ExZeus: The Complete Collection
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Revision as of 00:49, 2 October 2021 by AmethystViper (talk | contribs) (Updating some information about this collection.)
Developers | |
---|---|
Original | HyperDevbox |
Sickhead Games | |
Publishers | |
Ziggurat Interactive | |
Engines | |
Unity | |
Release dates | |
Windows | September 30, 2021 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person, Bird's-eye view |
Controls | Direct control |
Genres | Action, Arcade, Artillery, Brawler, Driving, Shooter |
Vehicles | Motorcycle, Off-roading, Robot |
Art styles | Stylized |
Themes | Sci-fi |
Series | ExZeus |
ExZeus | |
---|---|
ExZeus | 2003 |
ExZeus 2 | 2014 |
ExZeus: The Complete Collection | 2021 |
ExZeus: The Complete Collection is a singleplayer third-person and bird's-eye view action, arcade, artillery, brawler, driving and shooter game in the ExZeus series.
It is a compilation of ExZeus and ExZeus 2 originally developed by HyperDevbox.
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\ScreenSelectorPrefs.txt |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1545010/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\high.data %USERPROFILE%\AppData\LocalLow\opL.dat %USERPROFILE%\AppData\LocalLow\opx4.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1545010/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Can be toggled with Alt+Tab ↹.[1] | ||
Borderless fullscreen windowed | Fullscreen mode is borderless.[1] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 60 FPS.[1] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Arrow keys are bound to movement, Space ␣ for the A button, B for the B button, and C for the X button, which cannot be remapped.[1] | |
Mouse acceleration | Mouse is not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | An external configuration tool pops-up when launching the game, which requires mouse. The game also requires pressing Esc to quit to desktop.[1] | |
Controller remapping | Uses a pre-defined controller layout. The Left Stick/D-pad is used for movement, A/Cross button to Fire, B/Circle to Lock-on, X/Square to use Mega Bombs (ExZeus) or Special Attacks (ExZeus 2), and the Shoulder Buttons/Triggers to Dodge.[1] | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion | Inverts flight movement. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Xbox buttons prompts are always used, regardless of input device.[1] | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No speech outside of player's mech, opening narration, and ending music. | |
Closed captions | ||
Mute on focus lost | Game pauses when out of focus.[1] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired | [2] |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i5 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | Nvidia GeForce 450 GTS ATI Radeon HD 5750 DirectX 9.0 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1545010/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1545010) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.