Difference between revisions of "Earth 2160"
From PCGamingWiki, the wiki about fixing PC games
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{{Fixbox/fix|Change registry settings|ref=<ref name="ExpackTest"/>}} | {{Fixbox/fix|Change registry settings|ref=<ref name="ExpackTest"/>}} | ||
# Take the resolution you plan on using, then divide it by the number of monitors wide your multi-monitor configuration is. For example, if you have a multi-monitor configuration which is 2 monitors wide by 1 monitor tall, and you intend to use a multi-monitor resolution of 3840x2160, divide 3840 by 2 to get 1920. | # Take the resolution you plan on using, then divide it by the number of monitors wide your multi-monitor configuration is. For example, if you have a multi-monitor configuration which is 2 monitors wide by 1 monitor tall, and you intend to use a multi-monitor resolution of 3840x2160, divide 3840 by 2 to get 1920. | ||
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# Go to <code>{{p|hkcu}}\Software\Reality Pump\Earth2160\Interface</code> | # Go to <code>{{p|hkcu}}\Software\Reality Pump\Earth2160\Interface</code> | ||
# Change the value of <code>MaxInterfaceWidth</code> to the number you got in Step 1. | # Change the value of <code>MaxInterfaceWidth</code> to the number you got in Step 1. | ||
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{{Fixbox/fix|Change registry settings|ref=<ref name="ExpackTest"/>}} | {{Fixbox/fix|Change registry settings|ref=<ref name="ExpackTest"/>}} | ||
# Take the resolution you plan on using, then divide its width by 2. For example, if you intend to use a resolution of 2560x1080, divide 2560 by 2 to get 1280. | # Take the resolution you plan on using, then divide its width by 2. For example, if you intend to use a resolution of 2560x1080, divide 2560 by 2 to get 1280. | ||
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# Go to <code>{{p|hkcu}}\Software\Reality Pump\Earth2160\Interface</code> | # Go to <code>{{p|hkcu}}\Software\Reality Pump\Earth2160\Interface</code> | ||
# Change the value of <code>MaxInterfaceWidth</code> to the number you got in Step 1.}} | # Change the value of <code>MaxInterfaceWidth</code> to the number you got in Step 1.}} |
Revision as of 02:50, 13 December 2016
Developers | |
---|---|
Reality Pump Studios | |
Publishers | |
Zuxxez Entertainment | |
Deep Silver | |
Engines | |
Earth-4 Engine | |
Release dates | |
Windows | June 3, 2005 |
macOS (OS X) | October 1, 2015[1] |
Linux | February 16, 2016[2] |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Earth | |
---|---|
Earth 2140 | 1997 |
Earth 2150: Escape from the Blue Planet | 2000 |
Earth 2150: The Moon Project | 2000 |
Earth 2150: Lost Souls | 2002 |
Earth 2160 | 2005 |
Key points
- Natively supports 4K and ultrawidescreen resolutions.
- In-game cutscenes are designed for 4:3 resolutions, causing display issues in any other resolution.
- All in-game cutscenes force a letterbox format, regardless of resolution.
General information
- Official Site
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums
Availability
Essential improvements
Skip intro videos
Instructions |
---|
Skip credits
- The game normally shows credits after the player chooses to exit the game.
Instructions |
---|
Enable anti-aliasing in Windowed mode
Instructions |
---|
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
- You may need to adjust registry settings for the UI to be non-stretched or illegible.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | |||
Online play | 8 | Requires an EarthNet account |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues unresolved
In-game cutscenes do not display correctly using non-4:3 resolutions
- When a non-4:3 resolution is used, in-game cutscenes will assume the resolution is still 4:3, causing various display issues.
Instructions |
---|
Issues fixed
Instructions |
---|
UI is stretched/illegible
Multi-monitor configuration
Instructions |
---|
Ultra-widescreen/4K Ultra HD
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 1.3, 2.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | 1.5 GHz | 2.0 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | DirectX 9.0c compatible Shader model 1.3 support |
ATI Radeon/X-series Nvidia GeForce 6600 Nvidia GeForce 6800 Shader model 2 support |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 12.04 LTS or SteamOS | |
Processor (CPU) | Intel/AMD Single Core CPU with 2.0 GHz | Intel/AMD Core Duo CPU with 2.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 2 GB | 2.5 GB |
Video card (GPU) | 128 MB of VRAM | 256 MB of VRAM Shader model 2.0 support |
- The Linux version uses Wine.[2]
References
Categories:
- Windows
- OS X
- Linux
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)