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Difference between revisions of "Duke Nukem Forever"

From PCGamingWiki, the wiki about fixing PC games
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 +
{{disambig|the final game|the leaked 2001 builds|[[Duke Nukem Forever (2001)]]}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Duke Nukem Forever cover.jpg
 
|cover        = Duke Nukem Forever cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|3D Realms}}
 
{{Infobox game/row/developer|3D Realms}}
{{Infobox game/row/developer|Triptych Games|ref=<ref>http://www.shacknews.com/chatty?id=23904881#item_23904881</ref>}}
+
{{Infobox game/row/developer|Triptych Games|ref=<ref>https://www.shacknews.com/chatty?id=23904881#item_23904881</ref>}}
 
{{Infobox game/row/developer|Gearbox Software}}
 
{{Infobox game/row/developer|Gearbox Software}}
{{Infobox game/row/developer|Piranha Games|Multiplayer|ref=<ref>[http://www.ausgamers.com/features/read/2972677 Duke Nukem Forever Interview with Gearbox Software - AusGamers.com]</ref>}}
+
{{Infobox game/row/developer|Piranha Games|Multiplayer|ref=<ref>{{Refurl|url=http://www.ausgamers.com/features/read/2972677|title=Duke Nukem Forever Interview with Gearbox Software - AusGamers.com|date=May 2023}}</ref>}}
 
{{Infobox game/row/porter|Aspyr Media|OS X}}
 
{{Infobox game/row/porter|Aspyr Media|OS X}}
 
|publishers  =  
 
|publishers  =  
Line 12: Line 13:
 
{{Infobox game/row/publisher|Aspyr Media|OS X}}
 
{{Infobox game/row/publisher|Aspyr Media|OS X}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 1{{!}}Duke Engine|ref=<ref>[https://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/1#Projects Released Projects - Unreal Engine 1 - Beyond Unreal]</ref><ref>{{refcheck|user=Suicide_machine|date=2018-06-11|comment=They state Duke Nukem Forever as engine in game files and in interviews they use the term "Duke Engine", but it's closer in file structure to Unreal Engine 1 games with many issues either absorbed from later iterations of the engine or entirely unique.}}</ref>}}
+
{{Infobox game/row/engine|Unreal Engine 1|ref={{Note|note=They state Duke Nukem Forever as engine in game files and in interviews they use the term "Duke Engine", but it's closer in file structure to Unreal Engine 1 games with many issues either absorbed from later iterations of the engine or entirely unique.<ref>{{Refurl|url=https://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/1#Projects|title=Released Projects - Unreal Engine 1 - Beyond Unreal|date=May 2023}}</ref><ref>{{refcheck|user=Suicide_machine|date=2018-06-11|comment=}}</ref>}}}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|June 13, 2011}}
 
{{Infobox game/row/date|Windows|June 13, 2011}}
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{{Infobox game/row/reception|Metacritic|duke-nukem-forever|54}}
 
{{Infobox game/row/reception|Metacritic|duke-nukem-forever|54}}
 
{{Infobox game/row/reception|IGDB|duke-nukem-forever|55}}
 
{{Infobox game/row/reception|IGDB|duke-nukem-forever|55}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, FPS, Puzzle, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Adult, North America, Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | Duke Nukem }}
 
|steam appid  = 57900
 
|steam appid  = 57900
 
|gogcom id    =  
 
|gogcom id    =  
 
|official site= http://www.dukenukemforever.com/
 
|official site= http://www.dukenukemforever.com/
 +
|hltb        = 2924
 +
|lutris      = duke-nukem-forever
 
|strategywiki = Duke Nukem Forever
 
|strategywiki = Duke Nukem Forever
|mobygames    = duke-nukem-forever
+
|mobygames    = 51862
|hltb        = 2924
 
 
|wikipedia    = Duke Nukem Forever
 
|wikipedia    = Duke Nukem Forever
 
|winehq      = 13142
 
|winehq      = 13142
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Duke Nukem}}
+
 
 +
{{Introduction
 +
|introduction      = '''''{{PAGENAME}}''''' is a {{Glossary:First-person}} {{Glossary:Shooter}} game in the ''Duke Nukem'' series, co-developed by [[Company:3D Realms|3D Realms]], [[Company:Triptych Games|Triptych Games]], [[Company:Gearbox Software|Gearbox Software]] and [[Company:Piranha Games|Piranha Games]]. The game makes use of a heavily modified version of [[Engine:Unreal Engine 1|Unreal Engine 1]].
 +
 
 +
|release history  =
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
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{{ii}} All Windows versions require {{DRM|Steam}}.
 
{{ii}} All Windows versions require {{DRM|Steam}}.
  
 +
===Version differences===
 +
{{ii}} The '''Collection''' release includes the base game and both DLC.
 +
 +
==Monetization==
 
{{DLC|
 
{{DLC|
 +
{{DLC/row| Duke's Big Package |This pack granted an exclusive in-game content for customers who pre-ordered Duke Nukem Forever in North America which allowed the player to get access to "Big Heads", the "Ego Boost", and custom in-game T-shirts from the start of the game.| Windows, OS X }}
 
{{DLC/row| Hail to the Icons Parody Pack |  | Windows, OS X }}
 
{{DLC/row| Hail to the Icons Parody Pack |  | Windows, OS X }}
 
{{DLC/row| The Doctor Who Cloned Me |  | Windows, OS X }}
 
{{DLC/row| The Doctor Who Cloned Me |  | Windows, OS X }}
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===Skip intro videos===
 
===Skip intro videos===
 
{{Fixbox|description=Delete/rename video files|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Delete/rename video files|ref={{cn|date=July 2016}}|fix=
# Go to <code>{{p|game}}\Movies\</code>
+
# Go to {{file|{{p|game}}\Movies|folder}}.
 
# Delete or rename {{file|Attract.bik}}, {{file|Dice_Intro.bik}} and {{file|Legal.bik}}.
 
# Delete or rename {{file|Attract.bik}}, {{file|Dice_Intro.bik}} and {{file|Legal.bik}}.
 +
# Go to {{file|{{p|game}}\System|folder}}.
 +
# Delete or rename {{file|logo.bik}}.
 
}}
 
}}
  
 
===Fix low mouse sensitivity===
 
===Fix low mouse sensitivity===
 
{{Fixbox|description=Configure user.ini|fix=
 
{{Fixbox|description=Configure user.ini|fix=
This game has extremely low mouse sensitivity on the highest setting, especially if pointer precision is disabled on Windows, and your mouse is not of high DPI.
+
This game has extremely low mouse sensitivity on the highest setting, especially if pointer precision is disabled on Windows, and the mouse is not of high DPI.
# Open <code>{{p|steam}}\userdata\{{p|uid}}\57900\remote\user.ini</code>
+
# Open {{file|{{p|steam}}\userdata\{{p|uid}}\57900\remote\user.ini}}
 
# Set <code>MouseSensitivity</code> to your desired value above 10.000000
 
# Set <code>MouseSensitivity</code> to your desired value above 10.000000
You can also decrease <code>MouseAccelDampening</code>, as mouse smoothing makes overall sensitivity slower.
+
Optionally, decrease <code>MouseAccelDampening</code>, as mouse smoothing makes overall sensitivity slower.
 
Changing settings in-game reverts these changes and setting the file as read-only breaks the game.
 
Changing settings in-game reverts these changes and setting the file as read-only breaks the game.
Make this .ini edit after you have configured your key bindings etc.
+
Make this .ini edit after configuring key bindingd etc.
 
}}
 
}}
  
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{{Game data/saves|OS X|}}
 
{{Game data/saves|OS X|}}
 
}}
 
}}
{{ii}} <code>last.sav</code> is checkpoint save game
+
{{ii}} {{file|last.sav}} is the checkpoint save game.
{{ii}} <code>progress.ini</code> keeps track of your finished chapters
+
{{ii}} {{file|progress.ini}} keeps track of the finished chapters.
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
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|multimonitor notes        = Proper {{term|Hor+}} scaling natively supported. Select "unbound" for aspect ratio to use non-standard resolutions.
 
|multimonitor notes        = Proper {{term|Hor+}} scaling natively supported. Select "unbound" for aspect ratio to use non-standard resolutions.
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      = Proper {{term|Hor+}} scaling natively supported. Select "unbound" for aspect ratio to use non-standard resolutions. Cutscenes and menus are pillarboxed 16:9.<ref>[https://www.reddit.com/r/ultrawidemasterrace/comments/4gmrn6/some_duke_nukem_forever_219/ Some Duke Nukem Forever @ 21:9 : ultrawidemasterrace]</ref>
+
|ultrawidescreen notes      = Proper {{term|Hor+}} scaling natively supported. Select "unbound" for aspect ratio to use non-standard resolutions. Cutscenes and menus are pillarboxed 16:9.<ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/4gmrn6/some_duke_nukem_forever_219/|title=Some Duke Nukem Forever @ 21:9 : ultrawidemasterrace|date=9 June 2023}}</ref>
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
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|fov notes                  = 55° to 90°. Default is 75°. For higher values see [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = 55° to 90°. Default is 75°. For higher values see [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = Windowed resolution limited to 1200x900 (4:3), 1280x1024 (5:4), 1600x900 (16:9), 1680x1050 (16:10).<ref>[https://gaming.stackexchange.com/questions/25050/is-it-possible-to-run-the-game-windowed-at-1920x1080 Is it possible to run the game windowed at 1920x1080?]</ref><ref>[https://web.archive.org/web/20151029044327/http://forums.steampowered.com/forums/showthread.php?t=2028959 1080p in windowed mode? Is it possible? - Steam Users' Forums] (retrieved)</ref> It is possible to change the window size using external tools.<ref>[https://steamcommunity.com/discussions/forum/1/864980278005937412/ Play all your games in Windowed borderless mode.]</ref>
+
|windowed notes            = Windowed resolution limited to 1200x900 (4:3), 1280x1024 (5:4), 1600x900 (16:9), 1680x1050 (16:10).<ref>{{Refurl|url=https://gaming.stackexchange.com/questions/25050/is-it-possible-to-run-the-game-windowed-at-1920x1080|title=Is it possible to run the game windowed at 1920x1080?|date=May 2023}}</ref><ref>[https://web.archive.org/web/20151029044327/http://forums.steampowered.com/forums/showthread.php?t=2028959 1080p in windowed mode? Is it possible? - Steam Users' Forums] (retrieved)</ref> It is possible to change the window size using external tools.<ref>{{Refurl|url=https://steamcommunity.com/discussions/forum/1/864980278005937412/|title=Play all your games in Windowed borderless mode.|date=May 2023}}</ref>
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
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|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[FSAA]] and [[FXAA]]
 
|antialiasing notes        = [[FSAA]] and [[FXAA]]
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Off by default.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              = FPS Cap only in multiplayer, which is capped at 60 FPS. The singleplayer is uncapped. Vehicle speed is slower than intended at higher frame rates; at very high frame rates (well over ~150 fps or so), certain vehicle segments cannot be completed as jumps cannot be done properly. Vsync can be used to cap frame rate to the monitor's refresh rate for these sections.
 
|120 fps notes              = FPS Cap only in multiplayer, which is capped at 60 FPS. The singleplayer is uncapped. Vehicle speed is slower than intended at higher frame rates; at very high frame rates (well over ~150 fps or so), certain vehicle segments cannot be completed as jumps cannot be done properly. Vsync can be used to cap frame rate to the monitor's refresh rate for these sections.
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
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# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|user.ini}}.
 
# Open {{file|user.ini}}.
# Change all three instances of <code>DefaultFOV=90</code> to your desired value
+
# Change all three instances of <code>DefaultFOV=90</code> to the desired value.
 
}}
 
}}
  
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|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = unknown
 
|dualshock 4              = unknown
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|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|button prompts            = Xbox
 
|button prompts notes      =
 
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
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|separate volume notes    = Music, Sound FX, Dialog and VOIP
 
|separate volume notes    = Music, Sound FX, Dialog and VOIP
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = Up to 5.1 output;<ref>[https://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref> May require [[Glossary:Sound card#DirectSound hardware path|DirectSound 3D restoration software]].
+
|surround sound notes    = Up to 5.1 output;<ref>{{Refurl|url=https://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=May 2023}}</ref> May require [[Glossary:Sound card#DirectSound hardware path|DirectSound 3D restoration software]]. For HRTF, use DSOAL and set "channels" to "surround51" in ''alsoft.ini''.
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = true
+
|mute on focus lost      = always on
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
  
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  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Croatian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Fan translation. Available to [https://drive.google.com/file/d/1aKTfpbpWaMEeC3utmKy1daRcNRvcKCMx/view?usp=share_link download.]
 +
}}
 +
{{L10n/switch
 +
|language  = Czech
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Fan translation. Available to [https://www.idnes.cz/hry/cestiny/hry/duke-nukem-forever.A110714_112714_bw-cestiny-hry_zel/ download.]
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
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  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Hungarian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation. Available to [https://magyaritasok.hu/games/duke-nukem-forever download.]
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 267: Line 323:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = There is a mod that allows the pc version of the main campaign in Japanese, albeit without the dub that was avaliable on consoles [https://bcc.hatenablog.com/entry/20110718/p1]. There apparently was work done to make the dlc work in Japanese as well, but no links seem to remain.
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
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  |subtitles = hackable
 
  |subtitles = hackable
 
  |fan      = true
 
  |fan      = true
  |notes    = Fan translation, [https://grajpopolsku.pl/download/duke-nukem-forever/ download].
+
  |notes    = Fan translation. Available to [https://www.instalki.pl/gry/download/spolszczenia/Duke_Nukem_Forever-Spolszczenie.html/ download.]
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
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  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
  |subtitles = unknown
+
  |subtitles = true
  |notes    = Official localization by 1C-Softclub.  
+
  |notes    = Official translation by 1C-Softclub. Available to [https://www.playground.ru/duke_nukem_forever/file/rusifikator_duke_nukem_forever_professionalnyj_1c_softklab_tekst_zvuk-898421 download.]</br>There's also available an improved fan translation by «ENPY Studio» which contains uncensored strong language which official localization does not. It is available to download from [https://enpy.net/forum/files/file/89-duke-nukem-forever/ here.]
 
  |fan      =  
 
  |fan      =  
}}
 
{{L10n/switch
 
|language  = Russian
 
|interface = hackable
 
|audio    = false
 
|subtitles = hackable
 
|fan      = true
 
|notes    = [https://enpy.net/forum/files/file/89-duke-nukem-forever/ Fan translation by «ENPY Studio»].
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
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{{L10n/switch
 
{{L10n/switch
 
  |language  = Turkish
 
  |language  = Turkish
  |interface = true
+
  |interface = hackable
 
  |audio    = false
 
  |audio    = false
  |subtitles = true
+
  |subtitles = hackable
 
  |fan      = true
 
  |fan      = true
  |notes    =  
+
  |notes    = Fan translation. Available to [https://turkce-yama.com/duke-nukem-forever-turkce-yama.htm/ download.]
 
}}
 
}}
 
}}
 
}}
Line 319: Line 375:
 
|lan play players    =  
 
|lan play players    =  
 
|lan play modes      =  
 
|lan play modes      =  
|lan play notes      = Requires an internet connection for authentication.<ref>[https://gaming.stackexchange.com/questions/24301/will-duke-nukem-forever-support-lan-games pc - Will Duke Nukem Forever support LAN games? - Arqade]</ref>
+
|lan play notes      = Requires an internet connection for authentication.<ref>{{Refurl|url=https://gaming.stackexchange.com/questions/24301/will-duke-nukem-forever-support-lan-games|title=pc - Will Duke Nukem Forever support LAN games? - Arqade|date=May 2023}}</ref>
 
|online play          = true
 
|online play          = true
 
|online play players  = 8
 
|online play players  = 8
Line 392: Line 448:
 
# [[Steam#Toggle Steam Cloud per game|Turn off Steam Cloud]] for the game.
 
# [[Steam#Toggle Steam Cloud per game|Turn off Steam Cloud]] for the game.
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Delete both <code>system.ini</code> and <code>user.ini</code>.
+
# Delete both {{file|system.ini}} and {{file|user.ini}}.
 
# Launch the game
 
# Launch the game
# If everything goes well you can turn on Steam Cloud again
+
# Re-enable Steam Cloud if the problem is resolved.
 
}}
 
}}
  
 
===Broken vehicle physics===
 
===Broken vehicle physics===
{{ii}} At high fps, certain vehicle jumps are impossible to successfully complete, even with correct timing and boost usage.
+
{{ii}} At high framerates, certain vehicle jumps are impossible to successfully complete, even with correct timing and boost usage.
  
{{Fixbox|description=Enable Vsync and set refresh rate on 60hz|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/57900/discussions/0/541906348050166057/|title=Steam Community Discussions - Monster truck will not make jump!|date=September 29, 2016}}</ref>}}
+
{{Fixbox|description=Limiting the frame rate to 60fps|fix=
 +
* See [[Glossary:Frame rate (FPS)#Limit FPS|Frame Rate (FPS)]]
 +
}}
 +
{{Fixbox|description=Enable Vsync and set refresh rate to 60 Hz|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/57900/discussions/0/541906348050166057/|title=Steam Community Discussions - Monster truck will not make jump!|date=September 29, 2016}}</ref>}}
  
 
===Blurry graphics===
 
===Blurry graphics===
{{Fixbox|description=Disable Post Special Effects|ref={{cn|date=April 2017}}|fix=
+
{{Fixbox|description=Disable Post Special Effects|<ref>{{Refcheck|user=Dgrdsv|date=2024-04-15|comment=}}</ref>|fix=
 
The game's depth of field effect results in unusually heavy blurring of the graphics. Disabling Post Special Effects will disable the depth of field and make the graphics much crisper, but will also disable tone mapping, bloom, and ambient occlusion.
 
The game's depth of field effect results in unusually heavy blurring of the graphics. Disabling Post Special Effects will disable the depth of field and make the graphics much crisper, but will also disable tone mapping, bloom, and ambient occlusion.
 
}}
 
}}
 +
 +
{{Fixbox|description=Re-enable developer console and use a console command to disable depth of field effect only|<ref>{{Refcheck|user=Dgrdsv|date=2024-04-15|comment=Works with the Steam version}}</ref>|fix=
 +
# Download [https://www.nexusmods.com/dukenukemforever/mods/4 Console Downgrader] mod and follow the installation instructions provided on its page.
 +
# In game press the key you've chosen for the <code><nowiki>| Type</nowiki></code> command to open developer console, delete the default input prefix <code>Say</code> from it and type <code>r_dofpow 0</code> followed by {{Key| Enter }}
 +
{{ii}} This will effectively disable the depth of field post-processing effect while keeping all other post-processing effects active.
 +
{{ii}} The console command will have to be re-entered on every game launch. The result persist on level changes however.
 +
}}
 +
 +
===Mods===
 +
* [https://www.moddb.com/mods/duke-nukem-forever-enhanced Duke Nukem Forever: Enhanced] - This mod overhauls the gameplay while also adding quick saves,removes weapon limit and Depth of Field effect for new post processing effects
  
 
==Other information==
 
==Other information==
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9
+
|direct3d versions      = 9.0c
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 430: Line 499:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|mac os x powerpc app  =  
+
|mac os x powerpc app  = unknown
 
|macos intel 32-bit app = true
 
|macos intel 32-bit app = true
 
|macos intel 64-bit app = false
 
|macos intel 64-bit app = false
|macos app notes        = 32-bit only.<ref>[https://support.aspyr.com/hc/en-us/articles/360000214186 MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support]</ref>
+
|macos arm app          = unknown
 +
|macos app notes        = 32-bit only.<ref>{{Refurl|url=https://support.aspyr.com/hc/en-us/articles/360000214186|title=MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support|date=9 June 2023}}</ref>
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 06:32, 15 April 2024

This page is for the final game. For the leaked 2001 builds, see Duke Nukem Forever (2001).

Duke Nukem Forever
Duke Nukem Forever cover
Developers
3D Realms
Triptych Games[1]
Gearbox Software
Multiplayer Piranha Games[2]
macOS (OS X) Aspyr Media
Publishers
2K Games
1C-SoftClub
OS X Aspyr Media
Engines
Unreal Engine 1[Note 1]
Release dates
Windows June 13, 2011
macOS (OS X) August 18, 2011
Reception
Metacritic 54
IGDB 55
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Puzzle, Shooter
Themes Adult, North America, Sci-fi
Series Duke Nukem
Duke Nukem Forever on HowLongToBeat
Duke Nukem Forever on IGDB
Duke Nukem Forever guide on StrategyWiki
Duke Nukem Forever on MobyGames
Duke Nukem Forever on Wikipedia
Duke Nukem
Duke Nukem 1991
Duke Nukem II 1993
Duke Nukem 3D 1996
Duke Nukem: Manhattan Project 2002
Duke Nukem Forever 2011
Duke Nukem 3D: Megaton Edition 2013
Duke Nukem 3D: 20th Anniversary World Tour 2016
Duke Nukem Forever (2001) 2022
Duke Nukem Forever: Restoration Project (unofficial) Early access

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Duke Nukem Forever is a first-person shooter game in the Duke Nukem series, co-developed by 3D Realms, Triptych Games, Gearbox Software and Piranha Games. The game makes use of a heavily modified version of Unreal Engine 1.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
macOS (OS X)
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Gamesplanet logo.svg
Icon overlay.png
Windows
macOS (OS X)
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)
Mac App Store (unavailable)
Icon overlay.png
Online multiplayer is not compatible with the Steam version.
macOS (OS X)
All Windows versions require Steam DRM.

Version differences

The Collection release includes the base game and both DLC.

Monetization

DLC and expansion packs

Name Notes
Duke's Big Package This pack granted an exclusive in-game content for customers who pre-ordered Duke Nukem Forever in North America which allowed the player to get access to "Big Heads", the "Ego Boost", and custom in-game T-shirts from the start of the game.
Windows
macOS (OS X)
Hail to the Icons Parody Pack
Windows
macOS (OS X)
The Doctor Who Cloned Me
Windows
macOS (OS X)

Essential improvements

Skip intro videos

Delete/rename video files[citation needed]
  1. Go to <path-to-game>\Movies.
  2. Delete or rename Attract.bik, Dice_Intro.bik and Legal.bik.
  3. Go to <path-to-game>\System.
  4. Delete or rename logo.bik.

Fix low mouse sensitivity

Configure user.ini

This game has extremely low mouse sensitivity on the highest setting, especially if pointer precision is disabled on Windows, and the mouse is not of high DPI.

  1. Open <Steam-folder>\userdata\<user-id>\57900\remote\user.ini
  2. Set MouseSensitivity to your desired value above 10.000000

Optionally, decrease MouseAccelDampening, as mouse smoothing makes overall sensitivity slower. Changing settings in-game reverts these changes and setting the file as read-only breaks the game. Make this .ini edit after configuring key bindingd etc.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows <Steam-folder>\userdata\<user-id>\57900\remote\system.ini
<Steam-folder>\userdata\<user-id>\57900\remote\user.ini
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/57900/pfx/[Note 2]

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\57900\remote\
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/57900/pfx/[Note 2]
last.sav is the checkpoint save game.
progress.ini keeps track of the finished chapters.

Save game cloud syncing

System Native Notes
Steam Cloud
Syncs save games.

Video

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Proper Hor+ scaling natively supported. Select "unbound" for aspect ratio to use non-standard resolutions.
Ultra-widescreen
Proper Hor+ scaling natively supported. Select "unbound" for aspect ratio to use non-standard resolutions. Cutscenes and menus are pillarboxed 16:9.[5]
4K Ultra HD
Field of view (FOV)
55° to 90°. Default is 75°. For higher values see Field of view (FOV).
Windowed
Windowed resolution limited to 1200x900 (4:3), 1280x1024 (5:4), 1600x900 (16:9), 1680x1050 (16:10).[6][7] It is possible to change the window size using external tools.[8]
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FSAA and FXAA
Vertical sync (Vsync)
Off by default.
60 FPS and 120+ FPS
FPS Cap only in multiplayer, which is capped at 60 FPS. The singleplayer is uncapped. Vehicle speed is slower than intended at higher frame rates; at very high frame rates (well over ~150 fps or so), certain vehicle segments cannot be completed as jumps cannot be done properly. Vsync can be used to cap frame rate to the monitor's refresh rate for these sections.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Open user.ini.
  3. Change all three instances of DefaultFOV=90 to the desired value.

Input

In-game general control settings.
In-game general control settings.
In-game key map settings.
In-game key map settings.
In-game gamepad settings.
In-game gamepad settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music, Sound FX, Dialog and VOIP
Surround sound
Up to 5.1 output;[9] May require DirectSound 3D restoration software. For HRTF, use DSOAL and set "channels" to "surround51" in alsoft.ini.
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Croatian
Fan translation. Available to download.
Czech
Fan translation. Available to download.
French
German
Hungarian
Fan translation. Available to download.
Italian
Japanese
There is a mod that allows the pc version of the main campaign in Japanese, albeit without the dub that was avaliable on consoles [1]. There apparently was work done to make the dlc work in Japanese as well, but no links seem to remain.
Polish
Fan translation. Available to download.
Russian
Official translation by 1C-Softclub. Available to download.
There's also available an improved fan translation by «ENPY Studio» which contains uncensored strong language which official localization does not. It is available to download from here.
Spanish
Turkish
Fan translation. Available to download.

Network

Multiplayer types

Type Native Players Notes
LAN play
Requires an internet connection for authentication.[10]
Online play
8 Versus

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
For dedicated, install Dedicated Server under Tools in the Steam client.
Direct IP

VR support

3D modes State GG3D Notes
Nvidia 3D Vision
TriDef 3D
vorpX
G3D, DirectVR
Officially supported game, see official vorpx game list.
Devices
3RD Space Gaming Vest

Issues fixed

DukeForever.exe caused an EXCEPTION_ACCESS_VIOLATION

Can be caused by faulty .ini files[citation needed]
  1. Turn off Steam Cloud for the game.
  2. Go to the configuration file(s) location.
  3. Delete both system.ini and user.ini.
  4. Launch the game
  5. Re-enable Steam Cloud if the problem is resolved.

Broken vehicle physics

At high framerates, certain vehicle jumps are impossible to successfully complete, even with correct timing and boost usage.
Limiting the frame rate to 60fps
Enable Vsync and set refresh rate to 60 Hz[11]

Blurry graphics

Disable Post Special Effects

The game's depth of field effect results in unusually heavy blurring of the graphics. Disabling Post Special Effects will disable the depth of field and make the graphics much crisper, but will also disable tone mapping, bloom, and ambient occlusion.

Re-enable developer console and use a console command to disable depth of field effect only
  1. Download Console Downgrader mod and follow the installation instructions provided on its page.
  2. In game press the key you've chosen for the | Type command to open developer console, delete the default input prefix Say from it and type r_dofpow 0 followed by Enter
This will effectively disable the depth of field post-processing effect while keeping all other post-processing effects active.
The console command will have to be re-entered on every game launch. The result persist on level changes however.

Mods

  • Duke Nukem Forever: Enhanced - This mod overhauls the gameplay while also adding quick saves,removes weapon limit and Depth of Field effect for new post processing effects

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
32-bit only.[12]

Middleware

Middleware Notes
Audio Miles Sound System
Cutscenes Bink Video
Multiplayer Steamworks

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Core 2 Duo 2.0 GHz
AMD Athlon 64 X2 2.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce 7600
ATI Radeon HD 2600
256 MB of VRAM
Sound (audio device) DirectX compatible
The x64 version of Windows XP is not supported.
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6.8
Processor (CPU) Intel Core 2 Duo 2.4 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce 8600
ATI Radeon HD 2600
256 MB of VRAM
The Nvidia GeForce 9400M and Intel integrated video chipsets (including GMA 950) not supported.


Notes

  1. They state Duke Nukem Forever as engine in game files and in interviews they use the term "Duke Engine", but it's closer in file structure to Unreal Engine 1 games with many issues either absorbed from later iterations of the engine or entirely unique.[3][4]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References