Template:Infobox game/row/winporterTemplate:Infobox game/row/macporter
Key Points
- Game launches without external applications
- Large amount of game breaking bugs and glitches when ran at anything above 30 FPS
- Minor bugs and glitches occur in in-game cut-scenes, even with a locked 30 FPS
- Native support for only specific resolution selections
- Only detects joysticks circa 2001 or older
- Audio issues for certain devices, such as Bluetooth headphones
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Essential improvements
Patches
Lock In-Game Framerate to 30 FPS
A picture of the Nvidia Inspector Profile window on the Spider-Man (2001) EXE titled SpideyPC.exe in the Profiles drop down menu on the top left. The Frame Limit option is highlighted in the picture, showing the drop down menu to it's right.
Increase In-Game Graphical Quality
Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Input settings
In-game key map settings.
Template:Input settings
Audio settings
Template:Audio settings
Issues unresolved
Bug with Chase Venom
A demonstration of a bug that happens in a cut scene after Spider-Man chases Venom through a building. Spider-Man, after Venom leaps out of the building, follows a bugged path, causing him to turn right and jump into the wall hes facing to climb it for a few seconds.
During the level Chase Venom Spider-Man must chase venom to a skyscraper, where-in the game plays an in-game cut scene of the two chasing each other through the skyscraper. There is a bug that causes Spider-Man to follow an improper path while chasing venom out of the building near the end, causing Spider-Man to become to far apart from Venom, causing a game-over.
Audio Issues for Specific Instances
The game has trouble detecting specific audio drivers properly. For example, using Bluetooth headphones causes the audio become heavily distorted. The audio will mute for certain music and sounds in-game, but will blare the music on the menu, and any dialogue from characters in-game to the point of distortion. The loud audio also gets louder overtime, despite being turned down to the lowest setting in the audio menu.
Joystick Detection Issues
The game detects only certain joysticks.It seems to only detect controllers circa 2001 or earlier (For example, a X-box 360 wired controller and Generic Input controller will not get detected, but a Microsoft Sidewinder will). A the moment, the only controller that can be used that isn't as old as the Microsoft Sidewinder, is any controller that can be bound to the keyboard.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8 |
|
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
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Mac OS (Classic) | | | |
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System requirements
Windows |
|
Minimum |
Operating system (OS) |
95, 98, ME, 2000 |
Processor (CPU) |
Intel Pentium II 266 MHz |
System memory (RAM) |
64 MB |
Hard disk drive (HDD) |
200 MB |
Video card (GPU) |
4MB Video Card DirectX 8.0a compatible |
Mac OS |
|
Minimum |
Operating system (OS) |
8.6 |
Processor (CPU) |
|
System memory (RAM) |
|
Hard disk drive (HDD) |
|
References