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Difference between revisions of "Evil West"

From PCGamingWiki, the wiki about fixing PC games
m (Fixed the middleware section. Probably uses DX11 guesstimation!)
(Some information. Will properly curate the article as soon as i have enough time.)
Line 16: Line 16:
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
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|free-to-grind      =  
 
|free-to-grind      =  
 
|loot box            =  
 
|loot box            =  
|none                =  
+
|none                = The game does not contain microtransactions.
 
|player trading      =  
 
|player trading      =  
 
|time-limited        =  
 
|time-limited        =  
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|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Ultrawide resolutions are available in-game but result in {{term|Vert-}} gameplay and {{term|Pillarboxed}} cutscenes and menùs. See [[#Ultra-widescreen]] for proper ultrawide gameplay.
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = unknown
 
|fov                        = unknown
Line 132: Line 132:
 
|windowed                  = unknown
 
|windowed                  = unknown
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = true
|borderless windowed notes  =  
+
|borderless windowed notes  = Called '''Fullscreen window'''.
 
|anisotropic                = unknown
 
|anisotropic                = unknown
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = [[TAA]], [[SSAA]] via '''Resolution scale''' setting.
|upscaling                  = unknown
+
|upscaling                  = true
|upscaling tech            =  
+
|upscaling tech            = FSR, DLSS 2.2
 
|upscaling notes            =  
 
|upscaling notes            =  
|vsync                      = unknown
+
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
 
|hdr                        = unknown
 
|hdr                        = unknown
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|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
 +
{{--}} Selecting a ultrawide resolution in-game results in {{term|Vert-}} gameplay by default.
 +
{{Fixbox|description=Edit configuration file|ref=<ref>{{Refcheck|user=Jigen123|date=2022-11-22|comment=}}</ref>|fix=
 +
# Navigate to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code>.
 +
# Add the following at the end of the file:</li>
 +
<pre>[/script/engine.localplayer]
 +
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre>
 +
{{ii}} The effect of this fix will reset every time the game takes camera control away from the player.
 
}}
 
}}
  
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|invert controller y-axis  = unknown
 
|invert controller y-axis  = unknown
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = true
|dualshock 4 notes        =  
+
|dualshock 4 notes        = DualSense also supported.
|dualshock prompts        = unknown
+
|dualshock prompts        = true
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = Wired
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
|tracked motion controllers= unknown
+
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
Line 203: Line 214:
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 
|simultaneous input        = unknown
 
|simultaneous input        = unknown
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|upnp =  
 
|upnp =  
 
}}
 
}}
 
==FOV==
 
===Scale FOV appropriately according to aspect ratio (Ultrawide fix)===
 
{{Fixbox|description=<ol>Open <code>Engine.ini</code> [[#Configuration_file.28s.29_location|configuration file]] and add the following to the end of the file:</li>
 
<pre>[/script/engine.localplayer]
 
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre>
 
}}
 
Unfortunately the effect resets any time the game takes camera control.
 
  
 
==Other information==
 
==Other information==

Revision as of 17:46, 22 November 2022

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Evil West
Evil West cover
Developers
Flying Wild Hog
Publishers
Focus Entertainment
Engines
Unreal Engine 4
Release dates
Windows November 22, 2022
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Shooter
Art styles Realistic
Themes North America, Supernatural, Western
Evil West on HowLongToBeat
Evil West on IGDB
Evil West on Wikipedia

Evil West is a singleplayer and multiplayer third-person action and shooter game.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions The game does not contain microtransactions.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\HighMoon\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1065310/pfx/[Note 1]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1065310/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Ultrawide resolutions are available in-game but result in Vert- gameplay and Pillarboxed cutscenes and menùs. See #Ultra-widescreen for proper ultrawide gameplay.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Called Fullscreen window.
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAA, SSAA via Resolution scale setting.
High-fidelity upscaling
FSR
, DLSS 2.2
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Ultra-widescreen

Selecting a ultrawide resolution in-game results in Vert- gameplay by default.
Edit configuration file[1]
  1. Navigate to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following at the end of the file:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
The effect of this fix will reset every time the game takes camera control away from the player.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
French
German
Italian
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
Co-op

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX3, NVIDIA GameWorks Blast Gameworks Blast for destruction physics
Audio FMOD, Vorbis, XAudio XAudio 2.9
Interface Chromium Embedded Framework

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-2500K 3.3 GHz
AMD FX-6300 3.5 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GeForce GTX 750 Ti
AMD Radeon RX 460
4 GB of VRAM
A 64-bit operating system is required.
Minimum system requirements are for 1080p 30 FPS on Medium preset; recommended system requirements are for 1080p 60 FPS on Epic preset.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Jigen123 on 2022-11-22