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Difference between revisions of "Arthur's Quest: Battle for the Kingdom"

From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/reception|Metacritic|arthurs-quest-battle-for-the-kingdom|rating}}
 
{{Infobox game/row/reception|Metacritic|arthurs-quest-battle-for-the-kingdom|rating}}
 
{{Infobox game/row/reception|OpenCritic|link|rating}}
 
{{Infobox game/row/reception|OpenCritic|link|rating}}
{{Infobox game/row/reception|IGDB||}}
+
{{Infobox game/row/reception|IGDB|arthurs-quest-battle-for-the-kingdom|rating}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
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|official site=  
 
|official site=  
 
|hltb        =  
 
|hltb        =  
|igdb        =
 
 
|mobygames    = 13507
 
|mobygames    = 13507
 
|strategywiki =  
 
|strategywiki =  
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|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = false
+
|widescreen resolution      = hackable
|widescreen resolution notes= Setting a custom resolution in {{file|{{p|game}}/autoexec.cfg}} gives a {{term|stretched}} image. HUD and menus are {{term|Hor+}} however.
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
|multimonitor              = false
+
|multimonitor              = hackable
|multimonitor notes        = {{term|Stretched}}.
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
|ultrawidescreen            = false
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      = {{term|Stretched}}.
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
|4k ultra hd                = false
+
|4k ultra hd                = hackable
|4k ultra hd notes          ={{term|Stretched}}.
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = false
+
|windowed                  = hackable
|windowed notes            =  
+
|windowed notes            = Add the line <code>"Windowed" "1"</code> in {{file|{{p|game}}/autoexec.cfg}}.
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = false
 
|120 fps                    = false
|120 fps notes              = Game logic is tied to frame rate.
+
|120 fps notes              = Game logic is tied to frame rate, so several issues happen, like increased game speed, cutscenes run faster than the voiceovers, etc.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 +
{{Fixbox|description=Edit autoexec.cfg|ref=<ref name="alphayellow">{{Refcheck|user=AlphaYellow|date=2024-02-24}}</ref>|fix=
 +
# Open {{file|{{p|game}}/autoexec.cfg}}.
 +
# Edit the lines <code>"GameScreenHeight"</code>, <code>"GameScreenWidth"</code>, <code>"SCREENWIDTH"</code> and <code>"SCREENHEIGHT"</code> to the desired values.
 +
# Save the file.
 +
 +
'''Notes'''
 +
{{ii}} HUD and menus are {{term|pixel-based}}.
 +
{{--}} Image is {{term|stretched}} by default. Use the [https://community.pcgamingwiki.com/files/file/2911-arthurs-quest-battle-for-the-kingdom-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
 
}}
 
}}
  

Revision as of 16:38, 24 February 2024

Arthur's Quest: Battle for the Kingdom
Arthur's Quest: Battle for the Kingdom cover
Developers
3LV Games
Publishers
ValuSoft
Engines
LithTech Talon
Release dates
Windows August 26, 2002
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Adventure
Art styles Stylized
Themes Fantasy, Medieval
Arthur's Quest: Battle for the Kingdom on IGDB
Arthur's Quest: Battle for the Kingdom on MobyGames
Arthur's Quest: Battle for the Kingdom on Wikipedia

Arthur's Quest: Battle for the Kingdom is a singleplayer first-person action and adventure game.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Windowed
Add the line "Windowed" "1" in <path-to-game>/autoexec.cfg.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Game logic is tied to frame rate, so several issues happen, like increased game speed, cutscenes run faster than the voiceovers, etc.
High dynamic range display (HDR)

Widescreen resolution

Edit autoexec.cfg[1]
  1. Open <path-to-game>/autoexec.cfg.
  2. Edit the lines "GameScreenHeight", "GameScreenWidth", "SCREENWIDTH" and "SCREENHEIGHT" to the desired values.
  3. Save the file.

Notes

HUD and menus are pixel-based.
Image is stretched by default. Use the FOV fix for an unstretched Hor+ image.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Mouse movement jumping pixels/stuttering

Use dinputto8[2]
  1. Download and extract dinput.dll to the main game folder.
  2. Go ingame, open the mouse options in Controls, set Mouse Smoothing to the maximum and reduce Mouse Sensitivity until the jitter is largely gone.

Other information

API

Technical specs Supported Notes
Direct3D 7 Despite the official system requirements, the game uses Direct3D 7 for rendering.[3]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System 3.0.0.0

System requirements

Windows
Minimum
Operating system (OS) 98, ME, XP
Processor (CPU) Intel Pentium 450 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 250 MB
Video card (GPU) 12 MB of VRAM
DirectX 8.1 compatible
Sound (audio device) DirectX 8.1 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2024-02-24
  2. Verified by User:AlphaYellow on 2023-12-26
  3. Verified by User:AlphaYellow on 2023-12-26