D3DImm.dll</code> (also from the <code>MS</code> folder) and place these files to {{p|game}}.
 +
# Open <code>dgVoodooSetup.exe</code>; click on the "DirectX" tab and change the following: Videocard needs to be changed to "dgVoodoo Virtual 3D Accelerated Card" if it isn't already selected.
 +
# Click "Apply" and close the dgVoodoo setup application.
 +
# Run Midtown Madness 2.
 +
# When the main menu loads, navigate to "Options"; "Graphics"; then change the video accelerator to "dgVoodoo2 w/ T&L" and click "OK".
 +
}}
 +
{{Fixbox|description=Use DDrawCompat|ref=<ref>{{Refurl|url=https://github.com/narzoul/DDrawCompat|title=GitHub|date=May 2023}}</ref>|fix=
 +
# Download [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat].
 +
# Extract the contents from the <code>.zip</code> file into the game's installation folder.
 +
'''Notes'''
 +
{{ii}} DDrawCompat fixes "Midtown Madness 2 requires DirectX 7 or later to run" error at launch.
 +
}}
  
 
==Other information==
 
==Other information==
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|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = Windows 98
+
|minOS    = 98
 
|minCPU  = Pentium II 300MHz
 
|minCPU  = Pentium II 300MHz
 
|minRAM  = 32MB
 
|minRAM  = 32MB

Latest revision as of 16:08, 27 March 2024

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Fur Fighters
Fur Fighters cover
Developers
Bizarre Creations
Publishers
Acclaim Entertainment
Release dates
Windows November 10, 2000
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Shooter, TPS, Platform
Art styles Cartoon
Fur Fighters on MobyGames
Fur Fighters on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
Fur Fighters PC Demo

Essential improvements

Patches

The latest game patch 1.2 can be found here.

ZaRR FFix

Modified official furfighters 1.2 + fixes:
NoCD, no intro pics (fast boot), instant menu, proper fixed windowed mode, Alt+Tab, running in background, mouse/keyboard fixes.
A bit wider fov, small weapon balance, proper menu text.
DirectPlay LAN fix
DgVoodoo2 included for even more stability and pure gameplay.(fpslimit, resolution, antialiasing may be changed through .conf)



Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows <path-to-game>\SAVE\FUR_FIGHTERS.SAV[Note 1]

Save game cloud syncing

System Native Notes
Origin
Ubisoft Connect
Xbox Cloud

Video

Graphics feature State Notes
Widescreen resolution
Ingame widescreen option is Hor+ but letterboxed.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Requires DgVoodoo, else 1600x1200 is the maximum.[1]
Field of view (FOV)
Windowed
ZaRR_FFix
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Game's logic is developed around 30fps, things start to break ~40fps. See Frame rate capping.
Only the PS2 version, Viggo's Revenge, supports 60fps.[2]
High dynamic range display (HDR)
Ray tracing (RT)

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Horizontal sensitivity is higher than vertical and can't be changed independently.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Only the PS2 version, Viggo's Revenge, has voiced dialogue.
Closed captions
Mute on focus lost
EAX support
EAX, A3D and Game Tools RSX 3D Audio; for the latter see this thread.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
Console only
LAN play
16 Versus
Online play
16 Versus
GameSpy services have been shut down;[3] see GameSpy for workarounds.

Connection types

Issues fixed

Game refuses to launch

Skip Direct X 7.0a installation (XP and later)
Run as Administrator with Windows XP (Service Pack 2) compatibility mode

Compatibility issues on Windows 8 and later

Use dgVoodoo2[citation needed]
  1. Download dgVoodoo 2.
  2. Extract dgVoodooSetup.exe, DDraw.dll (from the MS folder), and D3DImm.dll (also from the MS folder) and place these files to <path-to-game>.
  3. Open dgVoodooSetup.exe; click on the "DirectX" tab and change the following: Videocard needs to be changed to "dgVoodoo Virtual 3D Accelerated Card" if it isn't already selected.
  4. Click "Apply" and close the dgVoodoo setup application.
  5. Run Midtown Madness 2.
  6. When the main menu loads, navigate to "Options"; "Graphics"; then change the video accelerator to "dgVoodoo2 w/ T&L" and click "OK".
Use DDrawCompat[4]
  1. Download DDrawCompat.
  2. Extract the contents from the .zip file into the game's installation folder.

Notes

DDrawCompat fixes "Midtown Madness 2 requires DirectX 7 or later to run" error at launch.

Other information

API

Technical specs Supported Notes
Direct3D 7
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio DirectSound
Multiplayer GameSpy

System requirements

Windows
Minimum
Operating system (OS) 98
Processor (CPU) Pentium II 300MHz
System memory (RAM) 32MB
Hard disk drive (HDD) 560MB
Video card (GPU) 16MB AGP 3D video card
Requires Direct X compatible sound card and 8x CD-ROM drive.
Dynamic lighting only works on cards with T&L support ( at least GeForce and Radeon) even though the option is available on all cards.
Even though the game says a 16MB AGP card is required some lower spec cards do work, The Matrox G200 and ATi Rage pro cards (8MB AGP) seem to run the game OK. The game will not load on Savage IV cards, this is a driver problem with the card.


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References