Difference between revisions of "A.I.M. Racing"
From PCGamingWiki, the wiki about fixing PC games
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|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
|fov notes = FOV can be controlled by <code>FOV1</code> and <code>FOV2</code> variables under the <code>[CONFIG]</code> section. <code>FOV1</code> is used when your glider stands still ("zoomed in"), and <code>FOV2</code> when your glider has achieved its maximum speed (not counting on-track boosts), which is usually a zoom out.<br />Static FOV throughout the game can be achieved by assigning the same exact value to both variables. | |fov notes = FOV can be controlled by <code>FOV1</code> and <code>FOV2</code> variables under the <code>[CONFIG]</code> section. <code>FOV1</code> is used when your glider stands still ("zoomed in"), and <code>FOV2</code> when your glider has achieved its maximum speed (not counting on-track boosts), which is usually a zoom out.<br />Static FOV throughout the game can be achieved by assigning the same exact value to both variables. | ||
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = Requires <code>Windowed=1</code> to be set in | + | |windowed notes = Requires <code>Windowed=1</code> to be set in {{File|{{P|game}}\Data\Config\cfg.ini}} under <code>[DEVELOP]</code> section. Windowed mode is fixed at 1018x743 resolution. |
− | |borderless windowed = | + | |borderless windowed = always on |
− | |borderless windowed notes = | + | |borderless windowed notes = No option to disable. |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = | |anisotropic notes = | ||
Line 116: | Line 116: | ||
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = Requires <code>Interval=1</code> to be set in | + | |vsync notes = Requires <code>Interval=1</code> to be set in {{File|{{P|game}}\Data\Config\cfg.ini}} under <code>[CONFIG]</code> section. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = |
Revision as of 20:00, 28 June 2023
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Developers | |
---|---|
SkyRiver Studios | |
Publishers | |
2007-2018 | 1C Company |
2018-2022 | 1C Entertainment |
2022-present | Fulqrum Publishing |
Release dates | |
Windows | February 9, 2007 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Art styles | Realistic |
Themes | Sci-fi |
Series | A.I.M. |
A.I.M. | |
---|---|
A.I.M.: Artificial Intelligence Machines | 2004 |
A.I.M. 2: Clan Wars | 2006 |
A.I.M. Racing | 2007 |
A.I.M.3: War Protocol | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | StarForce DRM removed with the patch. | |||
Publisher website | ||||
Amazon.com | ||||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Steam | ||||
ZOOM Platform |
Essential improvements
Patches
- The patch is available here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | Main: <path-to-game>\Data\Config\cfg.ini Player-specific: %USERPROFILE%\Documents\My Games\A.I.M. Racing\(player name).ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/46200/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\A.I.M. Racing\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/46200/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | FOV can be controlled by FOV1 and FOV2 variables under the [CONFIG] section. FOV1 is used when your glider stands still ("zoomed in"), and FOV2 when your glider has achieved its maximum speed (not counting on-track boosts), which is usually a zoom out.Static FOV throughout the game can be achieved by assigning the same exact value to both variables. |
||
Windowed | Requires Windowed=1 to be set in <path-to-game>\Data\Config\cfg.ini under [DEVELOP] section. Windowed mode is fixed at 1018x743 resolution. |
||
Borderless fullscreen windowed | No option to disable. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Requires Interval=1 to be set in <path-to-game>\Data\Config\cfg.ini under [CONFIG] section. |
||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Reversing with controller's stick can achieve comical game-breaking speed. | |
Full controller support | Menu navigation is possible only with mouse. | |
Controller remapping | Besides left stick (minus its push-button), both sticks' directions, and L2 and R2 and the 'home' button, everything is mappable. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Controller + keyboard + mouse sim. input is possible with one exception: mouse and controller's left stick cannot control glider at the same time. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound, music and engine | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Russian |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | Game was falsely advertised to require DirectX 9.0c at minimum while in reality it still runs on DX 8.1 Various DX 9 support libraries are supplied by both the retail and Steam installers but they do not seem to be used by the game in any way. It's possible that DirectX 9 was meant to act as some sort of a compatibility layer once GPU vendors stopped supporting DX 8.x completely. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium 4 1.5 GHz | Intel Pentium 4 2.5 GHz |
System memory (RAM) | 384 MB | 768 MB |
Hard disk drive (HDD) | 2.5 GB | |
Video card (GPU) | Nvidia GeForce 4200 ATI Radeon 9500 DirectX 9.0c compatible | Nvidia GeForce 6800 ATI Radeon x800 |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/46200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (46200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.