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Abuse

From PCGamingWiki, the wiki about fixing PC games
Abuse
Abuse cover
Developers
Crack dot Com[1]
Publishers
Origin Systems[2]
Mac OS Bungie Software[3][4]
Linux RedHat[5]
Release dates
DOS 1995
Linux 1995
Mac OS (Classic) October 1996[4]
Abuse at Wikipedia

Key points

The game has a built-in level editor.
Source code was released in public domain in 1997, allowing 3rd party ports and modifications.[6]

General information

MobyGames entry

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
Mac OS
Linux
A shareware version is available.

Essential improvements[edit]

Abuse SDL[edit]

Abuse SDL is an updated version of the game ported to SDL2, it allows for modern OS support, higher resolutions, gamepad support, and a multitude of bug fixes and enhancements. Note that there is no support for multiplayer.
For Windows, everything is provided in a single download. For OS X and Linux, the source code for the port needs to be downloaded and compiled.

FRABS (Free Abuse)[edit]

A standalone fan made single player campaign based on the shareware release. Contains levels and assets from the shareware version, as well as fan made assets and over 20 levels. Download available here.

Game data[edit]

Configuration file(s) location[edit]

System Location
DOS
Mac OS (Classic)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
DOS
Mac OS (Classic)
Linux

Video settings[edit]

Graphics option Option Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Use Abuse SDL. On by default. Can be toggled using F10.
Borderless fullscreen windowed
Use Abuse SDL. See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
Use Abuse SDL. See Vertical sync (Vsync).
60 FPS
Use Abuse SDL. Note that the game was designed to run at 15 FPS. As such, Abuse SDL by default sets the physics update speed to 65 ms (or 15 FPS) to prevent it from breaking.
120+ FPS
Use Abuse SDL. See the note above.

Borderless fullscreen windowed[edit]

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of fullscreen from 0 to 1.
  4. Save the changes made and launch the game.

Vertical sync (Vsync)[edit]

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of vsync from 0 to 1.
  4. Save the changes made and launch the game.

Input settings[edit]

Remapping[edit]

These instructions are for Abuse SDL only
Some keys are hardwired and cannot be changed. See the README.txt file in <path-to-game> for a full list
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Under the ; Key mappings header, change the values of the commands to the desired key(s).
    • A list of special keys available can be found in the included README.txt file.
  4. Save the changes made and launch the game.

Controller remapping[edit]

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Under the ; Button mappings header, change the values of the commands to the desired button(s).
    • A list of of the button names to be used can be found in the included README.txt file in <path-to-game>.
  4. Save the changes made and launch the game.

Controller sensitivity[edit]

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of ctr_rst_s to the desired sensitivity.
  4. Save the changes made and launch the game.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
No speech.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
8 Versus
Online play
8 Versus

Connection types

Other information[edit]

API[edit]

Technical specs Supported Notes
DOS video modes VGA
64-bit executable
A source port is required. See Abuse SDL.

System requirements[edit]

DOS
Minimum Recommended
Operating system (OS) 5.0 6.22
Processor (CPU) Intel i486DX 50 MHz Intel 486DX2 66 MHz
System memory (RAM) 8 MB
Hard disk drive (HDD) 13 MB
Video card (GPU) VGA
1 MB of VRAM
Mac OS
Minimum
Operating system (OS) System 7.1
Processor (CPU) Motorola 68040
System memory (RAM)
Hard disk drive (HDD)
Linux
Minimum
Operating system (OS) Kernel 2.0.x
Processor (CPU) Intel 386
System memory (RAM)
Hard disk drive (HDD)

References