Azure Striker Gunvolt

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Azure Striker GUNVOLT
Azure Striker GUNVOLT cover
Inti Creates
Release dates
Windows August 28, 2015
Azure Striker Gunvolt guide at StrategyWiki
Azure Striker Gunvolt at Wikipedia
Azure Striker Gunvolt 2015
Mighty Gunvolt 2015

Key points

Esc instantly closes the game in fullscreen; a prompt appears in windowed mode to confirm exiting the game.
Mostly a direct port from the 3DS version which brings in some odd design decisions. See Widescreen resolution and Input settings for more information.
Frame rate is capped at 30 FPS.

General information

Official site - English
Steam Community Discussions


Source DRM Notes Keys OS
Icon overlay.png
All versions require Steam DRM.

Downloadable content (DLC) and expansions

Name Notes
AZURE STRIKER GUNVOLT OFFICIAL SOUNDTRACK The game's original soundtrack plus a bonus track.
AZURE PHOSPHORESCENCE Extra vocal tracks based from the game.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\save\gv_config.ini

Save game data location[edit]

System Location
Windows <path-to-game>\save\*.bin

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Launcher graphics settings.
Launcher graphics settings.
Graphics option Option Notes
Widescreen resolution
See Widescreen resolution.
4K Ultra HD
Field of view (FOV)
Borderless fullscreen windowed
Use Borderless Gaming. The launcher window will be stretched, however the game window will confine itself to the selected resolution.[1]
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Frame rate is capped at 30 FPS.
Color blind mode

Widescreen resolution[edit]

Main game is ~15:9 (3DS aspect ratio) shared to either single or two virtual screens, which can be toggled with F5.
With mode where main screen is bigger, it's possible to freely adjust screens position by holding Alt and the more important screen is brought to bigger screen space (e.g. pausing). It's also possible to manually switch screen places with F6.
If two screen mode is used background space is filled with static image up to selected resolution.
Some assets are directly ported from 3DS version while others are much higher quality. See in-game general screenshot for demonstration, where buttons and text on sides are higher quality than the rest of the assets.

Input settings[edit]

In-game general settings.
In-game general settings.
Launcher controller rebinding. Keyboard rebinding is identical, excluding right stick skill activation as regular buttons can be used.
Launcher controller rebinding. Keyboard rebinding is identical, excluding right stick skill activation as regular buttons can be used.
Xbox/Nintendo button prompts are always shown.
Controller uses Japanese style/Nintendo layout where secondary button (DualShock O, Xbox B) is used as an confirmation while primary button (DualShock X, Xbox A) as cancel.[2]
Developer is actively trying to solve controller issues and have released several patches to solve controller rebinding issues for multiple controllers. If you are having problems with controller, contact developer via email.
Keyboard and mouse Native Notes
Added with build 795287.[3] Buttons are bound into controller buttons. Skill activation keys are bound to F1-F4 and cannot be remapped.
Mouse acceleration
Mouse not used in game.
Mouse sensitivity
Mouse input in menus
Partial. Launcher is false, and in-game only things on "clickable screen" can be clicked.
Mouse Y-axis inversion
Controller support
DirectInput only. Remove/disable all DirectInput controllers to use XInput compatible controller.
Full controller support
Screen layout change requires F5 and F6. Quitting the game requires Esc or Alt+F4.
Controller remapping
Both launcher (bind controller buttons into Xbox 360 controller buttons) and in-game (change buttons in game action).
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Can be toggled in some circumstances with a button.
Closed captions
Mute on focus lost


Launcher language settings.
Launcher language settings.
If Japanese voices aren't selected, almost all cutscene dialogue are cut out.
Language UI Audio Sub Notes
Audio can only be used with Japanese or English texts.

Issues fixed[edit]

Really low framerate[edit]

This should have been dealt with update build 756226[4] and build 760608.[5] Developer suggests turning off V-sync if the issue remains.

Other information[edit]


Technical specs Supported Notes
Direct3D 9
64-bit executable

System requirements[edit]

Operating system (OS) XP, 7, 8, 8.1, 10
Processor (CPU) 2 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce
512 MB of VRAM
DirectX 9.0c compatible
Other Microsoft Xbox 360 Controller


  1. Verified by User:AmethystViper on Decemember 10, 2016
    Tested Borderless Gaming on the game, and despite the initial launcher being stretched, the game window rendered properly running in the native desktop resolution.
  2. Verified by User:AmethystViper on January 30, 2017
    Although its possible to swap A and B buttons for better menu controls, not all modes and menus will work with the changes made in the configuration launcher nor changes from in-game Options.
  3. Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Steam Ver. September Update (Build 795287) - last accessed on December 10, 2016
  4. Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 756226) - last accessed on December 10, 2016
  5. Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 760608) - last accessed on December 10, 2016