Duke Nukem Forever
Developers | |
---|---|
3D Realms | |
Triptych Games[1] | |
Gearbox Software | |
Multiplayer | Piranha Games[2] |
macOS (OS X) | Aspyr Media |
Publishers | |
2K Games | |
OS X | Aspyr Media |
Engines | |
Duke Engine|Unreal Engine 1|Duke Engine[3][4] | |
Release dates | |
Windows | June 13, 2011 |
macOS (OS X) | August 18, 2011 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Duke Nukem | |
---|---|
Duke Nukem | 1991 |
Duke Nukem II | 1993 |
Duke Nukem 3D | 1996 |
Duke Nukem: Manhattan Project | 2002 |
Duke Nukem Forever | 2011 |
Duke Nukem 3D: Megaton Edition | 2013 |
Duke Nukem 3D: 20th Anniversary World Tour | 2016 |
Duke Nukem Forever (2001) | 2022 |
Duke Nukem Forever: Restoration Project (unofficial) | Early access |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | Online multiplayer is not compatible with the Steam version. | |||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Hail to the Icons Parody Pack | ||
The Doctor Who Cloned Me |
Essential improvements
Skip intro videos
Delete/rename video files[citation needed] |
---|
|
Fix low mouse sensitivity
Configure user.ini |
---|
This game has extremely low mouse sensitivity on the highest setting, especially if pointer precision is disabled on Windows, and your mouse is not of high DPI.
You can also decrease |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\57900\remote\system.ini <Steam-folder>\userdata\<user-id>\57900\remote\user.ini |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/57900/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\57900\remote\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/57900/pfx/[Note 1] |
-
last.sav
is checkpoint save game -
progress.ini
keeps track of your finished chapters
Alternative option Windows
In some cases 1 folder is used for all |
---|
Save game data location
Configuration file(s) location
Statistics
Advice: Simply copy and paste the whole Skidrow-folder for the complete backup of your userfiles. |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Syncs save games. |
Video settings
Field of view (FOV)
Instructions[citation needed] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | Fan translation, download. | |||
Russian | Official localization by 1C-Softclub. | |||
Russian | Fan translation by «ENPY Studio». | |||
Spanish | ||||
Turkish | Fan translation. Details missing—please edit this page and add it. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | Requires an internet connection for authentication.[5] | |||
Online play | 8 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | For dedicated, install Dedicated Server under Tools in the Steam client. | |
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Nvidia 3D Vision | ||||
TriDef 3D |
Issues fixed
DukeForever.exe caused an EXCEPTION_ACCESS_VIOLATION
Can be caused by faulty .ini files[citation needed] |
---|
|
Broken vehicle physics
- On some PCs, certain vehicle jumps are impossible to successfully complete, even with correct timing and boost usage.
Enable Vsync[6] |
---|
Blurry graphics
Disable Post Special Effects[citation needed] |
---|
The game's depth of field effect results in unusually heavy blurring of the graphics. Disabling Post Special Effects will disable the depth of field and make the graphics much crisper, but will also disable tone mapping, bloom, and ambient occlusion. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Cutscenes | Bink Video | |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | Intel Core 2 Duo 2.0 GHz AMD Athlon 64 X2 2.0 GHz |
Intel Core 2 Duo 2.4 GHz AMD Athlon 64 X2 2.6 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce 7600 ATI Radeon HD 2600 256 MB of VRAM | Nvidia GeForce 8800 GTS ATI Radeon HD 3850 512 MB of VRAM |
Sound (audio device) | DirectX compatible |
- The x64 version of Windows XP is not supported.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.8 | 10.8.5 |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz | Intel Core 2 Quad 2.6 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce 8600 ATI Radeon 2600 256 MB of VRAM | 512 MB of VRAM |
- The Nvidia GeForce 9400M and Intel integrated video chipsets (including GMA 950) not supported.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/57900/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (57900) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ http://www.shacknews.com/chatty?id=23904881#item_23904881
- ↑ Duke Nukem Forever Interview with Gearbox Software - AusGamers.com
- ↑ Released Projects - Unreal Engine 1 - Beyond Unreal
- ↑ Verified by User:Suicide_machine on 2018-06-11
- They state Duke Nukem Forever as engine in game files and in interviews they use the term "Duke Engine", but it's closer in file structure to Unreal Engine 1 games with many issues either absorbed from later iterations of the engine or entirely unique.
- ↑ pc - Will Duke Nukem Forever support LAN games? - Arqade
- ↑ Steam Community Discussions - Monster truck will not make jump! - last accessed on September 29, 2016