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Difference between revisions of "Cloudpunk"

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|120 fps notes              = Physics simulation runs at fixed 60 fps
 
|120 fps notes              = Physics simulation runs at fixed 60 fps
 
|hdr                        = false
 
|hdr                        = false
|hdr notes                  = <ref>{{Refurl|url=https://steamcommunity.com/app/746850/discussions/0/2269194717037196125/|title=steamcommunity.com|date=26 May 2023}}</ref>
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|hdr notes                  = <ref>{{Refurl|url=https://steamcommunity.com/app/746850/discussions/0/2269194717037196125/|title=Steam Community|date=26 May 2023}}</ref>
 
|ray tracing                = unknown
 
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{{ii}} '''Culling accuracy''' : how accurately the system determines which objects are currently "seen" by the camera and which would be hidden behind other objects.
 
{{ii}} '''Culling accuracy''' : how accurately the system determines which objects are currently "seen" by the camera and which would be hidden behind other objects.
{{ii}} '''Culling precision''' : when moving the camera, prediction tries to determine what can be seen next and keeps more objects visible. This can help prevent enabling/disabling objects too often.<ref>{{Refurl|url=https://steamcommunity.com/app/746850/discussions/0/2270321250023924074/|title=steamcommunity.com|date=26 May 2023}}</ref>
+
{{ii}} '''Culling precision''' : when moving the camera, prediction tries to determine what can be seen next and keeps more objects visible. This can help prevent enabling/disabling objects too often.<ref>{{Refurl|url=https://steamcommunity.com/app/746850/discussions/0/2270321250023924074/|title=Steam Community|date=26 May 2023}}</ref>
 
{{ii}} Culling calculations are done by the GPU.<ref>https://steamcommunity.com/app/746850/discussions/0/2269194717040117042/#c2269194717040672657</ref>
 
{{ii}} Culling calculations are done by the GPU.<ref>https://steamcommunity.com/app/746850/discussions/0/2269194717040117042/#c2269194717040672657</ref>
  

Revision as of 01:04, 28 May 2023

Cloudpunk
Cloudpunk cover
Developers
ION LANDS
Engines
Unity[Note 1]
Release dates
Windows April 23, 2020
Reception
Metacritic 73
OpenCritic 69
IGDB 75
Taxonomy
Perspectives Third-person
Controls Direct control
Genres Adventure
Themes Cyberpunk
Cloudpunk on HowLongToBeat
Cloudpunk on IGDB
Cloudpunk on MobyGames
Cloudpunk on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/746850/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Ion Lands\Cloudpunk\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/746850/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
[2]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
On by default, for fullscreen exclusive set launch option "-window-mode exclusive"
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Physics simulation runs at fixed 60 fps
High dynamic range display (HDR)
[3]
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Culling accuracy : how accurately the system determines which objects are currently "seen" by the camera and which would be hidden behind other objects.
Culling precision : when moving the camera, prediction tries to determine what can be seen next and keeps more objects visible. This can help prevent enabling/disabling objects too often.[4]
Culling calculations are done by the GPU.[5]

Input

Keyboard binding
Keyboard binding
Gamepad binding
Gamepad binding

Audio

Sound settings
Sound settings

Audio feature State Notes
Separate volume controls
Music, environment, voice, UI
Surround sound
mono, stereo, surround, quad, 5.1, 7.1, Prologic DTS
Subtitles
Closed captions
Mute on focus lost
If run in background set to on
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Hungarian
Italian
Japanese
Korean
Russian
Spanish
Turkish
Brazilian Portuguese

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-4130
AMD FX-4300
System memory (RAM) 8 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon R9 285
2 GB of VRAM
DirectX 11 compatible
Shader model 5.1 support
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2018.4.29[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References