Difference between revisions of "Badland: Game of the Year Edition"
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Revision as of 08:32, 10 September 2016
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Developers | |
---|---|
Frogmind | |
Release dates | |
Windows | May 26, 2015 |
macOS (OS X) | May 26, 2015[citation needed] |
Linux | May 26, 2015[citation needed] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Czech | ||||
Finnish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | 2.0 GHz CPU (Dual Core recommended) | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | Graphics Card made within the last 5 years (Pixel Shader 2.0, Vertex Shader 2.0) |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.8 | |
Processor (CPU) | Intel based Mac | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | Graphics Card made within the last 5 years (Pixel Shader 2.0, Vertex Shader 2.0) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 2.0 GHz 64bit CPU (Dual Core recommended) | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | Graphics Card made within the last 5 years (Pixel Shader 3.0, Vertex Shader 3.0) |