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- *Also, a track of Unity games engine build is kept in [[Property:Unity engine build]] – it is possible to look at which games have the spe20 KB (3,158 words) - 13:04, 25 December 2020
- {{ii}} For installing in other languages use the TRANSFORMS property (German and European version only). For German language e.g.: <code>msiexec18 KB (2,241 words) - 07:41, 16 May 2023
- ...er=Macgovern|date=2023-09-19|comment=Version gotten from "Product version" property of <code>UnityPlayer.dll</code>.}}</ref>|build=2019.4.40.16762411}}11 KB (1,197 words) - 01:38, 19 September 2023
- # At the end of the {{code|Target}} property, add the {{code|/w}} parameter.7 KB (731 words) - 20:53, 22 November 2023
- # Make sure that the <code>Home</code> property is set to <code>"My Games/Tunnelrats"</code> (i.e. that the line is <code>H9 KB (1,002 words) - 22:01, 7 January 2024
- # Go to the Details tab and change the Property listbox to show the <code>Hardware IDs</code>.36 KB (4,845 words) - 10:43, 9 February 2024
- # Locate the property called <code>MULTICHIP_OGL_OPTIONS (0x209746C1)</code> and change its value21 KB (2,472 words) - 13:26, 16 April 2024
- ...Bundle'''. <br/> Includes exclusive versions of 8 cars and a free in-game property. | Windows }}20 KB (2,373 words) - 17:06, 17 April 2024
- ...[[Company:Taito|Taito]], the owners of the ''Pocky & Rocky'' intellectual property. A Western release followed on June 24, published by [[Company:Natsume Inc.12 KB (1,271 words) - 13:38, 21 April 2024
- ..." (which is True for saved games), it assigns value False to the bIsPlayer property. If <code>bIsPlayer=False</code> and a Space Marine is gibbed by something33 KB (4,525 words) - 09:09, 20 May 2024
- # If <code>PostRenderEffects</code> property is missing, simply add a line <code>PostRenderEffects = Off</code>.11 KB (1,298 words) - 19:43, 24 May 2024
- # Set the '''Use32bitZBuffer''' property to '''True'''.38 KB (5,023 words) - 06:07, 27 May 2024