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Difference between revisions of "Abuse"

From PCGamingWiki, the wiki about fixing PC games
(→‎Availability: fixed SDL OS (only compiled for Windows))
m
 
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Line 2: Line 2:
 
|cover        = Abuse Cover.png
 
|cover        = Abuse Cover.png
 
|developers  =  
 
|developers  =  
{{Infobox game/row/developer|Crack dot Com|ref=<ref>[https://web.archive.org/web/19961101112019/http://www.crack.com/games/index.html GAMES PAGE - Crack dot Com (retrieved)]</ref>}}
+
{{Infobox game/row/developer|Crack dot Com|ref=<ref>{{Refurl|url=https://web.archive.org/web/19961101112019/http://www.crack.com/games/index.html|title=GAMES PAGE - Crack dot Com (retrieved)|date=May 2023}}</ref>}}
 
|publishers  =  
 
|publishers  =  
 +
{{Infobox game/row/publisher|Origin Systems|ref=<ref>{{Refurl|url=https://web.archive.org/web/19970330134551/http://www.origin.ea.com/crackdotcom/index.html|title=Abuse by Crack dot Com - ORIGIN (retrieved)|date=May 2023}}</ref>}}
 +
{{Infobox game/row/publisher|Bungie Software|Mac OS|ref=<ref>{{Refurl|url=https://web.archive.org/web/19970210022242/http://www.bungie.com/products/abuse/abuse.html|title=Abuse for Macintosh (retrieved)|date=May 2023}}</ref><ref name=mac>[https://web.archive.org/web/19961101111903/http://crack.com/about/index.html#crack_ports Crack development platforms and ports (retrieved)]</ref>}}
 
{{Infobox game/row/publisher|RedHat|Linux|ref=<ref>[https://web.archive.org/web/19961228204657/http://www.redhat.com/linux-info/pkglist/rh40_i386/Games/ rh40_i386: Games (retrieved)]</ref>}}
 
{{Infobox game/row/publisher|RedHat|Linux|ref=<ref>[https://web.archive.org/web/19961228204657/http://www.redhat.com/linux-info/pkglist/rh40_i386/Games/ rh40_i386: Games (retrieved)]</ref>}}
{{Infobox game/row/publisher|Origin|ref=<ref>[https://web.archive.org/web/19970330134551/http://www.origin.ea.com/crackdotcom/index.html Abuse by Crack dot Com - ORIGIN (retrieved)]</ref>}}
 
{{Infobox game/row/publisher|Bungie Software|Mac OS|ref=<ref>[https://web.archive.org/web/19970210022242/http://www.bungie.com/products/abuse/abuse.html Abuse for Macintosh (retrieved)]</ref><ref name=mac>[https://web.archive.org/web/19961101111903/http://crack.com/about/index.html#crack_ports Crack development platforms and ports (retrieved)]</ref>}}
 
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Abuse Engine}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|DOS|1995}}
+
{{Infobox game/row/date|DOS|February 29, 1996}}
{{Infobox game/row/date|Linux|1995}}
+
{{Infobox game/row/date|Linux|1996}}
 
{{Infobox game/row/date|Mac OS|October 1996|ref=<ref name=mac/>}}
 
{{Infobox game/row/date|Mac OS|October 1996|ref=<ref name=mac/>}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | Side view }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | TPS }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =  
|strategywiki =  
+
|hltb        = 161
 +
|strategywiki = Abuse
 +
|mobygames    = 389
 
|wikipedia    = Abuse (video game)
 
|wikipedia    = Abuse (video game)
 
|winehq      =  
 
|winehq      =  
 +
|license      =
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{++}} Source code was released in public domain in 1997, allowing 3rd party ports and modifications.<ref>[https://web.archive.org/web/19971210102029/http://crack.com/press/press8.html July 12, 1997 - Crack dot Com (retrieved)]</ref>
+
|introduction      =
  
'''General information'''
+
|release history  = The source code was released in public domain in 1997, allowing third-party ports and modifications.<ref>{{Refurl|url=https://web.archive.org/web/19971210102029/http://crack.com/press/press8.html|title=July 12, 1997 - Crack dot Com (retrieved)|date=May 2023}}</ref>
{{mm}} [http://www.mobygames.com/game/abuse MobyGames entry]
+
 
 +
|current state    =
 +
}}
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | unknown | | | DOS, Mac OS, Linux }}
+
{{Availability/row| Retail | | DRM-free | | | DOS, Mac OS, Linux }}
{{Availability/row| Official | http://antonior-software.blogspot.com/2016/05/abuse-1996-sdl-port-09a.html | DRM-free | Abuse SDL | | Windows }}
 
 
}}
 
}}
 +
{{ii}} A [https://www.classicdosgames.com/game/Abuse.html shareware version] is available.
  
===Version differences===
+
==Essential improvements==
====Abuse SDL====
+
===Abuse SDL===
An updated version of the game ported to SDL2, it allows for modern OS support, higher resolutions, gamepad support, and a multitude of bug fixes and enhancements.  
+
{{ii}} [http://antonior-software.blogspot.com/2016/05/abuse-1996-sdl-port-09a.html Abuse SDL] is an updated version of the game ported to SDL2, it allows for modern OS support, higher resolutions, gamepad support, and a multitude of bug fixes and enhancements. Note that there is no support for multiplayer.
 
+
{{ii}} For Windows, everything is provided in a single download. For OS X and Linux, the [https://github.com/antrad/Abuse_1996 source code] for the port needs to be downloaded and compiled.
Note that there is no support for multiplayer.
 
  
For Windows, everything is provided in a single download. For OS X and Linux, the [https://github.com/antrad/Abuse_1996 source code] for the port needs to be downloaded and compiled.
+
===FRABS (Free Abuse)===
 +
{{ii}} A standalone fan made single player campaign based on the shareware release. Contains levels and assets from the shareware version, as well as fan made assets and over 20 levels. Download available [https://web.archive.org/web/20010124070000/http://www.cs.uidaho.edu/~cass0664/fRaBs/ here].
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|DOS|}}
+
{{Game data/config|DOS|{{p|game}}}}
{{Game data/row|Mac OS|}}
+
{{Game data/config|Mac OS|}}
{{Game data/row|Linux|}}
+
{{Game data/config|Linux|}}
 
}}
 
}}
 
{{XDG|unknown}}
 
{{XDG|unknown}}
Line 50: Line 69:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|DOS|}}
+
{{Game data/saves|DOS|{{p|game}}}}
{{Game data/row|Mac OS|}}
+
{{Game data/saves|Mac OS|}}
{{Game data/row|Linux|}}
+
{{Game data/saves|Linux|}}
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 73: Line 92:
 
|fov notes                  =  
 
|fov notes                  =  
 
|windowed                  = hackable
 
|windowed                  = hackable
|windowed notes            = [[#Availability|Abuse SDL]] is required. On by default. Can be toggled using {{Key|F10}}.
+
|windowed notes            = Use [[#Abuse SDL|Abuse SDL]]. On by default. Can be toggled using {{Key|F10}}.
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = [[#Availability|Abuse SDL]] is required. See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
+
|borderless windowed notes  = Use [[#Abuse SDL|Abuse SDL]]. See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|anisotropic                = n/a
 
|anisotropic                = n/a
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = n/a
 
|antialiasing              = n/a
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = [[#Availability|Abuse SDL]] is required. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
+
|vsync notes                = Use [[#Abuse SDL|Abuse SDL]]. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = hackable
 
|60 fps                    = hackable
|60 fps notes              = [[#Availability|Abuse SDL]] is required. Note that the game was designed to run at 15 FPS. As such, Abuse SDL by default sets the physics update speed to 65 ms (or 15 FPS) to prevent it from breaking.
+
|60 fps notes              = Use [[#Abuse SDL|Abuse SDL]]. Note that the game was designed to run at 15 FPS. As such, Abuse SDL by default sets the physics update speed to 65 ms (or 15 FPS) to prevent it from breaking.
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = [[#Availability|Abuse SDL]] is required. See the note above.
+
|120 fps notes              = Use [[#Abuse SDL|Abuse SDL]]. See the note above.
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 91: Line 115:
  
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
{{ii}} These instructions are for [[#Availability|Abuse SDL]] only
+
{{ii}} These instructions are for [[#Abuse SDL|Abuse SDL]] only
{{Fixbox|1=
+
 
{{Fixbox/fix|Modify the configuration file|ref={{cn|date=July 2016}}}}
+
{{Fixbox|description=Modify config.txt|ref={{cn|date=July 2016}}|fix=
 
# Go to {{code|{{p|game}}\user}}.
 
# Go to {{code|{{p|game}}\user}}.
# Open the {{code|config.txt}} file with Notepad or other text editor.
+
# Open {{code|config.txt}}.
 
# Change the value of {{code|fullscreen}} from {{Key|0}} to {{Key|1}}.
 
# Change the value of {{code|fullscreen}} from {{Key|0}} to {{Key|1}}.
 
# Save the changes made and launch the game.
 
# Save the changes made and launch the game.
Line 101: Line 125:
  
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
{{ii}} These instructions are for [[#Availability|Abuse SDL]] only
+
{{ii}} These instructions are for [[#Abuse SDL|Abuse SDL]] only
{{Fixbox|1=
+
 
{{Fixbox/fix|Modify the configuration file|ref={{cn|date=July 2016}}}}
+
{{Fixbox|description=Modify config.txt|ref={{cn|date=July 2016}}|fix=
 
# Go to {{code|{{p|game}}\user}}.
 
# Go to {{code|{{p|game}}\user}}.
# Open the {{code|config.txt}} file with Notepad or other text editor.
+
# Open {{code|config.txt}}.
 
# Change the value of {{code|vsync}} from {{Key|0}} to {{Key|1}}.
 
# Change the value of {{code|vsync}} from {{Key|0}} to {{Key|1}}.
 
# Save the changes made and launch the game.
 
# Save the changes made and launch the game.
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = hackable
 
|key remap                = hackable
|key remap notes          = [[#Availability|Abuse SDL]] is required. See [[#Remapping|Remapping]].
+
|key remap notes          = Use [[#Abuse SDL|Abuse SDL]]. See [[#Remapping|Remapping]].
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
Line 122: Line 146:
 
|invert mouse y-axis      = n/a
 
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = hackable
 
|controller support        = hackable
|controller support notes  = [[#Availability|Abuse SDL]] is required for XInput support. Can be toggled using {{Key|F8}}.
+
|controller support notes  = Use [[#Abuse SDL|Abuse SDL]] for XInput support. Can be toggled using {{Key|F8}}.
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = hackable
 
|controller remap          = hackable
|controller remap notes    = [[#Availability|Abuse SDL]] is required. See [[#Controller remapping|Controller remapping]].
+
|controller remap notes    = Use [[#Abuse SDL|Abuse SDL]]. See [[#Controller remapping|Controller remapping]].
 
|controller sensitivity    = hackable
 
|controller sensitivity    = hackable
|controller sensitivity notes= [[#Availability|Abuse SDL]] is required. See [[#Controller sensitivity|Controller sensitivity]].
+
|controller sensitivity notes= Use [[#Abuse SDL|Abuse SDL]]. See [[#Controller sensitivity|Controller sensitivity]].
 
|invert controller y-axis  = n/a
 
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = false
+
|xbox prompts              = unknown
|button prompts notes     =  
+
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =  
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = true
 +
|other controllers notes  =
 +
|other button prompts     = false
 +
|other button prompts notes=  
 
|controller hotplug        = false
 
|controller hotplug        = false
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = false
 
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
 
===[[Glossary:Remapping|Remapping]]===
 
===[[Glossary:Remapping|Remapping]]===
{{ii}} These instructions are for [[#Availability|Abuse SDL]] only
+
{{ii}} These instructions are for [[#Abuse SDL|Abuse SDL]] only
 
{{ii}} Some keys are hardwired and cannot be changed. See the {{code|README.txt}} file in {{code|{{p|game}}}} for a full list
 
{{ii}} Some keys are hardwired and cannot be changed. See the {{code|README.txt}} file in {{code|{{p|game}}}} for a full list
{{Fixbox|1=
+
 
{{Fixbox/fix|Modify the configuration file|ref={{cn|date=July 2016}}}}
+
{{Fixbox|description=Modify config.txt|ref={{cn|date=July 2016}}|fix=
 
# Go to {{code|{{p|game}}\user}}.
 
# Go to {{code|{{p|game}}\user}}.
# Open the {{code|config.txt}} file with Notepad or other text editor.
+
# Open {{code|config.txt}}.
 
# Under the {{code|; Key mappings}} header, change the values of the commands to the desired key(s).
 
# Under the {{code|; Key mappings}} header, change the values of the commands to the desired key(s).
 
#* A list of special keys available can be found in the included {{code|README.txt}} file.
 
#* A list of special keys available can be found in the included {{code|README.txt}} file.
Line 157: Line 211:
  
 
===[[Glossary:Remapping|Controller remapping]]===
 
===[[Glossary:Remapping|Controller remapping]]===
{{ii}} These instructions are for [[#Availability|Abuse SDL]] only
+
{{ii}} These instructions are for [[#Abuse SDL|Abuse SDL]] only
{{Fixbox|1=
+
 
{{Fixbox/fix|Modify the configuration file|ref={{cn|date=July 2016}}}}
+
{{Fixbox|description=Modify config.txt|ref={{cn|date=July 2016}}|fix=
 
# Go to {{code|{{p|game}}\user}}.
 
# Go to {{code|{{p|game}}\user}}.
# Open the {{code|config.txt}} file with Notepad or other text editor.
+
# Open {{code|config.txt}}.
 
# Under the {{code|; Button mappings}} header, change the values of the commands to the desired button(s).
 
# Under the {{code|; Button mappings}} header, change the values of the commands to the desired button(s).
 
#* A list of of the button names to be used can be found in the included {{code|README.txt}} file in {{code|{{p|game}}}}.
 
#* A list of of the button names to be used can be found in the included {{code|README.txt}} file in {{code|{{p|game}}}}.
Line 167: Line 221:
 
}}
 
}}
  
===Controller sensitivity===
+
===[[Glossary:Controller|Controller sensitivity]]===
{{ii}} These instructions are for [[#Availability|Abuse SDL]] only
+
{{ii}} These instructions are for [[#Abuse SDL|Abuse SDL]] only
{{Fixbox|1=
+
 
{{Fixbox/fix|Modify the configuration file|ref={{cn|date=July 2016}}}}
+
{{Fixbox|description=Modify config.txt|ref={{cn|date=July 2016}}|fix=
 
# Go to {{code|{{p|game}}\user}}.
 
# Go to {{code|{{p|game}}\user}}.
# Open the {{code|config.txt}} file with Notepad or other text editor.
+
# Open {{code|config.txt}}.
 
# Change the value of {{code|ctr_rst_s}} to the desired sensitivity.
 
# Change the value of {{code|ctr_rst_s}} to the desired sensitivity.
 
# Save the changes made and launch the game.
 
# Save the changes made and launch the game.
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
Line 190: Line 244:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =
 +
|red book cd audio        =
 +
|red book cd audio notes  =  
 
}}
 
}}
  
Line 201: Line 259:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
}}
 
}}
Line 255: Line 312:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan support        =  
+
|vulkan versions        =  
|vulkan support notes   =  
+
|vulkan notes           =  
 
|dos modes              = VGA
 
|dos modes              = VGA
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable      = hackable
+
|windows 32-bit exe    = hackable
|64-bit executable notes= A source port is required. See [[#Availability|Abuse SDL]].
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes     = Requires a sourceport. See [[#Abuse SDL|Abuse SDL]].
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = true
 +
|macos arm app          = true
 +
|macos app notes        = Requires a sourceport.<ref>{{Refurl|url=https://formulae.brew.sh/formula/abuse|title=abuse — Homebrew Formulae|date=1 March 2022}}</ref>
 +
|linux powerpc app      = unknown
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 +
|linux 68k app          = unknown
 +
|linux executable notes =
 +
|mac os powerpc app    = unknown
 +
|mac os 68k app        = true
 +
|mac os executable notes=
 
}}
 
}}
  
Line 286: Line 359:
 
|OSfamily = Mac OS
 
|OSfamily = Mac OS
  
|minOS    = 7.1
+
|minOS    = System 7.1
 
|minCPU  = Motorola 68040
 
|minCPU  = Motorola 68040
 
|minRAM  =  
 
|minRAM  =  

Latest revision as of 10:33, 13 August 2023

Abuse
Abuse cover
Developers
Crack dot Com[1]
Publishers
Origin Systems[2]
Mac OS Bungie Software[3][4]
Linux RedHat[5]
Engines
Abuse Engine
Release dates
DOS February 29, 1996
Linux 1996
Mac OS (Classic) October 1996[4]
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Perspectives Side view
Controls Direct control
Genres TPS
Themes Sci-fi
Abuse on HowLongToBeat
Abuse guide on StrategyWiki
Abuse on MobyGames
Abuse on Wikipedia

Abuse is a singleplayer and multiplayer side view TPS game.

The source code was released in public domain in 1997, allowing third-party ports and modifications.[6]

Availability

Source DRM Notes Keys OS
Retail
DRM-free
DOS
Mac OS
Linux
A shareware version is available.

Essential improvements

Abuse SDL

Abuse SDL is an updated version of the game ported to SDL2, it allows for modern OS support, higher resolutions, gamepad support, and a multitude of bug fixes and enhancements. Note that there is no support for multiplayer.
For Windows, everything is provided in a single download. For OS X and Linux, the source code for the port needs to be downloaded and compiled.

FRABS (Free Abuse)

A standalone fan made single player campaign based on the shareware release. Contains levels and assets from the shareware version, as well as fan made assets and over 20 levels. Download available here.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>
Mac OS (Classic)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>
Mac OS (Classic)
Linux

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Use Abuse SDL. On by default. Can be toggled using F10.
Borderless fullscreen windowed
Use Abuse SDL. See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
Use Abuse SDL. See Vertical sync (Vsync).
60 FPS
Use Abuse SDL. Note that the game was designed to run at 15 FPS. As such, Abuse SDL by default sets the physics update speed to 65 ms (or 15 FPS) to prevent it from breaking.
120+ FPS
Use Abuse SDL. See the note above.

Borderless fullscreen windowed

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of fullscreen from 0 to 1.
  4. Save the changes made and launch the game.

Vertical sync (Vsync)

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of vsync from 0 to 1.
  4. Save the changes made and launch the game.

Input

Remapping

These instructions are for Abuse SDL only
Some keys are hardwired and cannot be changed. See the README.txt file in <path-to-game> for a full list
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Under the ; Key mappings header, change the values of the commands to the desired key(s).
    • A list of special keys available can be found in the included README.txt file.
  4. Save the changes made and launch the game.

Controller remapping

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Under the ; Button mappings header, change the values of the commands to the desired button(s).
    • A list of of the button names to be used can be found in the included README.txt file in <path-to-game>.
  4. Save the changes made and launch the game.

Controller sensitivity

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of ctr_rst_s to the desired sensitivity.
  4. Save the changes made and launch the game.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
No speech.
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
8 Versus
Online play
8 Versus

Connection types

Other information

API

Technical specs Supported Notes
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bitARM Notes
Windows
Requires a sourceport. See Abuse SDL.
macOS (OS X)
Requires a sourceport.[7]
Linux
Mac OS (Classic)

System requirements

DOS
Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel i486DX 50 MHz
System memory (RAM) 8 MB
Hard disk drive (HDD) 13 MB
Video card (GPU) VGA
1 MB of VRAM
Mac OS
Minimum
Operating system (OS) System 7.1
Processor (CPU) Motorola 68040
System memory (RAM)
Hard disk drive (HDD)
Linux
Minimum
Operating system (OS) Kernel 2.0.x
Processor (CPU) Intel 386
System memory (RAM)
Hard disk drive (HDD)


References