User contributions
- 18:03, 16 January 2024 diff hist +3,206 Prototype Removed comment about every game's FPS that uses this engine as fixes for all of them (even the non-pc games) have been found. Added notes about FOV, removing the 500 FPS cap and enabling the debug menu.
- 17:08, 16 January 2024 diff hist 0 m Engine:Titanium Minor correction. current
- 17:06, 16 January 2024 diff hist +109 m Engine:Titanium Updated known information about the engine.
- 10:02, 8 September 2023 diff hist +1,070 Shantae and the Seven Sirens Added low FPS fix.
- 09:56, 8 September 2023 diff hist +142 m Shantae: Half-Genie Hero Minor correction.
- 09:38, 8 September 2023 diff hist +15 m Shantae: Half-Genie Hero Minor correction.
- 09:33, 8 September 2023 diff hist -5 m Shantae: Half-Genie Hero Minor correction.
- 09:26, 8 September 2023 diff hist +1,294 Shantae: Half-Genie Hero Added low FPS fix and 5K info.
- 07:37, 24 March 2023 diff hist +3 m Control Minor correction.
- 07:35, 24 March 2023 diff hist +1,548 Control Added notes about FPS cap
- 07:17, 24 March 2023 diff hist +904 Layers of Fear 2 Added notes about AA and FPS cap options.
- 06:38, 24 March 2023 diff hist +73 m Layers of Fear Clarified juddering reference.
- 14:33, 6 March 2023 diff hist +112 Wo Long: Fallen Dynasty Clarified the frame rate sections.
- 19:23, 5 March 2023 diff hist -471 Need for Speed: Underground Removed the statement previously added about physics and control issues at higher FPS. At the time it was added, the method of changing the FPS limit did just that without also changing the corresponding physics simulation rate. ThirteenAG's method does not suffer from these issues.
- 15:49, 28 February 2023 diff hist +514 Layers of Fear Added notes about in-game objects juddering at High FPS.
- 16:32, 17 September 2022 diff hist +174 Marvel's Spider-Man Remastered Added notes about FPS cap and the DRS behavior in regards to it.
- 10:27, 10 May 2022 diff hist +241 m Need for Speed Rivals Added references on High FPS section. Clarified v-sync section
- 10:06, 10 May 2022 diff hist +83 m Mirror's Edge Clarified high FPS section.
- 09:56, 10 May 2022 diff hist +465 m Scarlet Nexus Attempted to fix references. Clarified Anti-aliasing, DX12 and LOD sections.
- 09:27, 10 May 2022 diff hist +966 Left Alive Added notes on ultra widescreen and higher than 4K resolutions, v-sync and refresh rate. Removed bad frame pacing claim after testing with frame pacing tools such as Special K.
- 20:47, 9 May 2022 diff hist +396 Ni no Kuni II: Revenant Kingdom Added notes about mouse behavior both in-game and in menus at variable framerates.
- 20:22, 9 May 2022 diff hist -5 m Blur Fixed formatting.
- 20:20, 9 May 2022 diff hist +2,077 m Blur Attempted to fix references while also adding more explanatory comments on them.
- 19:26, 3 May 2022 (diff | hist) . . +231 . . Downgrading and hex editing Blur (2010) to fix strange FPS behavior on User talk:Rose
- 19:02, 3 May 2022 diff hist +4,236 Blur Added notes on audio issues and custom internal FPS limit. Updated WSGF entries. Suggested DXVK for better CPU performance.
- 13:38, 19 March 2022 (diff | hist) . . +2 . . Fixbox references on User talk:Radmaxx
- 13:37, 19 March 2022 (diff | hist) . . +1,594 . . Fixbox references on User talk:Radmaxx
- 19:57, 24 February 2022 diff hist 0 m Scarlet Nexus Minor correction.
- 19:56, 24 February 2022 diff hist +592 Scarlet Nexus Updated the DLC section according to the Steam page.
- 20:18, 22 February 2022 diff hist -10 m Sonic Forces minor correction.
- 20:06, 22 February 2022 diff hist +2,275 Sonic Forces Clarified the high frame rate section. Replaced hex values with more accurate ones. Added information on v-sync and anisotropic filtering.
- 15:24, 20 February 2022 diff hist +2,114 Need for Speed: Underground Clarified the frame rate section. Replaced hex values with more accurate ones. Added information on DXVK, v-sync and anisotropic filtering.
- 04:35, 19 January 2022 (diff | hist) . . +1,803 . . N Downgrading and hex editing Blur (2010) to fix strange FPS behavior on User talk:Rose
- 06:36, 6 November 2021 diff hist +3 Sonic Lost World Minor corrections.
- 06:35, 6 November 2021 diff hist +28 Sonic Lost World Internal FPS cap means nothing will be rendered above that value despite frame rate counters showing otherwise; that is not the case here. As the description mentions, the maximum FPS value needs to be shifted on a per issue basis.
- 06:15, 6 November 2021 diff hist +516 Redout Added instructions to improve LOD and notes about the effects of TAA on screen space reflections.
- 06:02, 6 November 2021 diff hist -3 m Alan Wake Remastered Minor correction.
- 06:00, 6 November 2021 diff hist -880 Scarlet Nexus Removed high resolution sharp shadows as they caused excessive stuttering during battles.
- 13:20, 4 November 2021 diff hist +53 m Scarlet Nexus References added.
- 13:13, 4 November 2021 diff hist 0 m Scarlet Nexus Minor correction.
- 13:12, 4 November 2021 diff hist +2,012 Scarlet Nexus Multi-threading, sharp shadow, draw distance and motion blur notes were added.
- 06:44, 4 November 2021 (diff | hist) . . +2,017 . . N Scarlet Nexus resolution, fixes and graphical improvements on User talk:Rose
- 10:06, 31 October 2021 diff hist +807 Mirror's Edge Catalyst Added a method to increase max FPS, switching from triple buffering to double buffering and depth of field removal.
- 22:47, 21 October 2021 diff hist +1,238 Alan Wake Remastered Added notes for resolution, window modes, AA, v-sync and mouse acceleration. Removed completely uncapped FPS notes as it caused soft locks and missing checkpoints.
- 12:27, 8 October 2021 diff hist +99 m Alan Wake Remastered Cheat Engine clarifications.
- 12:17, 8 October 2021 diff hist +6 m Alan Wake Remastered Notes state 120 FPS and over, achieving it requires manual editing. Reverting back
- 10:56, 8 October 2021 diff hist -37 m Alan Wake Remastered Minor corrections.
- 10:14, 8 October 2021 diff hist +2,107 Alan Wake Remastered Added instructions to remove the frame rate limit.
- 10:59, 3 October 2021 diff hist +28 Sleeping Dogs: Definitive Edition A flawless 60 FPS gameplay is technically not possible for most setups.
- 15:30, 29 September 2021 diff hist -2 m Sonic & All-Stars Racing Transformed Internal FPS cap means nothing will be rendered above that value. There is no support for 120+ FPS here.