Azure Striker Gunvolt
From PCGamingWiki, the wiki about fixing PC games
Revision as of 09:58, 13 August 2018 by Garrbot (talk | contribs) (→Input settings: updated template usage)
Developers | |
---|---|
Inti Creates | |
Release dates | |
Windows | August 28, 2015 |
Warnings
- This game requires an internet connection on launch.
Key points
- Esc instantly closes the game in fullscreen; a prompt appears in windowed mode to confirm exiting the game.
- Used to be mostly a direct port from the 3DS version which brought in some odd design decisions. See Widescreen resolution and Input settings for more information.
- Build 2765014 has brought some improvements from the Nintendo Switch port, including 16:9 widescreen and 60 FPS.[1]
General information
- Official site - English
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
AZURE STRIKER GUNVOLT OFFICIAL SOUNDTRACK | The game's original soundtrack plus a bonus track. | |
AZURE PHOSPHORESCENCE | Extra vocal tracks based from the game. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\save\gv_config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\*.bin[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Build 2765014 features support for 16:9 widescreen and the menus all fit in a single screen similarly to the Nintendo Switch port.
- Some assets are directly ported from 3DS version while others are remade in much higher resolution. See in-game general screenshot for demonstration, where buttons and text on sides are higher quality than the rest of the assets.
Input settings
Launcher controller rebinding. Keyboard rebinding is identical, excluding right stick skill activation as regular buttons can be used.
- Xbox/Nintendo button prompts are always shown.
- Controller uses Japanese style/Nintendo layout where secondary button (DualShock O, Xbox B) is used as an confirmation while primary button (DualShock X, Xbox A) as cancel.[2]
- Developer is actively trying to solve controller issues and have released several patches to solve controller rebinding issues for multiple controllers. If you are having problems with controller, contact developer via e-mail.
Audio settings
Localizations
- If Japanese voices aren't selected, almost all cutscene dialogue are cut out.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | Audio can only be used with Japanese or English texts. | |||
Portuguese | ||||
Russian |
Issues fixed
Very low frame-rate
- This should have been dealt with update Build 756226[3] and Build 760608.[4] Developer suggests turning off V-sync if the issue remains.
Game process running in background after closing the game
- The game would remain running in the background despite closing the game down. This issue should be addressed with Build 2770885.[5]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, 7, 8, 8.1, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 512 MB of VRAM DirectX 9.0c compatible |
|
Other | Microsoft Xbox 360 Controller |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/388800/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (388800) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Update (Build 2765014) - last accessed on May 12, 2018
- ↑ Verified by User:AmethystViper on January 30, 2017
- Although its possible to swap A and B buttons for better menu controls, not all modes and menus will work with the changes made in the configuration launcher nor changes from in-game Options.
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 756226) - last accessed on December 10, 2016
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 760608) - last accessed on December 10, 2016
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 2770885) - last accessed on May 14, 2018