Difference between revisions of "Doom 64 EX"
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|anisotropic = limited | |anisotropic = limited | ||
|anisotropic notes = On/Off toggle. Amount unknown.<br/>Includes option to disable blurry bilinear texture filtering.{{note|note=In-game “linear” texture filtering uses 4-point bilinear filtering, rather than the 3-point bilinear filtering used on the Nintendo 64.<ref>[https://www.doomworld.com/forum/topic/70150-doom-64-ex-looks-a-lot-better-pixelated/?tab=comments#comment-1305799 Doom 64 EX looks a lot better pixelated. - Doom General - Doomworld]<br/>"I don't think the original filtering applied from the N64 matches the bilinear which the port uses, I feel the pc bilinear is making it look worse than the N64's own filtering."</ref> This results in more increased texture aliasing.<ref>[http://filthypants.blogspot.com/2014/12/n64-3-point-texture-filtering-in.html Filthy Pants: A Computer Blog: N64 3-Point Texture Filtering in mupen64plus-libretro]</ref>|name="bash"}} | |anisotropic notes = On/Off toggle. Amount unknown.<br/>Includes option to disable blurry bilinear texture filtering.{{note|note=In-game “linear” texture filtering uses 4-point bilinear filtering, rather than the 3-point bilinear filtering used on the Nintendo 64.<ref>[https://www.doomworld.com/forum/topic/70150-doom-64-ex-looks-a-lot-better-pixelated/?tab=comments#comment-1305799 Doom 64 EX looks a lot better pixelated. - Doom General - Doomworld]<br/>"I don't think the original filtering applied from the N64 matches the bilinear which the port uses, I feel the pc bilinear is making it look worse than the N64's own filtering."</ref> This results in more increased texture aliasing.<ref>[http://filthypants.blogspot.com/2014/12/n64-3-point-texture-filtering-in.html Filthy Pants: A Computer Blog: N64 3-Point Texture Filtering in mupen64plus-libretro]</ref>|name="bash"}} | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Force in GPU control panel.<br/>On Nvidia cards, forced [[SGSSAA|Transparency SGSSAA]] is blurry on oblique angles. Use [[Nvidia Profile Inspector]] to force {{code|8xS}}, {{code|8xSQ}}, {{code|16xS}}, or {{code|32xS}} HSAA (Hybrid Sampled Antialiasing) in '''Antialiasing - Setting''' instead, leaving transparency supersampling disabled.<ref>{{Refcheck|user=SirYodaJedi|date=2019-08-12|comment=The blurring is quite noticeable. I have not noticed any issues yet caused by the LOD bias adjustment that Nvidia HSAA (and D3D Supersampling) force.}}</ref> |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = |
Revision as of 01:23, 12 August 2019
Developers | |
---|---|
Midway Games | |
Windows | Samuel "Kaiser" Villarreal |
macOS (OS X) | Samuel "Kaiser" Villarreal |
Engines | |
Kex Engine | |
Release dates | |
Windows | September 5, 2011 |
macOS (OS X) | February 9, 2014[1] |
Linux | TBA |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Although this fan-made port is available for free, it requires data from the Doom 64 ROM in order to work.
- Great port that includes widescreen support, higher frame-rate, mouse look, and controller support.
- Mouse aiming has been rendered broken on Windows 10 after Fall Creators update. Use the SDL fix.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
- Must be compiled manually to run on Linux. See the GitHub page for more information.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.cfg[Note 1] |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\doomsav*.dsg[Note 1] |
macOS (OS X) | |
Linux |
Video settings
Ultra-widescreen
Instructions[citation needed] |
---|
Notes
|
Field of view (FOV)
Instructions[citation needed] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Mouse aiming not working on Windows 10
- After the Fall Creators update on Windows 10, mouse aiming has rendered broken without this fix.
Download the Win32 version of SDL version 1.2.15 and replace the outdated SDL .dll files in <path-to-game> with ones from the zip archive[2][3]
|
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.2 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FluidSynth | for MIDI playback |
Input | SDL | 1.2 |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, 2000, XP, Vista | |
Processor (CPU) | 600 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 32 MB of VRAM OpenGL 1.2 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Doom64 EX 2.4 Mac OS Version Available - Doom64 EX - last accessed on August 28, 2016
- ↑ Doom 64 EX mouse not working - Doom64EX
- ↑ Verified by User:AmethystViper on December 10, 2017
- Applying the SDL fix provided by dotfloat has addressed the mouse aiming issue under Windows 10 after the Fall Creator's update.