Bionicle Heroes

From PCGamingWiki, the wiki about fixing PC games
Bionicle Heroes
Bionicle Heroes cover
Traveller's Tales
Eidos Interactive
Release dates
Windows November 14, 2006
Bionicle Heroes guide at StrategyWiki
Bionicle Heroes at Wikipedia
Subseries of Lego
Bionicle: The Game 2003
Bionicle Metru Nui: City of Legends - Stop the Morbuzakh 2005
Bionicle Heroes 2006

General information

Bionicle Wikia
Rock Raiders United - A fan forum for the classic Lego games. Mods and utilities can be downloaded from here, but an account is required (Defunct)


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM disc check

Essential improvements[edit]

Disable bloom effect[edit]

To disable it, you need to install HelixMod and use it to replace the bloom shader with a no-op.
Disabling bloom[citation needed]
  1. Download HelixMod.
  2. Unpack the archive to the installation folder
  3. Create a file named <path-to-game>\ShaderOverride\PixelShaders\41928EB1.txt containing the line ps_3_0
  4. Start the game

Skip intro videos[edit]

Skip intro videos[citation needed]
  1. Go to the installation folder.
  2. Delete or rename the Movies folder.

Game data[edit]

Configuration file(s) location[edit]

System Location

Save game data location[edit]

System Location

Video settings[edit]

Graphics option Option WSGF Notes
Widescreen resolution
Only 4:3 resolutions listed; see Widescreen resolution.
4K Ultra HD
Field of view (FOV)
See Windowed.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
2X, 4X, 8X options - method unknown.
Vertical sync (Vsync)
Seems to be always enabled.
60 FPS and 120+ FPS
Character animations may become buggy. See Run the game at screen refresh rate.

Widescreen resolution[edit]

Set resolution manually[1]
  1. Go to the configuration file(s) location.
  2. Open nuconfig.txt.
  3. Set NU_PCRESW and NU_PCRESH to the desired resolution.
  4. Set NU_PCWIDESCREEN to 1.


Force windowed[citation needed]
  1. Download and run DxWnd.
  2. Click on Edit, then Add.
  3. Set the name and executable path.
  4. Set the window position and size.
  5. Set Desktop for borderless fullscreen windowed.
  6. Click OK, then File and Save.

Input settings[edit]

Keyboard and mouse Native Notes
Somewhat limited.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
Full controller support
Controller remapping
Likes to randomly forget input mappings for no particular reason. Needs more testing.
Controller sensitivity
Controller Y-axis inversion
Same option for mouse and controller.
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Music and "effects", a.k.a. everything else
Surround sound
None of the characters in the game actually ever talk.
Closed captions
Mute on focus lost
Always on.


Language UI Audio Sub Notes

Issues fixed[edit]

Run the game at screen refresh rate[edit]

Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed]
  1. Install Special K by following the Special K Unofficial Guide.
  2. Start the game once and close it to allow the configuration file of Special K to be created.
  3. Open <path-to-game>\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\Bionicle.exe\SpecialK.ini depending on the installation method you used.
  4. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].

Other information[edit]


Technical specs Supported Notes
Direct3D 9
64-bit executable

System requirements[edit]

Minimum Recommended
Operating system (OS) 2000 XP
Processor (CPU) Intel Pentium 4 1.5 GHz
AMD Athlon XP
Intel Pentium 4 2.4 GHz
AMD Athlon 64
System memory (RAM) 256 MB 1 GB
Hard disk drive (HDD) 1.9 GB
Video card (GPU) Nvidia GeForce 3
ATI Radeon 9000
64 MB of VRAM
DirectX 9.0c compatible
Nvidia GeForce 6800 series
ATI Radeon X800 series
Sound (audio device) DirectX compatible