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Sackboy: A Big Adventure

From PCGamingWiki, the wiki about fixing PC games
Revision as of 14:51, 29 October 2022 by imported>Mrtnptrs (→‎Save game cloud syncing: Add note that graphics settings are also cloud synced.)
Sackboy: A Big Adventure
Sackboy: A Big Adventure cover
Developers
Sumo Digital
Windows The Eccentric Ape[1]
Publishers
PlayStation PC
Engines
Unreal Engine 4[Note 1]
Release dates
Windows October 27, 2022
Reception
OpenCritic 81
IGDB 84
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Cartoon
Sackboy: A Big Adventure on HowLongToBeat
Sackboy: A Big Adventure on IGDB
Sackboy: A Big Adventure on Wikipedia

Sackboy: A Big Adventure is a singleplayer and multiplayer third-person platform game.

General information

Steam Community Discussions

Availability

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

DLC and expansion packs

Name Notes
Pre-purchase entitlements Pre-orders come with four bonus costumes for Sackboy, inspired by Connor from Detroit: Become Human, Sam Porter Bridges from Death Stranding, Deacon St. John from Days Gone, and Jin Sakai from Ghost of Tsushima.[2]
Windows

Microtransactions

No microtransactions information; you can edit this page to add it.

Game data

Configuration file(s) location

System Location
Steam %USERPROFILE%\Saved Games\Sackboy\Steam\Settings[Note 2]
%LOCALAPPDATA%\GingerBread\Saved\Config\WindowsNoEditor
Epic Games Launcher %LOCALAPPDATA%\GingerBread\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1599660/pfx/[Note 3]

Save game data location

System Location
Steam %USERPROFILE%\Saved Games\Sackboy\Steam\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1599660/pfx/[Note 3]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud
Graphics settings are also cloud synced.[3]

Video

Display options
Display options
While at the graphics settings menu, the game itself can still be seen paused in the background. Making the user able to directly see the effects of changed graphical settings.

Graphics feature State Notes
Widescreen resolution
Letterboxed cutscenes.
Multi-monitor
No native multi-monitor support. A fix can be found here.
Ultra-widescreen
Letterboxed cutscenes. Resolutions such as 5760x1080 not selectable.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Called Windowed Fullscreen.
Anisotropic filtering (AF)
Locked to 8x anisotropic filtering.[4] No option in-game to increase or disable it.
Anti-aliasing (AA)
TAA[5] with presets Off, Medium. High or Very High available. Game always applies sharpening, even when TAA is turned off.[6]
High-fidelity upscaling
DLSS 2.4
Option only appears when supported by hardware. No sharpness slider available.
Vertical sync (Vsync)
60 FPS
120+ FPS
60, 120 or Unlimited framerate limit options. Online co-op is capped at 60 FPS.[7]
High dynamic range display (HDR)
No option available in-game. Will activate only if HDR is enabled in Windows.
Ray tracing (RT)
Raytraced reflections (Ray Tracing and Ray Tracing Ultra presets available under Reflections setting), raytraced additional effect lighting shadows (separate toggle) and raytraced ambient occlusion (highest preset available under Ambient Occlusion setting).
Options only appear when supported by hardware.
Color blind mode
Protanopia, Deuteranopia, Tritanopia and Achromatopsia.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Controls - Controller settings
Controls - Controller settings
300px
Controls - Game Assist options

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
[2]
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualSense is also supported, requires wired connection to utilize haptic feedback and adaptive triggers.[2] No options in-game to disable this.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Supported through Steam Input, but default mapping might be incorrect.
Button prompts Wrong
Additional information
Controller hotplugging
Haptic feedback
When connecting controller that supports this feature, no option in-game to disable it.
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts
Cursor detection

Audio

Audio options
Audio options

Audio feature State Notes
Separate volume controls
Music, SFX, Dialogue and Voice effects.
Surround sound
Subtitles
Option available to enable it for cutscenes only
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Spanish
Arabic
Czech
Danish
Dutch
Finnish
Greek
Hungarian
Japanese
Korean
Norwegian
Polish
Brazilian Portuguese
Portuguese
Romanian
Russian
Latin American Spanish
Traditional Chinese
Turkish

Issues unresolved

Shader compilation stutter

The game suffers from noticeable regular shader compilation (CPU compiling GPU code) related stuttering whenever anything new appears on screen during gameplay. This issue is exacerbate by there being no pre-compilation of shaders at the main menu as shaders are only compiled during gameplay whenever needed.[8][9] This is an issue that happens often as of late particularly with Unreal Engine 4 games.[10]

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op
LAN play
Online play
4 Co-op
Co-op is mandatory for some optional levels.

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX v3.4.0.0
Audio XAudio, Wwise
Multiplayer Steamworks, Epic Online Services

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 (version 1809)
Processor (CPU) Intel Core i5-6400
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 60 GB (HDD)
Video card (GPU) NVIDIA GeForce GTX 660
AMD Radeon R7 265
A 64-bit operating system is required.
Minimum requirements indicate performance of 30 fps, 720p at low settings. Recommended requirements indicate performance of 30 fps, 1080p at medium settings.[2]
Additional system requirements for higher resolutions and performance are also available.[2]

Notes

  1. Unreal Engine 4 engine build: 4.25.1.0
  2. Only GameUserSettings.ini can be edited, the other files are encrypted.
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Mrtnptrs on 2022-10-28
    Listed in the in-game Credits as the PC version developer together with Sumo Digital Sheffield, of course.
  2. 2.0 2.1 2.2 2.3 2.4 Sackboy: A Big Adventure is coming to PC on October 27 - last accessed on 2022-09-29
  3. Graphics settings shouldn't be cloud synced. - Steam Discussion Forum - last accessed on 2022-10-29
  4. Verified by User:Mrtnptrs on 2022-10-28
    Confirmed through Universal Unreal Engine 4 Unlocker and reading command values; r.MaxAnisotropy=8 indicates x8 anisotropic filtering being used by the game.
  5. Verified by User:Mrtnptrs on 2022-10-28
    Confirmed through Universal Unreal Engine 4 Unlocker and reading command values; r.PostProcessAAQuality=4 indicates TAA-usage. Also, Render Quality adjusts render resolution, but no TAAU gets enabled when using values lower than 100.
  6. Verified by User:Mrtnptrs on 2022-10-28
    Confirmed through Universal Unreal Engine 4 Unlocker and reading command values; r.Tonemapper.Sharpen=2 indicates sharpening usage.
  7. Epic Games Application is REQUIRED to play online plus 60 fps lock ONLINE ONLY - last accessed on 2022-10-28
  8. Shader Compilation Stutter!! #Stutterstruggle - Steam Discussion Forum - last accessed on 2022-10-28
  9. Verified by User:Mrtnptrs on 2022-10-28
    Encountered quite severe shader compilation stuttering in the few first minutes of the game. After that, as most initial shaders of most common effects on-screen were compiled, it became less noticeable
  10. DF Direct Weekly: stuttering problems in PC games is getting out of control - Eurogamer - last accessed on 2022-10-28