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RWBY: Arrowfell

From PCGamingWiki, the wiki about fixing PC games
Revision as of 04:43, 8 December 2022 by Gfd (talk | contribs) (style, another hardcoded key)
RWBY: Arrowfell
RWBY: Arrowfell cover
Developers
WayForward Technologies
Publishers
Arc System Works
Engines
Unity 2021[Note 1]
Release dates
Windows November 15, 2022
Reception
IGDB 70
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Action, Brawler, Metroidvania, Platform
Art styles Anime
Themes Fantasy, Sci-fi
Series RWBY
RWBY: Arrowfell on HowLongToBeat
RWBY: Arrowfell on IGDB
RWBY: Arrowfell on MobyGames
RWBY
RWBY: Grimm Eclipse 2016
RWBY: Arrowfell 2022

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Game does not contain microtransactions.

Game data

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\WayForward Technologies\RWBY_ Arrowfell\_savedata\savefile
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1982150/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In‐game settings
In‐game settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Always enabled.
Anisotropic filtering (AF)
Anti-aliasing (AA)
On/off toggle.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Some 3D animations aren’t interpolated.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

In‐game controller configuration
In‐game controller configuration

Keyboard and mouse State Notes
Remapping
See Remapping.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Some users report controller support not working on their systems.
Full controller support
Controller remapping
See Remapping.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Will always appear instead of keyboard prompts if a controller is plugged in, even if it’s not in use.
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Trying to change any binds while the “set bindings for” mode is set to “controller” and without having a controller plugged in will softlock the game.

Remapping

These keys cannot be rebound from these controls. Additionally, these keys also cannot be bound: F1F12, Pause, ~, =, ← Backspace, Caps Lock, RAlt, Menu, and all numpad keys.
Bind Key
Pause / menu back Esc
Inventory / skip cutscene Tab
Swap to Ruby 1
Swap to Weiss 2
Swap to Blake 3
Swap to Yang 4
Reload last save F5
These keys are hardcoded to these controls separately from the customizable key binds. While they can be bound to other functions, this will result in these keys performing both functions, which may be undesirable (e.g. with S bound to “Jump”, S will make the character jump, but it will also make them crouch if held when landing on the ground).
Bind Key
Confirm Enter
Speed up text Space
Interact J, L
Semblance Q, E
Move left A
Move right D
Un‐crouch W
Crouch S
Map zoom K
Menu left
Menu right
Menu up
Menu down
Menu tab Left A
Menu tab right D

Audio

Audio feature State Notes
Separate volume controls
Music, SFX, and voice.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
All languages use English audio.
French
Italian
German
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD

System requirements

Windows
Minimum
Operating system (OS) 10
Processor (CPU) Intel® Core 2 Duo E7500
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce 750
512 MB of VRAM
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2021.3.5f1
  2. Notes regarding Steam Play (Linux) data:

References