Availability
- All versions require Ubisoft Connect, Denuvo Anti-Tamper, and VMProtect DRM.
Version differences
Standard Edition
- Includes the base game and the Child of Two Worlds DLC as a pre-order bonus.
Gold Edition
- Includes the contents of the Standard Edition and the Season Pass.
Ultimate Edition
- Includes the contents of the Gold Edition, the Sarentu Heritage Cosmetic Pack and the Sarentu Hunter Equipment Pack DLCs.
Monetization
DLC and expansion packs
Name |
Notes |
|
Child of Two Worlds |
Included with pre-orders. |
|
Season Pass |
Included with the Gold and Ultimate editions of the game. |
|
DLC 1 |
Upcoming DLC. Included with the Season Pass. |
|
DLC 2 |
Upcoming DLC. Included with the Season Pass. |
|
Sarentu Heritage Cosmetic Pack |
Included with the Ultimate Edition. |
|
Sarentu Hunter Equipment Pack |
Included with the Ultimate Edition. |
|
Microtransactions
Type |
Notes |
Boost
| Utility items can be purchased with Tokens to provide early-game weapons and armor. [2] |
Cosmetic
| Ikran, Armor, and Weapon skins can be purchased using Tokens. [2] |
Currency
| Tokens can be purchased in bundles for real money, at a base rate of 500 Tokens per $4.99 USD [2] |
Game data
Configuration file(s) location
Save game data location
Video
Graphics feature |
State |
Notes |
Widescreen resolution |
|
|
Multi-monitor |
|
Rendering on multi-monitor setups is supported via AMD Eyefinity and Nvidia Surround technologies.[4] |
Ultra-widescreen |
|
Cutscenes are pillarboxed to 16:9. See Ultrawidescreen Fix/Remove Pillarboxes for a solution. |
4K Ultra HD |
|
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Field of view (FOV) |
|
Slider with 60-105° horizontal FOV range |
Windowed |
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Borderless fullscreen windowed |
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Anisotropic filtering (AF) |
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Some level of anisotropic filtering seem to be always in use without any apparent in-game option to control it |
Anti-aliasing (AA) |
|
Game has TAA, FSR 3.0 Native and DLAA options |
High-fidelity upscaling |
|
TAAU, FSR 3.0, DLSS 3.5 FSR 3.0 (with Frame Generation), DLSS 3.5 (no Frame Generation, no Ray Reconstruction)[4] |
Vertical sync (Vsync) |
|
Full, half-rate, third-rate and quarter-rate options |
60 FPS and 120+ FPS |
|
|
High dynamic range display (HDR) |
|
HDR Peak Brightness 100 - 5000 nits slider, HDR Peak Brightness UI 100 - 1000 nits slider |
Ray tracing (RT) |
|
Features ray-traced global illumination[5], reflections[6], and contact sun shadows[7]. The game is using Massive's software implementation of ray tracing on GPUs without ray tracing support. |
- A more demanding "Unobtanium" graphics preset can be unlocked with a
-unlockmaxsettings
command line option.[4]
{{Fixbox|description=Hex Edit Game Executable|fix=
- Before editing, make a backup of the
afop.exe
and afop_plus.exe
file in case the modifications go wrong.
- Go to
<path-to-game>
- Open
afop.exe
(or afop_plus.exe
for Ubisoft+ users) with a HexEditor (HxD)
- Press Ctrl+F
- Select
Hex Values
tab
- Select Search direction
Forward
- Search for the first instance of
39 8E E3 3F
, should be at offset 034CB3F0
(offset found on the left side)
- Replace
39 8E E3 3F
with the value for your resolution
- Save the file, Ctrl+S
Ini Edit to disable both of these visual effects
|
- Before editing, make a backup of the "graphic settings.cfg" file in case of error.
- Go to %UserProfile%/Documents\My Games\AFOP
- Open graphic settings.cfg
- Edit the Vignette value to read false: "vignette = false,"
- Add in the following line within the "Graphics" section, not including quotes: "["chromatic aberration"] = false,"
|
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Master Volume, Dialogue Volume, Music Volume, SFX Volume. |
Surround sound |
|
Presets: Headphones, TV Speakers, Soundbar, Hifi Stereo Speakers, Surround System. Night Mode toggle for reduced dynamic range.
[8] |
Subtitles |
|
Size: Small, Medium, Large. Background Contrast slider. Speaker Direction toggle. |
Closed captions |
|
|
Mute on focus lost |
|
Toggle in settings |
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Arabic |
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Simplified Chinese |
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Traditional Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
12 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
10, 11 |
10, 11 |
Processor (CPU) |
AMD Ryzen 5 3600 @ 3.6 GHz Intel Core i7-8700K @ 3.7 GHz |
AMD Ryzen 5 5600X @ 3.7 GHz Intel Core i5-11600KK @ 3.9 GHz |
System memory (RAM) |
16 GB (running dual-channel mode) |
16 GB (running dual-channel mode) |
Hard disk drive (HDD) |
90 GB (SSD) |
90 GB (SSD) |
Video card (GPU) |
AMD RX 5700 (8 GB) Intel Arc A750 (8 GB, with ReBAR on) NVIDIA GeForce GTX 1070 (8 GB) DirectX 12 compatible
| AMD RX 6700 XT (12 GB) NVIDIA GeForce RTX 3060 Ti (8 GB) DirectX 12 compatible |
- A 64-bit operating system is required.
- Minimum is for 30 FPS at 1080p, Low graphics preset, AMD FSR 2 set to Quality.[9]
- Recommended is for 60 FPS at 1080p, High graphics preset, AMD FSR 2 set to Quality. [9]
References