Difference between revisions of "All Zombies Must Die!"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
(added VR support section) |
||
Line 135: | Line 135: | ||
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = unknown | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = hackable | ||
+ | |nvidia 3d vision notes = Use [http://helixmod.blogspot.co.nz/2012/03/all-zombies-must-die.html Helix Mod: All Zombies Must Die!] | ||
+ | |tridef 3d = unknown | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = unknown | ||
+ | |iz3d notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |creative senz3d = | ||
+ | |creative senz3d notes = | ||
+ | |leap motion controller = | ||
+ | |leap motion controller notes= | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |razer hydra = | ||
+ | |razer hydra notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
}} | }} | ||
Revision as of 09:57, 25 May 2015
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Doublesix Games | |
Release dates | |
Windows | March 12, 2012 |
All Zombies Must Die! | |
---|---|
Burn Zombie Burn! | 2010 |
All Zombies Must Die! | 2011 |
All Zombies Must Die!: Scorepocalypse | 2012 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Steam | Series bundle (game is included but not shown).[1] |
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/204140/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/204140/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op Shared-screen. |
||
LAN play | ||||
Online play |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | Use Helix Mod: All Zombies Must Die! |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 256 MB | |
Video card (GPU) | 128 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/204140/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (204140) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.