Difference between revisions of "Abuse"
From PCGamingWiki, the wiki about fixing PC games
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|cover = Abuse Cover.png | |cover = Abuse Cover.png | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|Crack dot Com|ref=<ref> | + | {{Infobox game/row/developer|Crack dot Com|ref=<ref>{{Refurl|url=https://web.archive.org/web/19961101112019/http://www.crack.com/games/index.html|title=GAMES PAGE - Crack dot Com (retrieved)|date=May 2023}}</ref>}} |
|publishers = | |publishers = | ||
+ | {{Infobox game/row/publisher|Origin Systems|ref=<ref>{{Refurl|url=https://web.archive.org/web/19970330134551/http://www.origin.ea.com/crackdotcom/index.html|title=Abuse by Crack dot Com - ORIGIN (retrieved)|date=May 2023}}</ref>}} | ||
+ | {{Infobox game/row/publisher|Bungie Software|Mac OS|ref=<ref>{{Refurl|url=https://web.archive.org/web/19970210022242/http://www.bungie.com/products/abuse/abuse.html|title=Abuse for Macintosh (retrieved)|date=May 2023}}</ref><ref name=mac>[https://web.archive.org/web/19961101111903/http://crack.com/about/index.html#crack_ports Crack development platforms and ports (retrieved)]</ref>}} | ||
{{Infobox game/row/publisher|RedHat|Linux|ref=<ref>[https://web.archive.org/web/19961228204657/http://www.redhat.com/linux-info/pkglist/rh40_i386/Games/ rh40_i386: Games (retrieved)]</ref>}} | {{Infobox game/row/publisher|RedHat|Linux|ref=<ref>[https://web.archive.org/web/19961228204657/http://www.redhat.com/linux-info/pkglist/rh40_i386/Games/ rh40_i386: Games (retrieved)]</ref>}} | ||
− | |||
− | |||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Abuse Engine}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|DOS| | + | {{Infobox game/row/date|DOS|February 29, 1996}} |
− | {{Infobox game/row/date|Linux| | + | {{Infobox game/row/date|Linux|1996}} |
{{Infobox game/row/date|Mac OS|October 1996|ref=<ref name=mac/>}} | {{Infobox game/row/date|Mac OS|October 1996|ref=<ref name=mac/>}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Side view }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | TPS }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
− | |strategywiki = | + | |hltb = 161 |
+ | |strategywiki = Abuse | ||
+ | |mobygames = 389 | ||
|wikipedia = Abuse (video game) | |wikipedia = Abuse (video game) | ||
|winehq = | |winehq = | ||
+ | |license = | ||
}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
− | + | |release history = The source code was released in public domain in 1997, allowing third-party ports and modifications.<ref>{{Refurl|url=https://web.archive.org/web/19971210102029/http://crack.com/press/press8.html|title=July 12, 1997 - Crack dot Com (retrieved)|date=May 2023}}</ref> | |
− | {{ | + | |
+ | |current state = | ||
+ | }} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | DRM-free | | | DOS, Mac OS, Linux }} |
− | |||
}} | }} | ||
+ | {{ii}} A [https://www.classicdosgames.com/game/Abuse.html shareware version] is available. | ||
− | == | + | ==Essential improvements== |
− | + | ===Abuse SDL=== | |
− | + | {{ii}} [http://antonior-software.blogspot.com/2016/05/abuse-1996-sdl-port-09a.html Abuse SDL] is an updated version of the game ported to SDL2, it allows for modern OS support, higher resolutions, gamepad support, and a multitude of bug fixes and enhancements. Note that there is no support for multiplayer. | |
− | + | {{ii}} For Windows, everything is provided in a single download. For OS X and Linux, the [https://github.com/antrad/Abuse_1996 source code] for the port needs to be downloaded and compiled. | |
− | Note that there is no support for multiplayer. | ||
− | + | ===FRABS (Free Abuse)=== | |
+ | {{ii}} A standalone fan made single player campaign based on the shareware release. Contains levels and assets from the shareware version, as well as fan made assets and over 20 levels. Download available [https://web.archive.org/web/20010124070000/http://www.cs.uidaho.edu/~cass0664/fRaBs/ here]. | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|DOS|{{p|game}}}} |
− | {{Game data/ | + | {{Game data/config|Mac OS|}} |
− | {{Game data/ | + | {{Game data/config|Linux|}} |
}} | }} | ||
{{XDG|unknown}} | {{XDG|unknown}} | ||
Line 50: | Line 69: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|DOS|{{p|game}}}} |
− | {{Game data/ | + | {{Game data/saves|Mac OS|}} |
− | {{Game data/ | + | {{Game data/saves|Linux|}} |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 73: | Line 92: | ||
|fov notes = | |fov notes = | ||
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = [[# | + | |windowed notes = Use [[#Abuse SDL|Abuse SDL]]. On by default. Can be toggled using {{Key|F10}}. |
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = [[# | + | |borderless windowed notes = Use [[#Abuse SDL|Abuse SDL]]. See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = [[# | + | |vsync notes = Use [[#Abuse SDL|Abuse SDL]]. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|60 fps = hackable | |60 fps = hackable | ||
− | |60 fps notes = [[# | + | |60 fps notes = Use [[#Abuse SDL|Abuse SDL]]. Note that the game was designed to run at 15 FPS. As such, Abuse SDL by default sets the physics update speed to 65 ms (or 15 FPS) to prevent it from breaking. |
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = [[# | + | |120 fps notes = Use [[#Abuse SDL|Abuse SDL]]. See the note above. |
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 91: | Line 115: | ||
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
− | {{ii}} These instructions are for [[# | + | {{ii}} These instructions are for [[#Abuse SDL|Abuse SDL]] only |
− | {{Fixbox| | + | |
− | + | {{Fixbox|description=Modify config.txt|ref={{cn|date=July 2016}}|fix= | |
# Go to {{code|{{p|game}}\user}}. | # Go to {{code|{{p|game}}\user}}. | ||
− | # Open | + | # Open {{code|config.txt}}. |
# Change the value of {{code|fullscreen}} from {{Key|0}} to {{Key|1}}. | # Change the value of {{code|fullscreen}} from {{Key|0}} to {{Key|1}}. | ||
# Save the changes made and launch the game. | # Save the changes made and launch the game. | ||
Line 101: | Line 125: | ||
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
− | {{ii}} These instructions are for [[# | + | {{ii}} These instructions are for [[#Abuse SDL|Abuse SDL]] only |
− | {{Fixbox| | + | |
− | + | {{Fixbox|description=Modify config.txt|ref={{cn|date=July 2016}}|fix= | |
# Go to {{code|{{p|game}}\user}}. | # Go to {{code|{{p|game}}\user}}. | ||
− | # Open | + | # Open {{code|config.txt}}. |
# Change the value of {{code|vsync}} from {{Key|0}} to {{Key|1}}. | # Change the value of {{code|vsync}} from {{Key|0}} to {{Key|1}}. | ||
# Save the changes made and launch the game. | # Save the changes made and launch the game. | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = hackable | |key remap = hackable | ||
− | |key remap notes = [[# | + | |key remap notes = Use [[#Abuse SDL|Abuse SDL]]. See [[#Remapping|Remapping]]. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 122: | Line 146: | ||
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
|controller support = hackable | |controller support = hackable | ||
− | |controller support notes = [[# | + | |controller support notes = Use [[#Abuse SDL|Abuse SDL]] for XInput support. Can be toggled using {{Key|F8}}. |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
|controller remap = hackable | |controller remap = hackable | ||
− | |controller remap notes = [[# | + | |controller remap notes = Use [[#Abuse SDL|Abuse SDL]]. See [[#Controller remapping|Controller remapping]]. |
|controller sensitivity = hackable | |controller sensitivity = hackable | ||
− | |controller sensitivity notes= [[# | + | |controller sensitivity notes= Use [[#Abuse SDL|Abuse SDL]]. See [[#Controller sensitivity|Controller sensitivity]]. |
|invert controller y-axis = n/a | |invert controller y-axis = n/a | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = true | ||
+ | |other controllers notes = | ||
+ | |other button prompts = false | ||
+ | |other button prompts notes= | ||
|controller hotplug = false | |controller hotplug = false | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = false | |haptic feedback = false | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | | | + | |simultaneous input = unknown |
− | | | + | |simultaneous input notes = |
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
===[[Glossary:Remapping|Remapping]]=== | ===[[Glossary:Remapping|Remapping]]=== | ||
− | {{ii}} These instructions are for [[# | + | {{ii}} These instructions are for [[#Abuse SDL|Abuse SDL]] only |
{{ii}} Some keys are hardwired and cannot be changed. See the {{code|README.txt}} file in {{code|{{p|game}}}} for a full list | {{ii}} Some keys are hardwired and cannot be changed. See the {{code|README.txt}} file in {{code|{{p|game}}}} for a full list | ||
− | {{Fixbox| | + | |
− | + | {{Fixbox|description=Modify config.txt|ref={{cn|date=July 2016}}|fix= | |
# Go to {{code|{{p|game}}\user}}. | # Go to {{code|{{p|game}}\user}}. | ||
− | # Open | + | # Open {{code|config.txt}}. |
# Under the {{code|; Key mappings}} header, change the values of the commands to the desired key(s). | # Under the {{code|; Key mappings}} header, change the values of the commands to the desired key(s). | ||
#* A list of special keys available can be found in the included {{code|README.txt}} file. | #* A list of special keys available can be found in the included {{code|README.txt}} file. | ||
Line 157: | Line 211: | ||
===[[Glossary:Remapping|Controller remapping]]=== | ===[[Glossary:Remapping|Controller remapping]]=== | ||
− | {{ii}} These instructions are for [[# | + | {{ii}} These instructions are for [[#Abuse SDL|Abuse SDL]] only |
− | {{Fixbox| | + | |
− | + | {{Fixbox|description=Modify config.txt|ref={{cn|date=July 2016}}|fix= | |
# Go to {{code|{{p|game}}\user}}. | # Go to {{code|{{p|game}}\user}}. | ||
− | # Open | + | # Open {{code|config.txt}}. |
# Under the {{code|; Button mappings}} header, change the values of the commands to the desired button(s). | # Under the {{code|; Button mappings}} header, change the values of the commands to the desired button(s). | ||
#* A list of of the button names to be used can be found in the included {{code|README.txt}} file in {{code|{{p|game}}}}. | #* A list of of the button names to be used can be found in the included {{code|README.txt}} file in {{code|{{p|game}}}}. | ||
Line 167: | Line 221: | ||
}} | }} | ||
− | ===Controller sensitivity=== | + | ===[[Glossary:Controller|Controller sensitivity]]=== |
− | {{ii}} These instructions are for [[# | + | {{ii}} These instructions are for [[#Abuse SDL|Abuse SDL]] only |
− | {{Fixbox| | + | |
− | + | {{Fixbox|description=Modify config.txt|ref={{cn|date=July 2016}}|fix= | |
# Go to {{code|{{p|game}}\user}}. | # Go to {{code|{{p|game}}\user}}. | ||
− | # Open | + | # Open {{code|config.txt}}. |
# Change the value of {{code|ctr_rst_s}} to the desired sensitivity. | # Change the value of {{code|ctr_rst_s}} to the desired sensitivity. | ||
# Save the changes made and launch the game. | # Save the changes made and launch the game. | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
Line 190: | Line 244: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | |red book cd audio = | ||
+ | |red book cd audio notes = | ||
}} | }} | ||
Line 201: | Line 259: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
Line 255: | Line 312: | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
− | |vulkan | + | |vulkan versions = |
− | |vulkan | + | |vulkan notes = |
|dos modes = VGA | |dos modes = VGA | ||
|dos modes notes = | |dos modes notes = | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | | | + | |windows 32-bit exe = hackable |
− | |64-bit | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = Requires a sourceport. See [[#Abuse SDL|Abuse SDL]]. | ||
+ | |mac os x powerpc app = unknown | ||
+ | |macos intel 32-bit app = unknown | ||
+ | |macos intel 64-bit app = true | ||
+ | |macos arm app = true | ||
+ | |macos app notes = Requires a sourceport.<ref>{{Refurl|url=https://formulae.brew.sh/formula/abuse|title=abuse — Homebrew Formulae|date=1 March 2022}}</ref> | ||
+ | |linux powerpc app = unknown | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
+ | |linux 68k app = unknown | ||
+ | |linux executable notes = | ||
+ | |mac os powerpc app = unknown | ||
+ | |mac os 68k app = true | ||
+ | |mac os executable notes= | ||
}} | }} | ||
Line 286: | Line 359: | ||
|OSfamily = Mac OS | |OSfamily = Mac OS | ||
− | |minOS = 7.1 | + | |minOS = System 7.1 |
|minCPU = Motorola 68040 | |minCPU = Motorola 68040 | ||
|minRAM = | |minRAM = |
Latest revision as of 10:33, 13 August 2023
Developers | |
---|---|
Crack dot Com[1] | |
Publishers | |
Origin Systems[2] | |
Mac OS | Bungie Software[3][4] |
Linux | RedHat[5] |
Engines | |
Abuse Engine | |
Release dates | |
DOS | February 29, 1996 |
Linux | 1996 |
Mac OS (Classic) | October 1996[4] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Perspectives | Side view |
Controls | Direct control |
Genres | TPS |
Themes | Sci-fi |
Abuse is a singleplayer and multiplayer side view TPS game.
The source code was released in public domain in 1997, allowing third-party ports and modifications.[6]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- A shareware version is available.
Essential improvements
Abuse SDL
- Abuse SDL is an updated version of the game ported to SDL2, it allows for modern OS support, higher resolutions, gamepad support, and a multitude of bug fixes and enhancements. Note that there is no support for multiplayer.
- For Windows, everything is provided in a single download. For OS X and Linux, the source code for the port needs to be downloaded and compiled.
FRABS (Free Abuse)
- A standalone fan made single player campaign based on the shareware release. Contains levels and assets from the shareware version, as well as fan made assets and over 20 levels. Download available here.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game> |
Mac OS (Classic) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game> |
Mac OS (Classic) | |
Linux |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Use Abuse SDL. On by default. Can be toggled using F10. | ||
Borderless fullscreen windowed | Use Abuse SDL. See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Use Abuse SDL. See Vertical sync (Vsync). | ||
60 FPS | Use Abuse SDL. Note that the game was designed to run at 15 FPS. As such, Abuse SDL by default sets the physics update speed to 65 ms (or 15 FPS) to prevent it from breaking. | ||
120+ FPS | Use Abuse SDL. See the note above. |
Borderless fullscreen windowed
- These instructions are for Abuse SDL only
Modify config.txt[citation needed] |
---|
|
Vertical sync (Vsync)
- These instructions are for Abuse SDL only
Modify config.txt[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Use Abuse SDL. See Remapping. | |
Mouse acceleration | ||
Mouse sensitivity | For DOSBox set in the DOSBox configuration file. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use Abuse SDL for XInput support. Can be toggled using F8. | |
Full controller support | ||
Controller remapping | Use Abuse SDL. See Controller remapping. | |
Controller sensitivity | Use Abuse SDL. See Controller sensitivity. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Remapping
- These instructions are for Abuse SDL only
- Some keys are hardwired and cannot be changed. See the
README.txt
file in<path-to-game>
for a full list
Modify config.txt[citation needed] |
---|
|
Controller remapping
- These instructions are for Abuse SDL only
Modify config.txt[citation needed] |
---|
|
Controller sensitivity
- These instructions are for Abuse SDL only
Modify config.txt[citation needed] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | Versus |
||
Online play | 8 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | Requires a sourceport. See Abuse SDL. | |||||
macOS (OS X) | Requires a sourceport.[7] | |||||
Linux | ||||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | 6.22 |
Processor (CPU) | Intel i486DX 50 MHz | Intel 486DX2 66 MHz |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 13 MB | |
Video card (GPU) | VGA 1 MB of VRAM |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | System 7.1 | |
Processor (CPU) | Motorola 68040 | |
System memory (RAM) | ||
Hard disk drive (HDD) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Kernel 2.0.x | |
Processor (CPU) | Intel 386 | |
System memory (RAM) | ||
Hard disk drive (HDD) |
References
- ↑ GAMES PAGE - Crack dot Com (retrieved) - last accessed on May 2023
- ↑ Abuse by Crack dot Com - ORIGIN (retrieved) - last accessed on May 2023
- ↑ Abuse for Macintosh (retrieved) - last accessed on May 2023
- ↑ 4.0 4.1 Crack development platforms and ports (retrieved)
- ↑ rh40_i386: Games (retrieved)
- ↑ July 12, 1997 - Crack dot Com (retrieved) - last accessed on May 2023
- ↑ abuse — Homebrew Formulae - last accessed on 1 March 2022