Monster Energy Supercross
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Developers | |
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Milestone S.r.l. | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | February 13, 2018 |
Taxonomy | |
Series | Monster Energy Supercross |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Additional Icons & Buttpatches | ||
Bluefire Custom Rider Pack | ||
Compound | ||
Monster Energy Cup | ||
Redfire Custom Rider Pack | ||
Themed Liveries & Tracksuits | ||
Yellowfire Custom Rider Pack |
Essential Improvements
Disable HDR
[SystemSettings] r.HDR.EnableHDROutput=0 r.HDR.UI.CompositeMode=0 r.HDR.Display.OutputDevice=0 r.HDR.Display.ColorGamut=0 4. Save the ini file and launch the game.
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\supercross\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/711750/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\supercross\Saved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/711750/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | In-game customize camera from pause menu. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FSAA and TSAA | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate can be dynamic or limited to 30, 60, 90 or 120. | ||
High dynamic range display (HDR) | HDR is forced on by default |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Issues fixed
Game crashes at Milestone logo
- With 10th Gen and newer Intel Processors, the game may not launch
Create new environment variable in Windows
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i5-2500K AMD FX-6350 |
Intel Core i5-6600K AMD FX-8350 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 13 GB | 15 GB |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7800 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 960 AMD Radeon R9 380 4 GB of VRAM |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/711750/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (711750) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.