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Difference between revisions of "Deadlight: Director's Cut"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Save game data location: global location first)
m
 
(13 intermediate revisions by 7 users not shown)
Line 10: Line 10:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|June 21, 2016}}
 
{{Infobox game/row/date|Windows|June 21, 2016}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|deadlight-directors-cut|rating}}
 +
{{Infobox game/row/reception|OpenCritic|2811/deadlight-directors-cut|67}}
 +
{{Infobox game/row/reception|IGDB|deadlight-directors-cut|69}}
 
|taxonomy    =  
 
|taxonomy    =  
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | No microtransactions}}
{{Infobox game/row/taxonomy/modes            | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/perspectives      | Side view }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/genres            | Action, Platform }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | North America, Post-apocalyptic, Zombies }}
 
{{Infobox game/row/taxonomy/series            | Deadlight }}
 
{{Infobox game/row/taxonomy/series            | Deadlight }}
 
|steam appid  = 423950
 
|steam appid  = 423950
 
|steam appid side  =  
 
|steam appid side  =  
 
|gogcom id    = 1230412827
 
|gogcom id    = 1230412827
 +
|gogcom id side =
 +
|official site= http://www.deadlightgame.com/deadlight.php
 +
|winehq      = 18416
 +
|hltb        = 2348
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = deadlight-directors-cut
+
|mobygames    = 81147
 
|wikipedia    = Deadlight
 
|wikipedia    = Deadlight
|winehq      = 18416
 
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      = '''''Deadlight: Director's Cut''''' is a remastered version of the 2012 game ''[[Deadlight]]'', featuring tweaked controls and animations, the Nightmare difficulty mode and the Survival Arena game mode.
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
Line 49: Line 64:
 
===Skip intro videos===
 
===Skip intro videos===
 
{{Fixbox|description=Delete/rename video files|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=}}</ref>|fix=
 
{{Fixbox|description=Delete/rename video files|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=}}</ref>|fix=
# Go to <code>{{p|game}}\LOTDGame\Movies\</code>
+
# Go to {{folder|{{p|game}}\LOTDGame\Movies}}.
# Delete or rename <code>splash_screen_01.bk2</code>, <code>splash_screen_02.bk2</code>, <code>splash_screen_03.bk2</code>, <code>splash_screen_04.bk2</code>, <code>splash_screen_05.bk2</code> and <code>tequila_logo.bk2</code>.
+
# Delete or rename {{file|splash_screen_01.bk2}}, {{file|splash_screen_02.bk2}}, {{file|splash_screen_03.bk2}}, {{file|splash_screen_04.bk2}}, {{file|splash_screen_05.bk2}} and {{file|tequila_logo.bk2}}.
 
}}
 
}}
  
Line 67: Line 82:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             = true
+
|gog galaxy               = true
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Deadlight Director's Cut Graphics Settings.jpg|Graphics settings.}}
 
{{Image|Deadlight Director's Cut Graphics Settings.jpg|Graphics settings.}}
{{Video settings
+
{{Video
 
|wsgf link                  = https://www.wsgf.org/dr/deadlight-directors-cut/en
 
|wsgf link                  = https://www.wsgf.org/dr/deadlight-directors-cut/en
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
Line 109: Line 124:
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 123: Line 141:
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
{{Fixbox|description=Bind FOV values to hotkeys|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=At 21:9, pressing F2 works to achieve vertical FOV parity with 16:9.}}</ref>|fix=
 
{{Fixbox|description=Bind FOV values to hotkeys|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=At 21:9, pressing F2 works to achieve vertical FOV parity with 16:9.}}</ref>|fix=
# Open <code>{{P|userprofile\Documents}}\My Games\UnrealEngine3\LOTDGame\Config\LOTDInput.ini</code> in a text editor.
+
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|LOTDInput.ini}} with a text editor.
 
# Add the following lines under '''<code>[Engine.PlayerInput]</code>'''
 
# Add the following lines under '''<code>[Engine.PlayerInput]</code>'''
 
#: <code>Bindings=(Name="F1",Command="FOV 70",Control=False,Shift=False,Alt=False)</code>
 
#: <code>Bindings=(Name="F1",Command="FOV 70",Control=False,Shift=False,Alt=False)</code>
Line 138: Line 157:
 
{{Fixbox|description=Change frame rate smoothing|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=Setting MaxSmoothedFrameRate to 76 resulted in 76 FPS shown by Nvidia Shadowplay.}}</ref>|fix=
 
{{Fixbox|description=Change frame rate smoothing|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=Setting MaxSmoothedFrameRate to 76 resulted in 76 FPS shown by Nvidia Shadowplay.}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].  
 
# Go to the [[#Game data|configuration file(s) location]].  
# Open <code>LOTDEngine.ini</code>.
+
# Open {{file|LOTDEngine.ini}} with a text editor.
 
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Save the file.
 
# Save the file.
Line 144: Line 163:
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
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|invert controller y-axis  = false
 
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
Line 190: Line 209:
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|button prompts            = Xbox
 
|button prompts notes      =
 
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
Line 210: Line 227:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
Line 223: Line 240:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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  |subtitles = hackable
 
  |subtitles = hackable
 
  |fan      = true
 
  |fan      = true
  |notes    = Fan translation, [http://grajpopolsku.pl/download/deadlight_dc/ download].
+
  |notes    = Fan translation, [https://grajpopolsku.pl/download/deadlight_dc/ download].
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 289: Line 308:
 
  |subtitles = hackable
 
  |subtitles = hackable
 
  |notes    = [https://enpy.net/forum/files/file/85-deadlight/ Fan translation by «ENPY Studio»]
 
  |notes    = [https://enpy.net/forum/files/file/85-deadlight/ Fan translation by «ENPY Studio»]
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation by Tribo Gamer, [https://joao13traducoes.com/2023/08/pc-deadlight-directors-cut-tribo-gamer/ Download]
 
  |fan      = true
 
  |fan      = true
 
}}
 
}}
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|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  =  
+
|shader model versions  = 3.0
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = true
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = false
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
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|multiplayer notes=  
 
|multiplayer notes=  
 
}}
 
}}
 
  
 
==System requirements==
 
==System requirements==
Line 348: Line 377:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 7 64-bit
+
|minOS    = 7
 
|minCPU  = Intel Core 2 Duo 2.4 GHz
 
|minCPU  = Intel Core 2 Duo 2.4 GHz
 
|minRAM  = 2 GB
 
|minRAM  = 2 GB
Line 357: Line 386:
 
|minSM    = 3.0
 
|minSM    = 3.0
  
|recOS    = 8, 10 64-bit
+
|recOS    = 8, 10
 
|recCPU  = Intel Core 2 Duo 2.6 GHz
 
|recCPU  = Intel Core 2 Duo 2.6 GHz
 
|recRAM  =  
 
|recRAM  =  
Line 369: Line 398:
  
 
{{References}}
 
{{References}}
[[Category:GOG.com Enhancement Project]]
+
{{GOG.com Enhancement Project}}

Latest revision as of 09:41, 17 September 2023

Deadlight: Director's Cut
Deadlight: Director's Cut cover
Developers
Tequila Works
Abstraction Games
Publishers
Deep Silver
Engines
Unreal Engine 3
Release dates
Windows June 21, 2016
Reception
OpenCritic 67
IGDB 69
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Side view
Controls Direct control
Genres Action, Platform
Art styles Realistic
Themes North America, Post-apocalyptic, Zombies
Series Deadlight
Deadlight: Director's Cut on HowLongToBeat
Deadlight: Director's Cut on IGDB
Deadlight: Director's Cut on MobyGames
Deadlight: Director's Cut on Wikipedia
Deadlight
Deadlight 2012
Deadlight: Director's Cut 2016

Deadlight: Director's Cut is a remastered version of the 2012 game Deadlight, featuring tweaked controls and animations, the Nightmare difficulty mode and the Survival Arena game mode.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Skip intro videos

Delete/rename video files[1]
  1. Go to <path-to-game>\LOTDGame\Movies.
  2. Delete or rename splash_screen_01.bk2, splash_screen_02.bk2, splash_screen_03.bk2, splash_screen_04.bk2, splash_screen_05.bk2 and tequila_logo.bk2.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\UnrealEngine3\LOTDGame\Config\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/423950/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\UnrealEngine3\LOTDGame\Save\
Steam <Steam-folder>\userdata\<user-id>\423950\remote\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/423950/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
See Field of view (FOV).
Ultra-widescreen
Vert-. See Field of view (FOV) to compensate.
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
16x by default. Can't be altered in-game.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS
See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Bind FOV values to hotkeys[2]
  1. Go to the configuration file(s) location.
  2. Open LOTDInput.ini with a text editor.
  3. Add the following lines under [Engine.PlayerInput]
    Bindings=(Name="F1",Command="FOV 70",Control=False,Shift=False,Alt=False)
    Bindings=(Name="F2",Command="FOV 86",Control=False,Shift=False,Alt=False)
    Bindings=(Name="F3",Command="FOV 100",Control=False,Shift=False,Alt=False)
    Bindings=(Name="F4",Command="FOV 110",Control=False,Shift=False,Alt=False)
    Bindings=(Name="F5",Command="FOV 124",Control=False,Shift=False,Alt=False)
  4. Save the changes.
  5. Press F1 - F5 in the game to switch between the FOV values.
Setting other values and keys is also possible.

High frame rate

Change frame rate smoothing[3]
  1. Go to the configuration file(s) location.
  2. Open LOTDEngine.ini with a text editor.
  3. Search and change bSmoothFrameRate to FALSE or raise MaxSmoothedFrameRate value.
  4. Save the file.
For more information, see the Unreal Engine 3 page.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Polish
Fan translation, download.
Spanish
Russian
Fan translation by «ENPY Studio»
Brazilian Portuguese
Fan translation by Tribo Gamer, Download

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Interface Scaleform
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo 2.4 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) 512 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Rose on 2019-07-30
  2. Verified by User:Rose on 2019-07-30
    At 21:9, pressing F2 works to achieve vertical FOV parity with 16:9.
  3. Verified by User:Rose on 2019-07-30
    Setting MaxSmoothedFrameRate to 76 resulted in 76 FPS shown by Nvidia Shadowplay.