Difference between revisions of "Engine:Nu2"
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{{Infobox engine | {{Infobox engine | ||
|developer=Traveller's Tales | |developer=Traveller's Tales | ||
− | |first release=October 29, 2001<ref>{{Refcheck|user=SirYodaJedi|date=2021-09-06|comment=The earliest known game to use the engine | + | |first release=October 29, 2001<ref>{{Refcheck|user=SirYodaJedi|date=2021-09-06|comment=The earliest known game to use the engine is [[Wikipedia:Crash Bandicoot: The Wrath of Cortex|Crash Bandicoot: The Wrath of Cortex]], a console-only game which first released on the [[Emulation:PlayStation 2|PS2]] on this date in North America.}}</ref> |
|latest release=2019 | |latest release=2019 | ||
|successor=nTT | |successor=nTT | ||
Line 28: | Line 28: | ||
{{Fixbox|description=Use QuickBMS|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=_EQ3hPrh0V8|title=LEGO Modding Tutorial: How to use QuickBMS in 2021 - YouTube|date=2022-05-22}}</ref><ref>{{Refcheck|user=SirYodaJedi|date=2022-02-26|comment=}}</ref>|fix= | {{Fixbox|description=Use QuickBMS|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=_EQ3hPrh0V8|title=LEGO Modding Tutorial: How to use QuickBMS in 2021 - YouTube|date=2022-05-22}}</ref><ref>{{Refcheck|user=SirYodaJedi|date=2022-02-26|comment=}}</ref>|fix= | ||
# Download [http://aluigi.altervista.org/quickbms.htm QuickBMS] and the [http://aluigi.altervista.org/bms/ttgames.bms ttgames.bms script (direct download)]. | # Download [http://aluigi.altervista.org/quickbms.htm QuickBMS] and the [http://aluigi.altervista.org/bms/ttgames.bms ttgames.bms script (direct download)]. | ||
− | # Create a new directory (which this guide will henceforth refer to as {{ | + | # Create a new directory (which this guide will henceforth refer to as {{folder|Extracted}}). {{note|note=Newer games can have really long paths, so it may be necessary to extract somewhere like {{folder|C:\Nu}}, then, if [https://docs.microsoft.com/en-us/windows/win32/fileio/maximum-file-path-limitation?tabs=cmd#enable-long-paths-in-windows-10-version-1607-and-later Long Paths are enabled], the folder can be moved to somewhere else after extraction.}} |
− | # Copy the {{ | + | # Copy the {{folder|{{p|game}}\AUDIO}} and {{folder|{{p|game}}\MOVIES}} folders (if present) to the newly created {{folder|Extracted}} folder. |
− | # Copy all {{code|.EXE}} and {{code|.DLL}} files from {{ | + | # Copy all {{code|.EXE}} and {{code|.DLL}} files from {{folder|{{p|game}}}} to the {{folder|Extracted}} folder. |
− | # Run {{ | + | # Run {{file|quickbms.exe}} or {{file|quickbms_4gb_files.exe}}. |
− | # When prompted for the BMS script, choose the appropriate {{ | + | # When prompted for the BMS script, choose the appropriate {{file|ttgames.bms}} file. |
− | # When prompted which files to extract, select all of the {{code|.DAT}} files in {{ | + | # When prompted which files to extract, select all of the {{code|.DAT}} files in {{folder|{{p|game}}}}, except for {{file|unins000.dat}} (if present). |
− | # When prompted for the destinatin directory, choose the previously created {{ | + | # When prompted for the destinatin directory, choose the previously created {{folder|Extracted}} folder. |
− | # When it prompts asking what to do with files that have the same name, press {{key| | + | # When it prompts asking what to do with files that have the same name, press {{key|R}}, then hit {{key|enter}}. |
'''Notes''' | '''Notes''' | ||
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* [[The Lego Movie 2 Videogame]] | * [[The Lego Movie 2 Videogame]] | ||
<!-- not necessary for Lego City, for assorted reasons --> | <!-- not necessary for Lego City, for assorted reasons --> | ||
− | These can be patched using [https:// | + | These can be patched using TtTools [https://alub.dev/archive.html?archive=1] by dragging the game executable onto {{file|TTTools.exe}} and selecting the third option to patch the EXE for the game you want to mod. |
+ | |||
+ | == Other information == | ||
+ | === Allow skipping all cutscenes (N0CUT5) === | ||
+ | {{++}} In most games from [[Lego Indiana Jones 2]] onwards, cutscenes can be skipped ({{key|"Start/Pause"}}, then {{key|"Tag"}}) regardless of if they have already been watched by inputting the cheat code {{code|N0CUT5}}{{note|the number zero, not the letter O}}. This code will apply across all save games until quitting the game application, and will reset when re-launching the game. | ||
+ | :* For [[Lego City Undercover]] (and possibly other games that have 7-character cheat codes{{cn}}), a blank space should be inserted after the code. | ||
{{References}} | {{References}} |
Latest revision as of 00:07, 10 February 2024
Developers | |
---|---|
Traveller's Tales | |
First release date | |
October 29, 2001[1] | |
Latest release date | |
2019 | |
Successor | |
nTT |
Video
Anti-aliasing (AA)
- Nvidia users can force SGSSAA in DirectX 9 regardless of Enhanced Graphics setting. For games earlier than 2008 (including The Complete Saga), see their individual game pages.
Force SGSSAA in Nu2 games from 2008 and later (Nvidia only)[2][3] |
---|
Notes
|
Game data and modding
Extracting game files
Use QuickBMS[4][5] |
---|
Notes
|
Patching executables to run extracted
Newer games require a modified executable in order to run with the DAT files extracted, a list is as follows:
- Lego Marvel's Avengers
- Lego Star Wars: The Force Awakens
- Lego Worlds
- The Lego Ninjago Movie Video Game
- Lego Marvel Super Heroes 2
- Lego The Incredibles
- Lego DC Super-Villains
- The Lego Movie 2 Videogame
These can be patched using TtTools [1] by dragging the game executable onto TTTools.exe
and selecting the third option to patch the EXE for the game you want to mod.
Other information
Allow skipping all cutscenes (N0CUT5)
- In most games from Lego Indiana Jones 2 onwards, cutscenes can be skipped ("Start/Pause", then "Tag") regardless of if they have already been watched by inputting the cheat code
N0CUT5
[Note 2]. This code will apply across all save games until quitting the game application, and will reset when re-launching the game.- For Lego City Undercover (and possibly other games that have 7-character cheat codes[citation needed]), a blank space should be inserted after the code.
Notes
- ↑ Newer games can have really long paths, so it may be necessary to extract somewhere like
C:\Nu
, then, if Long Paths are enabled, the folder can be moved to somewhere else after extraction. - ↑ the number zero, not the letter O
References
- ↑ Verified by User:SirYodaJedi on 2021-09-06
- The earliest known game to use the engine is Crash Bandicoot: The Wrath of Cortex, a console-only game which first released on the PS2 on this date in North America.
- ↑ 2.0 2.1 Verified by User:SirYodaJedi on 2020-04-04
- ↑ NVidia Profile Inspector - AA Flags
- ↑ LEGO Modding Tutorial: How to use QuickBMS in 2021 - YouTube - last accessed on 2022-05-22
- ↑ Verified by User:SirYodaJedi on 2022-02-26