Difference between revisions of "Cemu"
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|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = via Graphics Packs (Not available for all games) | |anisotropic notes = via Graphics Packs (Not available for all games) | ||
− | |antialiasing = | + | |antialiasing = limited |
− | |antialiasing notes = via Graphics Packs (Not available for all games) | + | |antialiasing notes = Per-game basis. May be configured via Graphics Packs (Not available for all games) |
|upscaling = unknown | |upscaling = unknown | ||
|upscaling tech = | |upscaling tech = | ||
Line 74: | Line 74: | ||
|vsync = true | |vsync = true | ||
|vsync notes = Double or triple buffered. | |vsync notes = Double or triple buffered. | ||
− | |60 fps = | + | |60 fps = limited |
− | |60 fps notes = via Graphics Packs (Not available for all games) | + | |60 fps notes = Per-game basis. May be configured via Graphics Packs (Not available for all games) |
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = via Graphics Packs ( | + | |120 fps notes = via Graphics Packs (Not available for all games) |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = |
Revision as of 12:08, 6 October 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This article is about the emulation of a console or deprecated PC platform on Windows, macOS (OS X), or Linux.
Developers | |
---|---|
Team Cemu | |
Release dates | |
Windows | October 13, 2015 |
Linux | August 24, 2022 |
macOS (OS X) | September 23, 2022 |
Key points
- Emulator for Wii U
- Over 40% of Wii U games are considered playable and 12% are considered perfect[1]
- Open Source
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
- Linux port is planned[2]
- Has a built-in auto-updater.
- Cemu Source Code (GitHub)
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\mlc01\usr\save\[Note 1] %USERPROFILE%\Documents\mlc01\usr\save\[Note 2] |
macOS (OS X) | |
Linux |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Separate Windows for TV and Gamepad view | ||
Ultra-widescreen | via Graphics Packs (Not available for all games) | ||
4K Ultra HD | via Graphics Packs (Not available for all games) | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | via Graphics Packs (Not available for all games) | ||
Anti-aliasing (AA) | Per-game basis. May be configured via Graphics Packs (Not available for all games) | ||
Vertical sync (Vsync) | Double or triple buffered. | ||
60 FPS | Per-game basis. May be configured via Graphics Packs (Not available for all games) | ||
120+ FPS | via Graphics Packs (Not available for all games) | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Supports SDL, WGI, XInput, DirectInput, DSUClient, Wii Remotes and Gamecube Controllers. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | via Graphics Packs (Not available for all games) | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | via Graphics Packs (Not available for all games) | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers | Wii Remotes native. Others via workarounds | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Up to 8 Input Devices |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Different Sliders for Gamepad and TV audio. | |
Surround sound | TV output only | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Catalan | ||||
Simplified Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Swedish | ||||
Turkish |
Issues fixed
Stuttering every time a new shader is loaded in the game
Use shader caches[3] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 4.5 | |
Vulkan | 1.1 | Recommended for AMD GPUs. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound, XAudio2 | |
Input | SDL2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | ||
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.5 compatible |
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ Legacy default location
References
- ↑ Cemu Compatibility List Cemu Compatibility List - last accessed on May 2023
- ↑ wiki.cemu.info - last accessed on 9 June 2023
- ↑ Verified by User:Keith on 2023-09-27